fix: Fixes champion titles atrophying immediately (#1210)
This commit is contained in:
parent
be19d9aae6
commit
deabab575a
9 changed files with 196 additions and 186 deletions
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@ -585,7 +585,7 @@ namespace Server.Engines.CannedEvil
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}
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}
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int mobSubLevel = GetSubLevelfor (m) + 1;
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int mobSubLevel = GetSubLevelfor(m) + 1;
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if (mobSubLevel >= 0)
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{
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@ -604,12 +604,10 @@ namespace Server.Engines.CannedEvil
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m.SendLocalizedMessage(1054030); // You have gained in Valor!
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}
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//No delay on Valor gains
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// No delay on Valor gains
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}
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ChampionTitleInfo info = pm.ChampionTitles;
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info.Award(m_Type, mobSubLevel);
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pm.ChampionTitles.Award(m_Type, mobSubLevel);
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}
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}
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}
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@ -1,4 +1,5 @@
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using System;
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using System.Runtime.CompilerServices;
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using Server.Mobiles;
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namespace Server
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@ -18,25 +19,19 @@ namespace Server
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from.SendLocalizedMessage(1053001); // This virtue is not activated through the virtue menu.
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}
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public static void CheckAtrophy(Mobile from)
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{
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if (from is not PlayerMobile pm)
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{
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return;
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static bool ShouldAtrophy(PlayerMobile pm) => pm.LastCompassionLoss + LossDelay < Core.Now;
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try
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public static void CheckAtrophy(PlayerMobile pm)
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{
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if (ShouldAtrophy(pm))
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{
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if (pm.LastCompassionLoss + LossDelay < Core.Now)
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if (VirtueHelper.Atrophy(pm, VirtueName.Compassion, LossAmount))
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{
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VirtueHelper.Atrophy(from, VirtueName.Compassion, LossAmount);
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// OSI has no cliloc message for losing compassion. Weird.
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pm.LastCompassionLoss = Core.Now;
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pm.SendLocalizedMessage(1114420); // You have lost some Compassion.
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}
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}
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catch
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{
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// ignored
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pm.LastCompassionLoss = Core.Now;
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}
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}
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}
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@ -68,20 +68,13 @@ namespace Server
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public static void ActivateEmbrace(PlayerMobile pm)
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{
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var duration = GetHonorDuration(pm);
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int usedPoints;
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if (pm.Virtues.Honor < 4399)
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int usedPoints = pm.Virtues.Honor switch
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{
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usedPoints = 400;
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}
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else if (pm.Virtues.Honor < 10599)
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{
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usedPoints = 600;
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}
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else
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{
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usedPoints = 1000;
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}
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< 4399 => 400,
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< 10599 => 600,
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_ => 1000
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};
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VirtueHelper.Atrophy(pm, VirtueName.Honor, usedPoints);
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@ -1,4 +1,5 @@
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using System;
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using System.Runtime.CompilerServices;
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using Server.Gumps;
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using Server.Mobiles;
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using Server.Network;
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@ -6,7 +7,7 @@ using Server.Targeting;
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namespace Server
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{
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#pragma warning disable CA1052
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#pragma warning disable CA1052 // Cannot be static because its used as a generic for CanBeginAction.
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public class JusticeVirtue
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{
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private const int LossAmount = 950;
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@ -71,14 +72,13 @@ namespace Server
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public static void OnVirtueTargeted(Mobile from, object obj)
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{
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var protector = from as PlayerMobile;
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var pm = obj as PlayerMobile;
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if (protector == null)
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if (from is not PlayerMobile protector)
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{
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return;
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}
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var pm = obj as PlayerMobile;
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if (!VirtueHelper.IsSeeker(protector, VirtueName.Justice))
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{
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protector.SendLocalizedMessage(1049610); // You must reach the first path in this virtue to invoke it.
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@ -175,28 +175,20 @@ namespace Server
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}
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}
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public static void CheckAtrophy(Mobile from)
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static bool ShouldAtrophy(PlayerMobile pm) => pm.LastJusticeLoss + LossDelay < Core.Now;
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public static void CheckAtrophy(PlayerMobile pm)
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{
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if (from is not PlayerMobile pm)
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if (ShouldAtrophy(pm))
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{
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return;
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}
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try
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{
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if (pm.LastJusticeLoss + LossDelay < Core.Now)
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if (VirtueHelper.Atrophy(pm, VirtueName.Justice, LossAmount))
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{
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if (VirtueHelper.Atrophy(from, VirtueName.Justice, LossAmount))
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{
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from.SendLocalizedMessage(1049373); // You have lost some Justice.
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}
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pm.LastJusticeLoss = Core.Now;
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pm.SendLocalizedMessage(1049373); // You have lost some Justice.
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}
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}
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catch
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{
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// ignored
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pm.LastJusticeLoss = Core.Now;
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}
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}
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}
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@ -1,4 +1,5 @@
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using System;
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using System.Runtime.CompilerServices;
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using Server.Gumps;
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using Server.Mobiles;
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using Server.Network;
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@ -36,31 +37,22 @@ namespace Server
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}
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}
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public static void CheckAtrophy(Mobile from)
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static bool ShouldAtrophy(PlayerMobile pm) => pm.LastSacrificeLoss + LossDelay < Core.Now;
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public static void CheckAtrophy(PlayerMobile pm)
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{
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if (from is not PlayerMobile pm)
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if (ShouldAtrophy(pm))
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{
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return;
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}
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try
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{
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if (pm.LastSacrificeLoss + LossDelay < Core.Now)
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if (VirtueHelper.Atrophy(pm, VirtueName.Sacrifice, LossAmount))
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{
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if (VirtueHelper.Atrophy(from, VirtueName.Sacrifice, LossAmount))
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{
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from.SendLocalizedMessage(1052041); // You have lost some Sacrifice.
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}
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var level = VirtueHelper.GetLevel(from, VirtueName.Sacrifice);
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pm.AvailableResurrects = (int)level;
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pm.LastSacrificeLoss = Core.Now;
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pm.SendLocalizedMessage(1052041); // You have lost some Sacrifice.
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}
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}
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catch
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{
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// ignored
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var level = VirtueHelper.GetLevel(pm, VirtueName.Sacrifice);
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pm.AvailableResurrects = (int)level;
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pm.LastSacrificeLoss = Core.Now;
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}
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}
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@ -183,15 +175,9 @@ namespace Server
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}
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}
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public static bool ValidateCreature(Mobile m)
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{
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if (m is BaseCreature creature && (creature.Controlled || creature.Summoned))
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{
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return false;
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}
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return m is Lich or Succubus or Daemon or EvilMage or EnslavedGargoyle or GargoyleEnforcer;
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}
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public static bool ValidateCreature(Mobile m) =>
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(m is not BaseCreature creature || !creature.Controlled && !creature.Summoned) &&
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m is Lich or Succubus or Daemon or EvilMage or EnslavedGargoyle or GargoyleEnforcer;
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private class InternalTarget : Target
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{
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@ -1,4 +1,5 @@
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using System;
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using System.Runtime.CompilerServices;
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using Server.Engines.CannedEvil;
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using Server.Mobiles;
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using Server.Targeting;
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@ -24,28 +25,19 @@ public static class ValorVirtue
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}
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}
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public static void CheckAtrophy(Mobile from)
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static bool ShouldAtrophy(PlayerMobile pm) => pm.LastValorLoss + LossDelay < Core.Now;
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public static void CheckAtrophy(PlayerMobile pm)
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{
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if (from is not PlayerMobile pm)
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if (ShouldAtrophy(pm))
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{
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return;
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}
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try
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{
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if (pm.LastValorLoss + LossDelay < Core.Now)
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if (VirtueHelper.Atrophy(pm, VirtueName.Valor, LossAmount))
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{
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if (VirtueHelper.Atrophy(from, VirtueName.Valor, LossAmount))
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{
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from.SendLocalizedMessage(1054040); // You have lost some Valor.
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}
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pm.LastValorLoss = Core.Now;
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pm.SendLocalizedMessage(1054040); // You have lost some Valor.
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}
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}
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catch
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{
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// ignored
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pm.LastValorLoss = Core.Now;
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}
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}
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@ -15,8 +15,8 @@ namespace Server.Misc
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public static string[] HarrowerTitles =
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{
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"Spite", "Opponent", "Hunter", "Venom", "Executioner", "Annihilator", "Champion", "Assailant", "Purifier",
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"Nullifier"
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"Spite", "Opponent", "Hunter", "Venom", "Executioner",
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"Annihilator", "Champion", "Assailant", "Purifier", "Nullifier"
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};
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private static readonly string[,] m_Levels =
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@ -267,11 +267,8 @@ namespace Server.Misc
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if (!Core.AOS && wasPositiveKarma && m.Karma < 0 && pm?.KarmaLocked == false)
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{
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pm.KarmaLocked = true;
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m.SendLocalizedMessage(
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1042511,
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"",
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0x22
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); // Karma is locked. A mantra spoken at a shrine will unlock it again.
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// Karma is locked. A mantra spoken at a shrine will unlock it again.
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m.SendLocalizedMessage(1042511, "", 0x22);
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}
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}
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@ -320,7 +317,7 @@ namespace Server.Misc
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if (info.Harrower > 0)
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{
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title.AppendFormat(": {0} of Evil", HarrowerTitles[Math.Min(HarrowerTitles.Length, info.Harrower) - 1]);
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title.Append($": {HarrowerTitles[Math.Min(HarrowerTitles.Length, info.Harrower) - 1]} of Evil");
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}
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else
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{
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@ -346,20 +343,18 @@ namespace Server.Misc
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if (offset > 0)
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{
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var champInfo = ChampionSpawnInfo.GetInfo((ChampionSpawnType)highestType);
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title.AppendFormat(
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": {0} of the {1}",
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champInfo.LevelNames[Math.Min(offset, champInfo.LevelNames.Length) - 1],
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champInfo.Name
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title.Append(
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$": {champInfo.LevelNames[Math.Min(offset, champInfo.LevelNames.Length) - 1]} of the {champInfo.Name}"
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);
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}
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}
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}
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var customTitle = beheld.Title;
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var customTitle = beheld.Title?.Trim();
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if ((customTitle = customTitle?.Trim())?.Length > 0)
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if (customTitle?.Length > 0)
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{
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title.AppendFormat(" {0}", customTitle);
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title.Append($" {customTitle}");
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}
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else if (showSkillTitle && beheld.Player)
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{
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@ -367,7 +362,7 @@ namespace Server.Misc
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if (skillTitle != null)
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{
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title.Append(", ").Append(skillTitle);
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title.Append($", {skillTitle}");
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}
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}
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@ -1,5 +1,5 @@
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using System;
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using System.Linq;
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using System.Runtime.CompilerServices;
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using Server.Engines.CannedEvil;
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namespace Server.Mobiles
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@ -7,8 +7,8 @@ namespace Server.Mobiles
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[PropertyObject]
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public class ChampionTitleInfo
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{
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public const int LossAmount = 90;
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public static TimeSpan LossDelay = TimeSpan.FromDays(1.0);
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private const int LossAmount = 90;
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private static TimeSpan LossDelay = TimeSpan.FromDays(1.0);
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private TitleInfo[] m_Values;
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@ -27,6 +27,12 @@ namespace Server.Mobiles
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Harrower = reader.ReadEncodedInt();
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var length = reader.ReadEncodedInt();
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if (length == 0)
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{
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break;
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}
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m_Values = new TitleInfo[length];
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for (var i = 0; i < length; i++)
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@ -109,88 +115,95 @@ namespace Server.Mobiles
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[CommandProperty(AccessLevel.GameMaster)]
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public int Harrower { get; set; }
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public int GetValue(ChampionSpawnType type) => GetValue((int)type);
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public void SetValue(ChampionSpawnType type, int value)
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{
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SetValue((int)type, value);
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}
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public void Award(ChampionSpawnType type, int value)
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{
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Award((int)type, value);
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}
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public int GetValue(int index)
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{
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if (m_Values == null || index < 0 || index >= m_Values.Length)
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if (index < 0 || index >= m_Values.Length)
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{
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return 0;
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}
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m_Values[index] ??= new TitleInfo();
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return m_Values[index].Value;
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return m_Values?[index]?.Value ?? 0;
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}
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public DateTime GetLastDecay(int index)
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{
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if (m_Values == null || index < 0 || index >= m_Values.Length)
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if (index < 0 || index >= m_Values.Length)
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{
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return DateTime.MinValue;
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}
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m_Values[index] ??= new TitleInfo();
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return m_Values[index].LastDecay;
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return m_Values?[index]?.LastDecay ?? DateTime.MinValue;
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}
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public void SetValue(int index, int value)
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public void SetValue(ChampionSpawnType type, int value)
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{
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m_Values ??= new TitleInfo[ChampionSpawnInfo.Table.Length];
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if (index < 0 || index >= m_Values.Length)
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var index = (int)type;
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if (index < 0 || index >= ChampionSpawnInfo.Table.Length)
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{
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return;
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}
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m_Values[index] ??= new TitleInfo();
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m_Values ??= new TitleInfo[ChampionSpawnInfo.Table.Length];
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var title = m_Values[index];
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if (title == null)
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{
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if (value > 0)
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{
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m_Values[index] = new TitleInfo(value, Core.Now);
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}
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return;
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}
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m_Values[index].Value = Math.Max(value, 0);
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title.Value = Math.Max(value, 0);
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title.LastDecay = title.Value == 0 ? DateTime.MinValue : Core.Now;
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}
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public void Award(int index, int value)
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public void Award(ChampionSpawnType type, int value)
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{
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m_Values ??= new TitleInfo[ChampionSpawnInfo.Table.Length];
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if (index < 0 || index >= m_Values.Length || value <= 0)
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var index = (int)type;
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if (value <= 0 || index < 0 || index >= ChampionSpawnInfo.Table.Length)
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{
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return;
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}
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m_Values[index] ??= new TitleInfo();
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m_Values ??= new TitleInfo[ChampionSpawnInfo.Table.Length];
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var title = m_Values[index];
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if (title == null)
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{
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m_Values[index] = new TitleInfo(value, Core.Now);
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return;
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}
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m_Values[index].Value += value;
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title.Value += value;
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if (title.LastDecay == DateTime.MinValue)
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{
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title.LastDecay = Core.Now;
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}
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}
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public void Atrophy(int index, int value)
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{
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m_Values ??= new TitleInfo[ChampionSpawnInfo.Table.Length];
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if (index < 0 || index >= m_Values.Length || value <= 0)
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if (value <= 0 || index < 0 || index >= ChampionSpawnInfo.Table.Length)
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{
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return;
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}
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m_Values[index] ??= new TitleInfo();
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var before = m_Values[index].Value;
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m_Values[index].Value -= Math.Min(value, m_Values[index].Value);
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if (before != m_Values[index].Value)
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var title = m_Values?[index];
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if (title == null)
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{
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m_Values[index].LastDecay = Core.Now;
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return;
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}
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|
||||
var before = title.Value;
|
||||
|
||||
title.Value -= Math.Min(value, title.Value);
|
||||
|
||||
if (before != title.Value)
|
||||
{
|
||||
title.LastDecay = Core.Now;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -213,27 +226,46 @@ namespace Server.Mobiles
|
|||
}
|
||||
}
|
||||
|
||||
public static bool ShouldAtrophy(PlayerMobile pm)
|
||||
{
|
||||
var t = pm.ChampionTitles;
|
||||
if (t?.m_Values == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
for (var i = 0; i < t.m_Values.Length; i++)
|
||||
{
|
||||
var decay = t.GetLastDecay(i);
|
||||
if (decay > DateTime.MinValue && decay + LossDelay < Core.Now)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public static void CheckAtrophy(PlayerMobile pm)
|
||||
{
|
||||
var t = pm.ChampionTitles;
|
||||
if (t == null)
|
||||
if (t?.m_Values == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
t.m_Values ??= new TitleInfo[ChampionSpawnInfo.Table.Length];
|
||||
|
||||
for (var i = 0; i < t.m_Values.Length; i++)
|
||||
{
|
||||
if (t.GetLastDecay(i) + LossDelay < Core.Now)
|
||||
var decay = t.GetLastDecay(i);
|
||||
if (decay > DateTime.MinValue && decay + LossDelay < Core.Now)
|
||||
{
|
||||
t.Atrophy(i, LossAmount);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static void
|
||||
AwardHarrowerTitle(PlayerMobile pm) // Called when killing a harrower. Will give a minimum of 1 point.
|
||||
// Called when killing a harrower. Will give a minimum of 1 point.
|
||||
public static void AwardHarrowerTitle(PlayerMobile pm)
|
||||
{
|
||||
var t = pm.ChampionTitles;
|
||||
if (t == null)
|
||||
|
|
@ -241,9 +273,25 @@ namespace Server.Mobiles
|
|||
return;
|
||||
}
|
||||
|
||||
if (t.m_Values == null)
|
||||
{
|
||||
if (t.Harrower == 0)
|
||||
{
|
||||
t.Harrower = 1;
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
t.m_Values ??= new TitleInfo[ChampionSpawnInfo.Table.Length];
|
||||
|
||||
var count = 1 + t.m_Values.Count(t1 => t1.Value > 900);
|
||||
var count = 1;
|
||||
for (var i = 0; i < t.m_Values.Length; i++)
|
||||
{
|
||||
if (t.m_Values[i].Value > 900)
|
||||
{
|
||||
count++;
|
||||
}
|
||||
}
|
||||
|
||||
t.Harrower = Math.Max(count, t.Harrower); // Harrower titles never decay.
|
||||
}
|
||||
|
|
@ -254,6 +302,12 @@ namespace Server.Mobiles
|
|||
{
|
||||
}
|
||||
|
||||
public TitleInfo(int value, DateTime lastDecay)
|
||||
{
|
||||
Value = value;
|
||||
LastDecay = lastDecay;
|
||||
}
|
||||
|
||||
public TitleInfo(IGenericReader reader)
|
||||
{
|
||||
var version = reader.ReadEncodedInt();
|
||||
|
|
|
|||
|
|
@ -1247,8 +1247,6 @@ namespace Server.Mobiles
|
|||
|
||||
private static void OnLogin(Mobile from)
|
||||
{
|
||||
CheckAtrophies(from);
|
||||
|
||||
if (AccountHandler.LockdownLevel > AccessLevel.Player)
|
||||
{
|
||||
string notice;
|
||||
|
|
@ -1286,6 +1284,7 @@ namespace Server.Mobiles
|
|||
|
||||
if (from is PlayerMobile mobile)
|
||||
{
|
||||
mobile.CheckAtrophies();
|
||||
mobile.ClaimAutoStabledPets();
|
||||
}
|
||||
}
|
||||
|
|
@ -3243,7 +3242,8 @@ namespace Server.Mobiles
|
|||
}
|
||||
}
|
||||
|
||||
CheckAtrophies(this);
|
||||
CheckKillDecay();
|
||||
CheckAtrophies();
|
||||
|
||||
if (Hidden) // Hiding is the only buff where it has an effect that's serialized.
|
||||
{
|
||||
|
|
@ -3274,10 +3274,6 @@ namespace Server.Mobiles
|
|||
}
|
||||
}
|
||||
|
||||
CheckKillDecay();
|
||||
|
||||
CheckAtrophies(this);
|
||||
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(29); // version
|
||||
|
|
@ -3406,19 +3402,28 @@ namespace Server.Mobiles
|
|||
writer.Write(GameTime);
|
||||
}
|
||||
|
||||
public static void CheckAtrophies(Mobile m)
|
||||
public bool ShouldAtrophy()
|
||||
{
|
||||
SacrificeVirtue.CheckAtrophy(m);
|
||||
JusticeVirtue.CheckAtrophy(m);
|
||||
CompassionVirtue.CheckAtrophy(m);
|
||||
ValorVirtue.CheckAtrophy(m);
|
||||
var sacrifice = SacrificeVirtue.ShouldAtrophy(this);
|
||||
var justice = JusticeVirtue.ShouldAtrophy(this);
|
||||
var compassion = CompassionVirtue.ShouldAtrophy(this);
|
||||
var valor = ValorVirtue.ShouldAtrophy(this);
|
||||
var titles = ChampionTitleInfo.ShouldAtrophy(this);
|
||||
|
||||
if (m is PlayerMobile mobile)
|
||||
{
|
||||
ChampionTitleInfo.CheckAtrophy(mobile);
|
||||
}
|
||||
return sacrifice || justice || compassion || valor || titles;
|
||||
}
|
||||
|
||||
public void CheckAtrophies()
|
||||
{
|
||||
SacrificeVirtue.CheckAtrophy(this);
|
||||
JusticeVirtue.CheckAtrophy(this);
|
||||
CompassionVirtue.CheckAtrophy(this);
|
||||
ValorVirtue.CheckAtrophy(this);
|
||||
ChampionTitleInfo.CheckAtrophy(this);
|
||||
}
|
||||
|
||||
public bool ShouldKillDecay() => m_ShortTermElapse < GameTime || m_LongTermElapse < GameTime;
|
||||
|
||||
public void CheckKillDecay()
|
||||
{
|
||||
if (m_ShortTermElapse < GameTime)
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue