fix: Updates messages with clilocs (#1381)
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b8b283c210
commit
e08efad9be
17 changed files with 79 additions and 106 deletions
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@ -1460,12 +1460,8 @@ namespace Server.Mobiles
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if (SubdueBeforeTame && !Controlled && oldHits > HitsMax / 10 && Hits <= HitsMax / 10)
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{
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PublicOverheadMessage(
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MessageType.Regular,
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0x3B2,
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false,
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"* The creature has been beaten into subjugation! *"
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);
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// * The creature has been beaten into subjugation! *
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PublicOverheadMessage(MessageType.Regular, 0x3B2, 1080057);
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}
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}
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@ -1794,7 +1790,7 @@ namespace Server.Mobiles
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}
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}
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from.SendMessage("You cut away some scales, but they remain on the corpse.");
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from.SendLocalizedMessage(1079284); // You cut away some scales, but they remain on the corpse.
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}
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corpse.Carved = true;
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@ -91,12 +91,15 @@ namespace Server.Mobiles
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{
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if (Hits < 50)
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{
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PublicOverheadMessage(MessageType.Regular, 0x3B2, true, "* The solen's acid sac is burst open! *");
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// The solen's acid sac is burst open!
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PublicOverheadMessage(MessageType.Regular, 0x3B2, 1080038);
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BurstSac = true;
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}
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}
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else if (from != null && from != this && InRange(from, 1))
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{
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// * The solen's damaged acid sac squirts acid! *
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PublicOverheadMessage(MessageType.Regular, 0x3B2, 1080060);
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SpillAcid(from, 1);
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}
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}
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@ -92,12 +92,15 @@ namespace Server.Mobiles
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{
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if (Hits < 50)
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{
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PublicOverheadMessage(MessageType.Regular, 0x3B2, true, "* The solen's acid sac is burst open! *");
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// The solen's acid sac is burst open!
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PublicOverheadMessage(MessageType.Regular, 0x3B2, 1080038);
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BurstSac = true;
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}
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}
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else if (from != null && from != this && InRange(from, 1))
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{
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// * The solen's damaged acid sac squirts acid! *
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PublicOverheadMessage(MessageType.Regular, 0x3B2, 1080060);
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SpillAcid(from, 1);
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}
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}
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@ -90,12 +90,15 @@ namespace Server.Mobiles
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{
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if (Hits < 50)
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{
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PublicOverheadMessage(MessageType.Regular, 0x3B2, true, "* The solen's acid sac is burst open! *");
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// The solen's acid sac is burst open!
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PublicOverheadMessage(MessageType.Regular, 0x3B2, 1080038);
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BurstSac = true;
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}
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}
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else if (from != null && from != this && InRange(from, 1))
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{
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// * The solen's damaged acid sac squirts acid! *
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PublicOverheadMessage(MessageType.Regular, 0x3B2, 1080060);
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SpillAcid(from, 1);
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}
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}
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@ -90,12 +90,15 @@ namespace Server.Mobiles
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{
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if (Hits < 50)
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{
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PublicOverheadMessage(MessageType.Regular, 0x3B2, true, "* The solen's acid sac is burst open! *");
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// The solen's acid sac is burst open!
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PublicOverheadMessage(MessageType.Regular, 0x3B2, 1080038);
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BurstSac = true;
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}
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}
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else if (from != null && from != this && InRange(from, 1))
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{
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// * The solen's damaged acid sac squirts acid! *
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PublicOverheadMessage(MessageType.Regular, 0x3B2, 1080060);
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SpillAcid(from, 1);
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}
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}
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@ -126,13 +126,13 @@ namespace Server.Mobiles
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rabid.MoveToWorld(loc, combatant.Map);
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}
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Say(
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1071932
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); // Creatures of the forest, I call to thee! Aid me in the fight against all that is evil!
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// Creatures of the forest, I call to thee! Aid me in the fight against all that is evil!
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Say(1071932);
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}
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else if (combatant.Player)
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{
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Say(true, "I call a plague of insects to sting your flesh!");
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// I call a plague of insects to sting your flesh!
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Say(1071931);
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var count = 0;
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Timer.StartTimer(
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@ -158,12 +158,8 @@ namespace Server.Mobiles
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{
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if (message)
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{
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m.PublicOverheadMessage(
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MessageType.Emote,
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m.SpeechHue,
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true,
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"* The open flame begins to scatter the swarm of insects *"
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);
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// * The open flame begins to scatter the swarm of insects! *
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m.PublicOverheadMessage(MessageType.Emote, m.SpeechHue, 1071925);
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}
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timer.Cancel();
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@ -186,18 +182,11 @@ namespace Server.Mobiles
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if (count % 4 == 0)
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{
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m.LocalOverheadMessage(
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MessageType.Emote,
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m.SpeechHue,
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true,
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"* The swarm of insects bites and stings your flesh! *"
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);
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m.NonlocalOverheadMessage(
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MessageType.Emote,
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m.SpeechHue,
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true,
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$"* {m.Name} is stung by a swarm of insects *"
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);
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// * The swarm of insects bites and stings your flesh! *
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m.LocalOverheadMessage(MessageType.Emote, m.SpeechHue, 1071905);
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// * ~1_VAL~ is stung by a swarm of insects *
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m.NonlocalOverheadMessage(MessageType.Emote, m.SpeechHue, 1071924);
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}
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m.FixedParticles(0x91C, 10, 180, 9539, EffectLayer.Waist);
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@ -72,10 +72,12 @@ namespace Server.Mobiles
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return;
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}
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// TODO: Add splashing in the water - cliloc 1114451
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new BunnyHole().MoveToWorld(Location, Map);
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Frozen = true;
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Say("* The bunny begins to dig a tunnel back to its underground lair *");
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// * The bunny begins to dig a tunnel back to its underground lair *
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Say(1114450);
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PlaySound(0x247);
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Timer.StartTimer(TimeSpan.FromSeconds(5.0), Delete);
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