feat(bans): Windows blocklist gate with demand-paged promotion
Enforce a millions-strong external IP blocklist in-app so the OS firewall never has to hold it (Windows BFE can't). FileBlocklist loads a versioned file into an immutable SortedRangeIndex snapshot off the game loop (yields to world saves) and swaps it atomically; the accept path gates against it after the manual-ban check and, once per suppression window (PromotedGuard), promotes the hit to CrowdSec (scenario modernuo/blocklist) so the OS bouncer kernel-drops repeat traffic. The bulk list is produced entirely out-of-process. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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55
Projects/Server/Network/Bans/Blocklist/PromotedGuard.cs
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Projects/Server/Network/Bans/Blocklist/PromotedGuard.cs
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/*************************************************************************
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* ModernUO *
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* Copyright 2019-2026 - ModernUO Development Team *
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* Email: hi@modernuo.com *
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* File: PromotedGuard.cs *
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* *
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* This program is free software: you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation, either version 3 of the License, or *
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* (at your option) any later version. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program. If not, see <http://www.gnu.org/licenses/>. *
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*************************************************************************/
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using System;
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using System.Collections.Generic;
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namespace Server.Network.Bans.Blocklist;
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/// <summary>Suppresses re-reporting the same IP within a TTL. Accept-path thread only.</summary>
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public sealed class PromotedGuard
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{
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private readonly Dictionary<UInt128, long> _expiry = new();
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public bool TryMark(UInt128 ip, long nowTicks, long ttlMs)
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{
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if (_expiry.TryGetValue(ip, out var exp) && exp - nowTicks > 0)
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{
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return false;
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}
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_expiry[ip] = nowTicks + ttlMs;
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return true;
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}
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public void Sweep(long nowTicks)
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{
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if (_expiry.Count == 0)
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{
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return;
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}
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using var dead = Collections.PooledRefQueue<UInt128>.Create();
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foreach (var (ip, exp) in _expiry)
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{
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if (exp - nowTicks <= 0)
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{
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dead.Enqueue(ip);
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}
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}
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while (dead.Count > 0)
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{
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_expiry.Remove(dead.Dequeue());
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}
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}
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}
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