Moves Item/Mobile locks to a handler. (#34)

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Kamron Batman 2019-03-15 11:05:26 -07:00 committed by GitHub
parent cf90a58bea
commit de50bc9e43
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GPG key ID: 4AEE18F83AFDEB23
10 changed files with 876 additions and 1055 deletions

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@ -177,21 +177,20 @@ namespace Server.Engines.Quests.Doom
Party p = PartySystem.Party.Get(from);
if (p != null)
for (int i = 0; i < p.Members.Count; ++i)
for (int i = 0; i < p?.Members.Count; ++i)
{
PartyMemberInfo pmi = p.Members[i];
Mobile member = pmi.Mobile;
if (member != from && member.Map == Map.Malas && member.Region.IsPartOf("Doom"))
{
PartyMemberInfo pmi = p.Members[i];
Mobile member = pmi.Mobile;
if (AngryAt == member)
AngryAt = null;
if (member != from && member.Map == Map.Malas && member.Region.IsPartOf("Doom"))
{
if (AngryAt == member)
AngryAt = null;
member.CloseGump<ChylothPartyGump>();
member.SendGump(new ChylothPartyGump(from, member));
}
member.CloseGump<ChylothPartyGump>();
member.SendGump(new ChylothPartyGump(from, member));
}
}
if (AngryAt == from)
AngryAt = null;

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@ -16,10 +16,7 @@ namespace Server.Items
{
From = from;
if (From.NetState != null)
Address = From.NetState.Address;
else
Address = IPAddress.None;
Address = From.NetState?.Address ?? IPAddress.None;
Date = DateTime.UtcNow;
}
@ -367,9 +364,7 @@ namespace Server.Items
public string FormatPrice()
{
if (m_TicketPrice == 0)
return "FREE";
return $"{m_TicketPrice} gold";
return m_TicketPrice == 0 ? "FREE" : $"{m_TicketPrice} gold";
}
public override void GetProperties(ObjectPropertyList list)

File diff suppressed because it is too large Load diff

173
Server/Layer.cs Normal file
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@ -0,0 +1,173 @@
namespace Server
{
/// <summary>
/// Enumeration of item layer values.
/// </summary>
public enum Layer : byte
{
/// <summary>
/// Invalid layer.
/// </summary>
Invalid = 0x00,
/// <summary>
/// First valid layer. Equivalent to <c>Layer.OneHanded</c>.
/// </summary>
FirstValid = 0x01,
/// <summary>
/// One handed weapon.
/// </summary>
OneHanded = 0x01,
/// <summary>
/// Two handed weapon or shield.
/// </summary>
TwoHanded = 0x02,
/// <summary>
/// Shoes.
/// </summary>
Shoes = 0x03,
/// <summary>
/// Pants.
/// </summary>
Pants = 0x04,
/// <summary>
/// Shirts.
/// </summary>
Shirt = 0x05,
/// <summary>
/// Helmets, hats, and masks.
/// </summary>
Helm = 0x06,
/// <summary>
/// Gloves.
/// </summary>
Gloves = 0x07,
/// <summary>
/// Rings.
/// </summary>
Ring = 0x08,
/// <summary>
/// Talismans.
/// </summary>
Talisman = 0x09,
/// <summary>
/// Gorgets and necklaces.
/// </summary>
Neck = 0x0A,
/// <summary>
/// Hair.
/// </summary>
Hair = 0x0B,
/// <summary>
/// Half aprons.
/// </summary>
Waist = 0x0C,
/// <summary>
/// Torso, inner layer.
/// </summary>
InnerTorso = 0x0D,
/// <summary>
/// Bracelets.
/// </summary>
Bracelet = 0x0E,
/// <summary>
/// Unused.
/// </summary>
Unused_xF = 0x0F,
/// <summary>
/// Beards and mustaches.
/// </summary>
FacialHair = 0x10,
/// <summary>
/// Torso, outer layer.
/// </summary>
MiddleTorso = 0x11,
/// <summary>
/// Earings.
/// </summary>
Earrings = 0x12,
/// <summary>
/// Arms and sleeves.
/// </summary>
Arms = 0x13,
/// <summary>
/// Cloaks.
/// </summary>
Cloak = 0x14,
/// <summary>
/// Backpacks.
/// </summary>
Backpack = 0x15,
/// <summary>
/// Torso, outer layer.
/// </summary>
OuterTorso = 0x16,
/// <summary>
/// Leggings, outer layer.
/// </summary>
OuterLegs = 0x17,
/// <summary>
/// Leggings, inner layer.
/// </summary>
InnerLegs = 0x18,
/// <summary>
/// Last valid non-internal layer. Equivalent to <c>Layer.InnerLegs</c>.
/// </summary>
LastUserValid = 0x18,
/// <summary>
/// Mount item layer.
/// </summary>
Mount = 0x19,
/// <summary>
/// Vendor 'buy pack' layer.
/// </summary>
ShopBuy = 0x1A,
/// <summary>
/// Vendor 'resale pack' layer.
/// </summary>
ShopResale = 0x1B,
/// <summary>
/// Vendor 'sell pack' layer.
/// </summary>
ShopSell = 0x1C,
/// <summary>
/// Bank box layer.
/// </summary>
Bank = 0x1D,
/// <summary>
/// Last valid layer. Equivalent to <c>Layer.Bank</c>.
/// </summary>
LastValid = 0x1D
}
}

287
Server/LightType.cs Normal file
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@ -0,0 +1,287 @@
namespace Server
{
public enum LightType
{
/// <summary>
/// Window shape, arched, ray shining east.
/// </summary>
ArchedWindowEast,
/// <summary>
/// Medium circular shape.
/// </summary>
Circle225,
/// <summary>
/// Small circular shape.
/// </summary>
Circle150,
/// <summary>
/// Door shape, shining south.
/// </summary>
DoorSouth,
/// <summary>
/// Door shape, shining east.
/// </summary>
DoorEast,
/// <summary>
/// Large semicircular shape (180 degrees), north wall.
/// </summary>
NorthBig,
/// <summary>
/// Large pie shape (90 degrees), north-east corner.
/// </summary>
NorthEastBig,
/// <summary>
/// Large semicircular shape (180 degrees), east wall.
/// </summary>
EastBig,
/// <summary>
/// Large semicircular shape (180 degrees), west wall.
/// </summary>
WestBig,
/// <summary>
/// Large pie shape (90 degrees), south-west corner.
/// </summary>
SouthWestBig,
/// <summary>
/// Large semicircular shape (180 degrees), south wall.
/// </summary>
SouthBig,
/// <summary>
/// Medium semicircular shape (180 degrees), north wall.
/// </summary>
NorthSmall,
/// <summary>
/// Medium pie shape (90 degrees), north-east corner.
/// </summary>
NorthEastSmall,
/// <summary>
/// Medium semicircular shape (180 degrees), east wall.
/// </summary>
EastSmall,
/// <summary>
/// Medium semicircular shape (180 degrees), west wall.
/// </summary>
WestSmall,
/// <summary>
/// Medium semicircular shape (180 degrees), south wall.
/// </summary>
SouthSmall,
/// <summary>
/// Shaped like a wall decoration, north wall.
/// </summary>
DecorationNorth,
/// <summary>
/// Shaped like a wall decoration, north-east corner.
/// </summary>
DecorationNorthEast,
/// <summary>
/// Small semicircular shape (180 degrees), east wall.
/// </summary>
EastTiny,
/// <summary>
/// Shaped like a wall decoration, west wall.
/// </summary>
DecorationWest,
/// <summary>
/// Shaped like a wall decoration, south-west corner.
/// </summary>
DecorationSouthWest,
/// <summary>
/// Small semicircular shape (180 degrees), south wall.
/// </summary>
SouthTiny,
/// <summary>
/// Window shape, rectangular, no ray, shining south.
/// </summary>
RectWindowSouthNoRay,
/// <summary>
/// Window shape, rectangular, no ray, shining east.
/// </summary>
RectWindowEastNoRay,
/// <summary>
/// Window shape, rectangular, ray shining south.
/// </summary>
RectWindowSouth,
/// <summary>
/// Window shape, rectangular, ray shining east.
/// </summary>
RectWindowEast,
/// <summary>
/// Window shape, arched, no ray, shining south.
/// </summary>
ArchedWindowSouthNoRay,
/// <summary>
/// Window shape, arched, no ray, shining east.
/// </summary>
ArchedWindowEastNoRay,
/// <summary>
/// Window shape, arched, ray shining south.
/// </summary>
ArchedWindowSouth,
/// <summary>
/// Large circular shape.
/// </summary>
Circle300,
/// <summary>
/// Large pie shape (90 degrees), north-west corner.
/// </summary>
NorthWestBig,
/// <summary>
/// Negative light. Medium pie shape (90 degrees), south-east corner.
/// </summary>
DarkSouthEast,
/// <summary>
/// Negative light. Medium semicircular shape (180 degrees), south wall.
/// </summary>
DarkSouth,
/// <summary>
/// Negative light. Medium pie shape (90 degrees), north-west corner.
/// </summary>
DarkNorthWest,
/// <summary>
/// Negative light. Medium pie shape (90 degrees), south-east corner. Equivalent to <c>LightType.SouthEast</c>.
/// </summary>
DarkSouthEast2,
/// <summary>
/// Negative light. Medium circular shape (180 degrees), east wall.
/// </summary>
DarkEast,
/// <summary>
/// Negative light. Large circular shape.
/// </summary>
DarkCircle300,
/// <summary>
/// Opened door shape, shining south.
/// </summary>
DoorOpenSouth,
/// <summary>
/// Opened door shape, shining east.
/// </summary>
DoorOpenEast,
/// <summary>
/// Window shape, square, ray shining east.
/// </summary>
SquareWindowEast,
/// <summary>
/// Window shape, square, no ray, shining east.
/// </summary>
SquareWindowEastNoRay,
/// <summary>
/// Window shape, square, ray shining south.
/// </summary>
SquareWindowSouth,
/// <summary>
/// Window shape, square, no ray, shining south.
/// </summary>
SquareWindowSouthNoRay,
/// <summary>
/// Empty.
/// </summary>
Empty,
/// <summary>
/// Window shape, skinny, no ray, shining south.
/// </summary>
SkinnyWindowSouthNoRay,
/// <summary>
/// Window shape, skinny, ray shining east.
/// </summary>
SkinnyWindowEast,
/// <summary>
/// Window shape, skinny, no ray, shining east.
/// </summary>
SkinnyWindowEastNoRay,
/// <summary>
/// Shaped like a hole, shining south.
/// </summary>
HoleSouth,
/// <summary>
/// Shaped like a hole, shining south.
/// </summary>
HoleEast,
/// <summary>
/// Large circular shape with a moongate graphic embedded.
/// </summary>
Moongate,
/// <summary>
/// Unknown usage. Many rows of slightly angled lines.
/// </summary>
Strips,
/// <summary>
/// Shaped like a small hole, shining south.
/// </summary>
SmallHoleSouth,
/// <summary>
/// Shaped like a small hole, shining east.
/// </summary>
SmallHoleEast,
/// <summary>
/// Large semicircular shape (180 degrees), north wall. Identical graphic as <c>LightType.NorthBig</c>, but slightly different
/// positioning.
/// </summary>
NorthBig2,
/// <summary>
/// Large semicircular shape (180 degrees), west wall. Identical graphic as <c>LightType.WestBig</c>, but slightly different
/// positioning.
/// </summary>
WestBig2,
/// <summary>
/// Large pie shape (90 degrees), north-west corner. Equivalent to <c>LightType.NorthWestBig</c>.
/// </summary>
NorthWestBig2
}
}

View file

@ -457,7 +457,7 @@ namespace Server
/// <summary>
/// Base class representing players, npcs, and creatures.
/// </summary>
public class Mobile : IHued, IComparable<Mobile>, ISerializable, ISpawnable
public class Mobile : IHued, IComparable<Mobile>, ISerializable, ISpawnable, IPropertyListObject
{
private const int
WarmodeCatchCount = 4; // Allow four warmode changes in 0.5 seconds, any more will be delay for two seconds
@ -551,14 +551,8 @@ namespace Server
private string m_NameMod;
private Packet m_OPLPacket;
private ObjectPropertyList m_PropertyList;
private QuestArrow m_QuestArrow;
private Packet m_RemovePacket;
private int m_SolidHueOverride = -1;
private StatLockType m_StrLock, m_DexLock, m_IntLock;
@ -1783,59 +1777,9 @@ namespace Server
public Region Region => m_Region ?? (Map == null ? Map.Internal.DefaultRegion : Map.DefaultRegion);
public Packet RemovePacket
{
get
{
if (m_RemovePacket == null)
lock (rpLock)
{
if (m_RemovePacket == null)
{
m_RemovePacket = new RemoveMobile(this);
m_RemovePacket.SetStatic();
}
}
return m_RemovePacket;
}
}
public Packet OPLPacket
{
get
{
if (m_OPLPacket == null)
lock (oplLock)
{
if (m_OPLPacket == null)
{
m_OPLPacket = new OPLInfo(PropertyList);
m_OPLPacket.SetStatic();
}
}
return m_OPLPacket;
}
}
public ObjectPropertyList PropertyList
{
get
{
if (m_PropertyList == null)
{
m_PropertyList = new ObjectPropertyList(this);
GetProperties(m_PropertyList);
m_PropertyList.Terminate();
m_PropertyList.SetStatic();
}
return m_PropertyList;
}
}
public Packet RemovePacket => StaticPacketHandlers.GetRemoveEntityPacket(this);
public OPLInfo OPLPacket => StaticPacketHandlers.GetOPLInfoPacket(this);
public ObjectPropertyList PropertyList => StaticPacketHandlers.GetOPLPacket(this);
[CommandProperty(AccessLevel.GameMaster)]
public int SolidHueOverride
@ -6765,17 +6709,17 @@ namespace Server
return delta != 0 ? body : 0;
}
public void FreeCache()
public virtual void FreeCache()
{
Packet.Release(ref m_RemovePacket);
Packet.Release(ref m_PropertyList);
Packet.Release(ref m_OPLPacket);
StaticPacketHandlers.FreeRemoveItemPacket(this);
StaticPacketHandlers.FreeOPLInfoPacket(this);
StaticPacketHandlers.FreeOPLPacket(this);
}
public void ClearProperties()
{
Packet.Release(ref m_PropertyList);
Packet.Release(ref m_OPLPacket);
StaticPacketHandlers.FreeOPLPacket(this);
StaticPacketHandlers.FreeOPLInfoPacket(this);
}
public void InvalidateProperties()
@ -6785,13 +6729,11 @@ namespace Server
if (m_Map != null && m_Map != Map.Internal && !World.Loading)
{
ObjectPropertyList oldList = m_PropertyList;
Packet.Release(ref m_PropertyList);
ObjectPropertyList newList = PropertyList;
ObjectPropertyList oldList = StaticPacketHandlers.FreeOPLPacket(this);
if (oldList == null || oldList.Hash != newList.Hash)
if (oldList?.Hash != PropertyList.Hash)
{
Packet.Release(ref m_OPLPacket);
StaticPacketHandlers.FreeOPLInfoPacket(this);
Delta(MobileDelta.Properties);
}
}
@ -6808,148 +6750,148 @@ namespace Server
Point3D oldLocation = m_Location;
if (oldLocation != newLocation)
if (oldLocation == newLocation)
return;
m_Location = newLocation;
UpdateRegion();
BankBox box = FindBankNoCreate();
if (box?.Opened == true)
box.Close();
m_NetState?.ValidateAllTrades();
m_Map?.OnMove(oldLocation, this);
if (isTeleport && m_NetState != null && (!m_NetState.HighSeas || !NoMoveHS))
{
m_Location = newLocation;
UpdateRegion();
m_NetState.Sequence = 0;
BankBox box = FindBankNoCreate();
if (m_NetState.StygianAbyss)
m_NetState.Send(new MobileUpdate(this));
else
m_NetState.Send(new MobileUpdateOld(this));
if (box?.Opened == true)
box.Close();
ClearFastwalkStack();
}
m_NetState?.ValidateAllTrades();
Map map = m_Map;
m_Map?.OnMove(oldLocation, this);
if (map != null)
{
// First, send a remove message to everyone who can no longer see us. (inOldRange && !inNewRange)
if (isTeleport && m_NetState != null && (!m_NetState.HighSeas || !NoMoveHS))
IPooledEnumerable<NetState> eable = map.GetClientsInRange(oldLocation);
foreach (NetState ns in eable)
if (ns != m_NetState && !Utility.InUpdateRange(newLocation, ns.Mobile.Location))
ns.Send(RemovePacket);
eable.Free();
NetState ourState = m_NetState;
// Check to see if we are attached to a client
if (ourState != null)
{
m_NetState.Sequence = 0;
IPooledEnumerable<IEntity> eeable = map.GetObjectsInRange(newLocation, Core.GlobalMaxUpdateRange);
if (m_NetState.StygianAbyss)
m_NetState.Send(new MobileUpdate(this));
else
m_NetState.Send(new MobileUpdateOld(this));
// We are attached to a client, so it's a bit more complex. We need to send new items and people to ourself, and ourself to other clients
ClearFastwalkStack();
}
foreach (IEntity o in eeable)
if (o is Item item)
{
int range = item.GetUpdateRange(this);
Point3D loc = item.Location;
Map map = m_Map;
if (!Utility.InRange(oldLocation, loc, range) && Utility.InRange(newLocation, loc, range) &&
CanSee(item))
item.SendInfoTo(ourState);
}
else if (o != this && o is Mobile m)
{
if (!Utility.InUpdateRange(newLocation, m.m_Location))
continue;
if (map != null)
{
// First, send a remove message to everyone who can no longer see us. (inOldRange && !inNewRange)
bool inOldRange = Utility.InUpdateRange(oldLocation, m.m_Location);
IPooledEnumerable<NetState> eable = map.GetClientsInRange(oldLocation);
foreach (NetState ns in eable)
if (ns != m_NetState && !Utility.InUpdateRange(newLocation, ns.Mobile.Location))
ns.Send(RemovePacket);
eable.Free();
NetState ourState = m_NetState;
// Check to see if we are attached to a client
if (ourState != null)
{
IPooledEnumerable<IEntity> eeable = map.GetObjectsInRange(newLocation, Core.GlobalMaxUpdateRange);
// We are attached to a client, so it's a bit more complex. We need to send new items and people to ourself, and ourself to other clients
foreach (IEntity o in eeable)
if (o is Item item)
if (m.m_NetState != null &&
(isTeleport && (!m.m_NetState.HighSeas || !NoMoveHS) || !inOldRange) && m.CanSee(this))
{
int range = item.GetUpdateRange(this);
Point3D loc = item.Location;
m.m_NetState.Send(MobileIncoming.Create(m.m_NetState, m, this));
if (!Utility.InRange(oldLocation, loc, range) && Utility.InRange(newLocation, loc, range) &&
CanSee(item))
item.SendInfoTo(ourState);
}
else if (o != this && o is Mobile m)
{
if (!Utility.InUpdateRange(newLocation, m.m_Location))
continue;
bool inOldRange = Utility.InUpdateRange(oldLocation, m.m_Location);
if (m.m_NetState != null &&
(isTeleport && (!m.m_NetState.HighSeas || !NoMoveHS) || !inOldRange) && m.CanSee(this))
{
m.m_NetState.Send(MobileIncoming.Create(m.m_NetState, m, this));
if (m.m_NetState.StygianAbyss)
{
//if ( m_Poison != null )
m.m_NetState.Send(new HealthbarPoison(this));
//if ( m_Blessed || m_YellowHealthbar )
m.m_NetState.Send(new HealthbarYellow(this));
}
if (IsDeadBondedPet)
m.m_NetState.Send(new BondedStatus(0, Serial, 1));
if (ObjectPropertyList.Enabled) m.m_NetState.Send(OPLPacket);
}
if (inOldRange || !CanSee(m))
continue;
ourState.Send(MobileIncoming.Create(ourState, this, m));
if (ourState.StygianAbyss)
{
//if ( m.Poisoned )
ourState.Send(new HealthbarPoison(m));
//if ( m.Blessed || m.YellowHealthbar )
ourState.Send(new HealthbarYellow(m));
}
if (m.IsDeadBondedPet)
ourState.Send(new BondedStatus(0, m.Serial, 1));
if (ObjectPropertyList.Enabled) ourState.Send(m.OPLPacket);
}
eeable.Free();
}
else
{
eable = map.GetClientsInRange(newLocation);
// We're not attached to a client, so simply send an Incoming
foreach (NetState ns in eable)
if ((isTeleport && (!ns.HighSeas || !NoMoveHS) ||
!Utility.InUpdateRange(oldLocation, ns.Mobile.Location)) && ns.Mobile.CanSee(this))
{
ns.Send(MobileIncoming.Create(ns, ns.Mobile, this));
if (ns.StygianAbyss)
if (m.m_NetState.StygianAbyss)
{
//if ( m_Poison != null )
ns.Send(new HealthbarPoison(this));
m.m_NetState.Send(new HealthbarPoison(this));
//if ( m_Blessed || m_YellowHealthbar )
ns.Send(new HealthbarYellow(this));
m.m_NetState.Send(new HealthbarYellow(this));
}
if (IsDeadBondedPet)
ns.Send(new BondedStatus(0, Serial, 1));
m.m_NetState.Send(new BondedStatus(0, Serial, 1));
if (ObjectPropertyList.Enabled) ns.Send(OPLPacket);
if (ObjectPropertyList.Enabled) m.m_NetState.Send(OPLPacket);
}
eable.Free();
}
if (inOldRange || !CanSee(m))
continue;
ourState.Send(MobileIncoming.Create(ourState, this, m));
if (ourState.StygianAbyss)
{
//if ( m.Poisoned )
ourState.Send(new HealthbarPoison(m));
//if ( m.Blessed || m.YellowHealthbar )
ourState.Send(new HealthbarYellow(m));
}
if (m.IsDeadBondedPet)
ourState.Send(new BondedStatus(0, m.Serial, 1));
if (ObjectPropertyList.Enabled) ourState.Send(m.OPLPacket);
}
eeable.Free();
}
else
{
eable = map.GetClientsInRange(newLocation);
OnLocationChange(oldLocation);
// We're not attached to a client, so simply send an Incoming
foreach (NetState ns in eable)
if ((isTeleport && (!ns.HighSeas || !NoMoveHS) ||
!Utility.InUpdateRange(oldLocation, ns.Mobile.Location)) && ns.Mobile.CanSee(this))
{
ns.Send(MobileIncoming.Create(ns, ns.Mobile, this));
Region.OnLocationChanged(this, oldLocation);
if (ns.StygianAbyss)
{
//if ( m_Poison != null )
ns.Send(new HealthbarPoison(this));
//if ( m_Blessed || m_YellowHealthbar )
ns.Send(new HealthbarYellow(this));
}
if (IsDeadBondedPet)
ns.Send(new BondedStatus(0, Serial, 1));
if (ObjectPropertyList.Enabled) ns.Send(OPLPacket);
}
eable.Free();
}
}
OnLocationChange(oldLocation);
Region.OnLocationChanged(this, oldLocation);
}
/// <summary>

View file

@ -1035,9 +1035,8 @@ namespace Server.Network
int hue = item.Hue;
if (parent != null)
if (parent.SolidHueOverride >= 0)
hue = parent.SolidHueOverride;
if (parent?.SolidHueOverride >= 0)
hue = parent.SolidHueOverride;
m_Stream.Write(item.Serial);
m_Stream.Write((short)item.ItemID);
@ -2019,19 +2018,11 @@ namespace Server.Network
}
}
public sealed class RemoveItem : Packet
public sealed class RemoveEntity : Packet
{
public RemoveItem(Item item) : base(0x1D, 5)
public RemoveEntity(IEntity entity) : base(0x1D, 5)
{
m_Stream.Write(item.Serial);
}
}
public sealed class RemoveMobile : Packet
{
public RemoveMobile(Mobile m) : base(0x1D, 5)
{
m_Stream.Write(m.Serial);
m_Stream.Write(entity.Serial);
}
}
@ -4363,38 +4354,9 @@ namespace Server.Network
return p;
}
public static void Release(ref ObjectPropertyList p)
{
p?.Release();
p = null;
}
public static void Release(ref RemoveItem p)
{
p?.Release();
p = null;
}
public static void Release(ref RemoveMobile p)
{
p?.Release();
p = null;
}
public static void Release(ref OPLInfo p)
{
p?.Release();
p = null;
}
public static void Release(ref Packet p)
{
p?.Release();
p = null;
}

View file

@ -0,0 +1,115 @@
using System.Collections.Concurrent;
namespace Server.Network
{
public static class StaticPacketHandlers
{
private static ConcurrentDictionary<IPropertyListObject,OPLInfo> OPLInfoPackets = new ConcurrentDictionary<IPropertyListObject,OPLInfo>();
private static ConcurrentDictionary<IPropertyListObject,ObjectPropertyList> ObjectPropertyListPackets = new ConcurrentDictionary<IPropertyListObject,ObjectPropertyList>();
private static ConcurrentDictionary<IEntity,RemoveEntity> RemoveEntityPackets = new ConcurrentDictionary<IEntity,RemoveEntity>();
private static ConcurrentDictionary<Item,WorldItem> WorldItemPackets = new ConcurrentDictionary<Item,WorldItem>();
private static ConcurrentDictionary<Item,WorldItemSA> WorldItemSAPackets = new ConcurrentDictionary<Item,WorldItemSA>();
private static ConcurrentDictionary<Item,WorldItemHS> WorldItemHSPackets = new ConcurrentDictionary<Item,WorldItemHS>();
public static OPLInfo GetOPLInfoPacket(IPropertyListObject obj)
{
return OPLInfoPackets.GetOrAdd(obj, value =>
{
OPLInfo packet = new OPLInfo(value.PropertyList);
packet.SetStatic();
return packet;
});
}
public static OPLInfo FreeOPLInfoPacket(IPropertyListObject obj)
{
if (OPLInfoPackets.TryRemove(obj, out OPLInfo p))
Packet.Release(p);
return p;
}
public static ObjectPropertyList GetOPLPacket(IPropertyListObject obj)
{
return ObjectPropertyListPackets.GetOrAdd(obj, value =>
{
ObjectPropertyList list = new ObjectPropertyList(value);
value.GetProperties(list);
if (value is Item item)
item.AppendChildProperties(list);
list.Terminate();
list.SetStatic();
return list;
});
}
public static ObjectPropertyList FreeOPLPacket(IPropertyListObject obj)
{
if (ObjectPropertyListPackets.TryRemove(obj, out ObjectPropertyList list))
Packet.Release(list);
return list;
}
public static RemoveEntity GetRemoveEntityPacket(IEntity entity)
{
return RemoveEntityPackets.GetOrAdd(entity, value =>
{
RemoveEntity packet = new RemoveEntity(value);
packet.SetStatic();
return packet;
});
}
public static void FreeRemoveItemPacket(IEntity entity)
{
if (RemoveEntityPackets.TryRemove(entity, out RemoveEntity p))
Packet.Release(p);
}
public static WorldItem GetWorldItemPacket(Item item)
{
return WorldItemPackets.GetOrAdd(item, value =>
{
WorldItem packet = new WorldItem(value);
packet.SetStatic();
return packet;
});
}
public static WorldItemSA GetWorldItemSAPacket(Item item)
{
return WorldItemSAPackets.GetOrAdd(item, value =>
{
WorldItemSA packet = new WorldItemSA(value);
packet.SetStatic();
return packet;
});
}
public static WorldItemHS GetWorldItemHSPacket(Item item)
{
return WorldItemHSPackets.GetOrAdd(item, value =>
{
WorldItemHS packet = new WorldItemHS(value);
packet.SetStatic();
return packet;
});
}
public static void FreeWorldItemPackets(Item item)
{
if (WorldItemPackets.TryRemove(item, out WorldItem wi))
Packet.Release(wi);
if (WorldItemSAPackets.TryRemove(item, out WorldItemSA wisa))
Packet.Release(wisa);
if (WorldItemHSPackets.TryRemove(item, out WorldItemHS wihs))
Packet.Release(wihs);
}
}
}

View file

@ -24,6 +24,14 @@ using Server.Network;
namespace Server
{
public interface IPropertyListObject : IEntity
{
ObjectPropertyList PropertyList{ get; }
OPLInfo OPLPacket{ get; }
void GetProperties(ObjectPropertyList list);
}
public sealed class ObjectPropertyList : Packet
{
private static byte[] m_Buffer = new byte[1024];
@ -191,4 +199,4 @@ namespace Server
m_Stream.Write(list.Hash);
}
}
}
}

View file

@ -155,6 +155,8 @@
<Compile Include="Items\VirtualCheck.cs" />
<Compile Include="Items\VirtualHair.cs" />
<Compile Include="KeywordList.cs" />
<Compile Include="Layer.cs" />
<Compile Include="LightType.cs" />
<Compile Include="Main.cs" />
<Compile Include="Map.cs" />
<Compile Include="Menus\IMenu.cs" />
@ -169,6 +171,7 @@
<Compile Include="Network\Compression.cs" />
<Compile Include="Network\EncodedPacketHandler.cs" />
<Compile Include="Network\EncodedReader.cs" />
<Compile Include="Network\StaticPacketHandlers.cs" />
<Compile Include="Network\Listener.cs" />
<Compile Include="Network\MessagePump.cs" />
<Compile Include="Network\NetState.cs" />
@ -260,4 +263,4 @@
</PropertyGroup>
<Error Condition="!Exists('..\packages\Microsoft.CodeDom.Providers.DotNetCompilerPlatform.2.0.1\build\net46\Microsoft.CodeDom.Providers.DotNetCompilerPlatform.props')" Text="$([System.String]::Format('$(ErrorText)', '..\packages\Microsoft.CodeDom.Providers.DotNetCompilerPlatform.2.0.1\build\net46\Microsoft.CodeDom.Providers.DotNetCompilerPlatform.props'))" />
</Target>
</Project>
</Project>