parallel delta queue processing
thread safe packet construction, compilation, compression, gump compilation, sending, coalescing, and many other fixes TODO: delta queue recursion fixups, ipooledenumerable fixups/generics
This commit is contained in:
parent
9404651774
commit
ddcc4e7a20
16 changed files with 619 additions and 575 deletions
|
|
@ -1210,27 +1210,17 @@ namespace Server.Mobiles
|
|||
m_IsStealthing = false; // IsStealthing should be moved to Server.Mobiles
|
||||
}
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public override bool Hidden
|
||||
public override void OnHiddenChanged()
|
||||
{
|
||||
get
|
||||
RemoveBuff(BuffIcon.Invisibility); //Always remove, default to the hiding icon EXCEPT in the invis spell where it's explicitly set
|
||||
|
||||
if (!Hidden)
|
||||
{
|
||||
return base.Hidden;
|
||||
RemoveBuff(BuffIcon.HidingAndOrStealth);
|
||||
}
|
||||
set
|
||||
else// if( !InvisibilitySpell.HasTimer( this ) )
|
||||
{
|
||||
base.Hidden = value;
|
||||
|
||||
RemoveBuff( BuffIcon.Invisibility ); //Always remove, default to the hiding icon EXCEPT in the invis spell where it's explicitly set
|
||||
|
||||
if( !Hidden )
|
||||
{
|
||||
RemoveBuff( BuffIcon.HidingAndOrStealth );
|
||||
}
|
||||
else// if( !InvisibilitySpell.HasTimer( this ) )
|
||||
{
|
||||
BuffInfo.AddBuff( this, new BuffInfo( BuffIcon.HidingAndOrStealth, 1075655 ) ); //Hidden/Stealthing & You Are Hidden
|
||||
}
|
||||
BuffInfo.AddBuff(this, new BuffInfo(BuffIcon.HidingAndOrStealth, 1075655)); //Hidden/Stealthing & You Are Hidden
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue