updated a few places to use NetState.Address rather than Socket.RemoteEndPoint.Address
added Utility.Intern(IPAddress) and implemented where appropriate
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9 changed files with 29 additions and 43 deletions
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@ -74,9 +74,7 @@ namespace Server.Misc
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private static bool IsLocalMachine( NetState state )
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{
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Socket sock = state.Socket;
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IPAddress theirAddress = ((IPEndPoint)sock.RemoteEndPoint).Address;
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IPAddress theirAddress = state.Address;
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if ( IPAddress.IsLoopback( theirAddress ) )
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return true;
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