fix: Fixes networking issues (#1958)
### Summary - Puts back `EventSink.SocketConnect`. - Reverts networking change to push the networking to a separate thread. - Reverts changes to the firewall by removing the firewall queue. - Fixes listeners not shutting down with the server. - Fixes race condition causing connections to get stuck even after they are disposed. > [!NOTE] > **Developer Note** > Networking has been reverted back to using the main thread instead of a background thread. This alleviated complexity and the requirement for concurrent queues all over the place.
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10 changed files with 211 additions and 340 deletions
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@ -336,6 +336,8 @@ public static class Core
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World.WaitForWriteCompletion();
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World.ExitSerializationThreads();
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PingServer.Shutdown();
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TcpServer.Shutdown();
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if (!_crashed)
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{
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