Makes gump code a little more readable (#390)

- [X] Adds a WriteAscii for individual characters
- [X] Updates gump code to use it so it is a little more readable
This commit is contained in:
Kamron Batman 2021-01-06 01:17:34 -08:00 • committed by GitHub
parent 03bdff2293
commit dfe89024ca
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GPG key ID: 4AEE18F83AFDEB23
28 changed files with 407 additions and 161 deletions

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@ -1,6 +1,20 @@
/*************************************************************************
* ModernUO *
* Copyright (C) 2019-2021 - ModernUO Development Team *
* Email: hi@modernuo.com *
* File: GumpHtmlLocalized.cs *
* *
* This program is free software: you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation, either version 3 of the License, or *
* (at your option) any later version. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
*************************************************************************/
using System.Buffers;
using Server.Collections;
using Server.Network;
namespace Server.Gumps
{
@ -110,41 +124,41 @@ namespace Server.Gumps
case GumpHtmlLocalizedType.Plain:
{
writer.Write(LayoutNamePlain);
writer.Write((byte)0x20); // ' '
writer.WriteAscii(' ');
writer.WriteAscii(X.ToString());
writer.Write((byte)0x20); // ' '
writer.WriteAscii(' ');
writer.WriteAscii(Y.ToString());
writer.Write((byte)0x20); // ' '
writer.WriteAscii(' ');
writer.WriteAscii(Width.ToString());
writer.Write((byte)0x20); // ' '
writer.WriteAscii(' ');
writer.WriteAscii(Height.ToString());
writer.Write((byte)0x20); // ' '
writer.WriteAscii(' ');
writer.WriteAscii(Number.ToString());
writer.Write((byte)0x20); // ' '
writer.Write((byte)(Background ? 0x31 : 0x30)); // 1 or 0
writer.Write((byte)0x20); // ' '
writer.Write((byte)(Scrollbar ? 0x31 : 0x30)); // 1 or 0
writer.WriteAscii(' ');
writer.WriteAscii(Background ? '1' : '0');
writer.WriteAscii(' ');
writer.WriteAscii(Scrollbar ? '1' : '0');
break;
}
case GumpHtmlLocalizedType.Color:
{
writer.Write(LayoutNameColor);
writer.Write((byte)0x20); // ' '
writer.WriteAscii(' ');
writer.WriteAscii(X.ToString());
writer.Write((byte)0x20); // ' '
writer.WriteAscii(' ');
writer.WriteAscii(Y.ToString());
writer.Write((byte)0x20); // ' '
writer.WriteAscii(' ');
writer.WriteAscii(Width.ToString());
writer.Write((byte)0x20); // ' '
writer.WriteAscii(' ');
writer.WriteAscii(Height.ToString());
writer.Write((byte)0x20); // ' '
writer.WriteAscii(' ');
writer.WriteAscii(Number.ToString());
writer.Write((byte)0x20); // ' '
writer.Write((byte)(Background ? 0x31 : 0x30)); // 1 or 0
writer.Write((byte)0x20); // ' '
writer.Write((byte)(Scrollbar ? 0x31 : 0x30)); // 1 or 0
writer.Write((byte)0x20); // ' '
writer.WriteAscii(' ');
writer.WriteAscii(Background ? '1' : '0');
writer.WriteAscii(' ');
writer.WriteAscii(Scrollbar ? '1' : '0');
writer.WriteAscii(' ');
writer.WriteAscii(Color.ToString());
break;
@ -152,26 +166,26 @@ namespace Server.Gumps
case GumpHtmlLocalizedType.Args:
{
writer.Write(LayoutNameArgs);
writer.Write((byte)0x20); // ' '
writer.WriteAscii(' ');
writer.WriteAscii(X.ToString());
writer.Write((byte)0x20); // ' '
writer.WriteAscii(' ');
writer.WriteAscii(Y.ToString());
writer.Write((byte)0x20); // ' '
writer.WriteAscii(' ');
writer.WriteAscii(Width.ToString());
writer.Write((byte)0x20); // ' '
writer.WriteAscii(' ');
writer.WriteAscii(Height.ToString());
writer.Write((byte)0x20); // ' '
writer.Write((byte)(Background ? 0x31 : 0x30)); // 1 or 0
writer.Write((byte)0x20); // ' '
writer.Write((byte)(Scrollbar ? 0x31 : 0x30)); // 1 or 0
writer.Write((byte)0x20); // ' '
writer.WriteAscii(' ');
writer.WriteAscii(Background ? '1' : '0');
writer.WriteAscii(' ');
writer.WriteAscii(Scrollbar ? '1' : '0');
writer.WriteAscii(' ');
writer.WriteAscii(Color.ToString());
writer.Write((byte)0x20); // ' '
writer.WriteAscii(' ');
writer.WriteAscii(Number.ToString());
writer.Write((byte)0x20); // ' '
writer.Write((byte)0x40); // '@'
writer.WriteAscii(' ');
writer.WriteAscii('@');
writer.WriteAscii(Args ?? "");
writer.Write((byte)0x40); // '@'
writer.WriteAscii('@');
break;
}