fix: Fixes champion titles atrophying immediately (#1210)

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Kamron Batman 2022-10-27 22:15:18 -07:00 • committed by GitHub
parent be19d9aae6
commit deabab575a
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9 changed files with 196 additions and 186 deletions

View file

@ -1,5 +1,5 @@
using System;
using System.Linq;
using System.Runtime.CompilerServices;
using Server.Engines.CannedEvil;
namespace Server.Mobiles
@ -7,8 +7,8 @@ namespace Server.Mobiles
[PropertyObject]
public class ChampionTitleInfo
{
public const int LossAmount = 90;
public static TimeSpan LossDelay = TimeSpan.FromDays(1.0);
private const int LossAmount = 90;
private static TimeSpan LossDelay = TimeSpan.FromDays(1.0);
private TitleInfo[] m_Values;
@ -27,6 +27,12 @@ namespace Server.Mobiles
Harrower = reader.ReadEncodedInt();
var length = reader.ReadEncodedInt();
if (length == 0)
{
break;
}
m_Values = new TitleInfo[length];
for (var i = 0; i < length; i++)
@ -109,88 +115,95 @@ namespace Server.Mobiles
[CommandProperty(AccessLevel.GameMaster)]
public int Harrower { get; set; }
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public int GetValue(ChampionSpawnType type) => GetValue((int)type);
public void SetValue(ChampionSpawnType type, int value)
{
SetValue((int)type, value);
}
public void Award(ChampionSpawnType type, int value)
{
Award((int)type, value);
}
public int GetValue(int index)
{
if (m_Values == null || index < 0 || index >= m_Values.Length)
if (index < 0 || index >= m_Values.Length)
{
return 0;
}
m_Values[index] ??= new TitleInfo();
return m_Values[index].Value;
return m_Values?[index]?.Value ?? 0;
}
public DateTime GetLastDecay(int index)
{
if (m_Values == null || index < 0 || index >= m_Values.Length)
if (index < 0 || index >= m_Values.Length)
{
return DateTime.MinValue;
}
m_Values[index] ??= new TitleInfo();
return m_Values[index].LastDecay;
return m_Values?[index]?.LastDecay ?? DateTime.MinValue;
}
public void SetValue(int index, int value)
public void SetValue(ChampionSpawnType type, int value)
{
m_Values ??= new TitleInfo[ChampionSpawnInfo.Table.Length];
if (index < 0 || index >= m_Values.Length)
var index = (int)type;
if (index < 0 || index >= ChampionSpawnInfo.Table.Length)
{
return;
}
m_Values[index] ??= new TitleInfo();
m_Values ??= new TitleInfo[ChampionSpawnInfo.Table.Length];
var title = m_Values[index];
if (title == null)
{
if (value > 0)
{
m_Values[index] = new TitleInfo(value, Core.Now);
}
return;
}
m_Values[index].Value = Math.Max(value, 0);
title.Value = Math.Max(value, 0);
title.LastDecay = title.Value == 0 ? DateTime.MinValue : Core.Now;
}
public void Award(int index, int value)
public void Award(ChampionSpawnType type, int value)
{
m_Values ??= new TitleInfo[ChampionSpawnInfo.Table.Length];
if (index < 0 || index >= m_Values.Length || value <= 0)
var index = (int)type;
if (value <= 0 || index < 0 || index >= ChampionSpawnInfo.Table.Length)
{
return;
}
m_Values[index] ??= new TitleInfo();
m_Values ??= new TitleInfo[ChampionSpawnInfo.Table.Length];
var title = m_Values[index];
if (title == null)
{
m_Values[index] = new TitleInfo(value, Core.Now);
return;
}
m_Values[index].Value += value;
title.Value += value;
if (title.LastDecay == DateTime.MinValue)
{
title.LastDecay = Core.Now;
}
}
public void Atrophy(int index, int value)
{
m_Values ??= new TitleInfo[ChampionSpawnInfo.Table.Length];
if (index < 0 || index >= m_Values.Length || value <= 0)
if (value <= 0 || index < 0 || index >= ChampionSpawnInfo.Table.Length)
{
return;
}
m_Values[index] ??= new TitleInfo();
var before = m_Values[index].Value;
m_Values[index].Value -= Math.Min(value, m_Values[index].Value);
if (before != m_Values[index].Value)
var title = m_Values?[index];
if (title == null)
{
m_Values[index].LastDecay = Core.Now;
return;
}
var before = title.Value;
title.Value -= Math.Min(value, title.Value);
if (before != title.Value)
{
title.LastDecay = Core.Now;
}
}
@ -213,27 +226,46 @@ namespace Server.Mobiles
}
}
public static bool ShouldAtrophy(PlayerMobile pm)
{
var t = pm.ChampionTitles;
if (t?.m_Values == null)
{
return false;
}
for (var i = 0; i < t.m_Values.Length; i++)
{
var decay = t.GetLastDecay(i);
if (decay > DateTime.MinValue && decay + LossDelay < Core.Now)
{
return true;
}
}
return false;
}
public static void CheckAtrophy(PlayerMobile pm)
{
var t = pm.ChampionTitles;
if (t == null)
if (t?.m_Values == null)
{
return;
}
t.m_Values ??= new TitleInfo[ChampionSpawnInfo.Table.Length];
for (var i = 0; i < t.m_Values.Length; i++)
{
if (t.GetLastDecay(i) + LossDelay < Core.Now)
var decay = t.GetLastDecay(i);
if (decay > DateTime.MinValue && decay + LossDelay < Core.Now)
{
t.Atrophy(i, LossAmount);
}
}
}
public static void
AwardHarrowerTitle(PlayerMobile pm) // Called when killing a harrower. Will give a minimum of 1 point.
// Called when killing a harrower. Will give a minimum of 1 point.
public static void AwardHarrowerTitle(PlayerMobile pm)
{
var t = pm.ChampionTitles;
if (t == null)
@ -241,9 +273,25 @@ namespace Server.Mobiles
return;
}
if (t.m_Values == null)
{
if (t.Harrower == 0)
{
t.Harrower = 1;
}
return;
}
t.m_Values ??= new TitleInfo[ChampionSpawnInfo.Table.Length];
var count = 1 + t.m_Values.Count(t1 => t1.Value > 900);
var count = 1;
for (var i = 0; i < t.m_Values.Length; i++)
{
if (t.m_Values[i].Value > 900)
{
count++;
}
}
t.Harrower = Math.Max(count, t.Harrower); // Harrower titles never decay.
}
@ -254,6 +302,12 @@ namespace Server.Mobiles
{
}
public TitleInfo(int value, DateTime lastDecay)
{
Value = value;
LastDecay = lastDecay;
}
public TitleInfo(IGenericReader reader)
{
var version = reader.ReadEncodedInt();

View file

@ -1247,8 +1247,6 @@ namespace Server.Mobiles
private static void OnLogin(Mobile from)
{
CheckAtrophies(from);
if (AccountHandler.LockdownLevel > AccessLevel.Player)
{
string notice;
@ -1286,6 +1284,7 @@ namespace Server.Mobiles
if (from is PlayerMobile mobile)
{
mobile.CheckAtrophies();
mobile.ClaimAutoStabledPets();
}
}
@ -3243,7 +3242,8 @@ namespace Server.Mobiles
}
}
CheckAtrophies(this);
CheckKillDecay();
CheckAtrophies();
if (Hidden) // Hiding is the only buff where it has an effect that's serialized.
{
@ -3274,10 +3274,6 @@ namespace Server.Mobiles
}
}
CheckKillDecay();
CheckAtrophies(this);
base.Serialize(writer);
writer.Write(29); // version
@ -3406,19 +3402,28 @@ namespace Server.Mobiles
writer.Write(GameTime);
}
public static void CheckAtrophies(Mobile m)
public bool ShouldAtrophy()
{
SacrificeVirtue.CheckAtrophy(m);
JusticeVirtue.CheckAtrophy(m);
CompassionVirtue.CheckAtrophy(m);
ValorVirtue.CheckAtrophy(m);
var sacrifice = SacrificeVirtue.ShouldAtrophy(this);
var justice = JusticeVirtue.ShouldAtrophy(this);
var compassion = CompassionVirtue.ShouldAtrophy(this);
var valor = ValorVirtue.ShouldAtrophy(this);
var titles = ChampionTitleInfo.ShouldAtrophy(this);
if (m is PlayerMobile mobile)
{
ChampionTitleInfo.CheckAtrophy(mobile);
}
return sacrifice || justice || compassion || valor || titles;
}
public void CheckAtrophies()
{
SacrificeVirtue.CheckAtrophy(this);
JusticeVirtue.CheckAtrophy(this);
CompassionVirtue.CheckAtrophy(this);
ValorVirtue.CheckAtrophy(this);
ChampionTitleInfo.CheckAtrophy(this);
}
public bool ShouldKillDecay() => m_ShortTermElapse < GameTime || m_LongTermElapse < GameTime;
public void CheckKillDecay()
{
if (m_ShortTermElapse < GameTime)