fix: Adds ReadType/Write(Type) and improves type referencing (#1172)
## Changes * Improves type hashing by introducing xxHash3 (64bit) * Removes individual `tdb` files in favor of a single `SerializedTypes.db` file. This file is only used to identify a type that is being deserialized, which doesn't exist. * Adds duplicate type alias detection * Adds `AssemblyHandler.FindTypeByHash` View changed files whitespaces: https://github.com/modernuo/ModernUO/pull/1172/files?diff=split&w=1 ## SerializedTypes.db The serialized types file is used to get back the original name of a type in case it no longer exists in code. This can easily be necessary if a class is renamed in code and no `TypeAlias` is provided. ### Format byte[4] - version byte[4] - count --array-- byte[8] - xxHash byte[1] - flag, 0 - null, 1 - not null byte[n] - Full class name in UTF8 ### Example <img width="472" alt="SerializedTypes_Example" src="https://user-images.githubusercontent.com/3953314/195255429-31d24293-6bd1-419e-811b-07874dd0f78d.png"> ## Benchmarks Serialized 500 Type fields. The 8192bytes comes from the _ConcurrentQueue_ that would later be used for SerializedTypes. Note that the queue is never cleared, so it's size grew considerably. ```cs | Method | Mean | Error | StdDev | Allocated | |--------------------- |---------:|---------:|---------:|----------:| | BenchmarkXXHash | 18.44 us | 0.278 us | 0.260 us | 8192 B | | BenchmarkTypeStrings | 25.09 us | 0.292 us | 0.259 us | - | ``` TODO: * Add support in the Serialization Generator for `ReadType()` and `Write(Type)` * Remove `SetTypeRef` from Serialization Generator
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28 changed files with 616 additions and 291 deletions
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@ -14,6 +14,8 @@
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*************************************************************************/
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using System;
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using System.Collections.Concurrent;
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using System.Collections.Generic;
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using System.IO;
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using System.IO.MemoryMappedFiles;
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using System.Threading.Tasks;
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@ -27,30 +29,53 @@ public static class AdhocPersistence
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* Note: The buffer may not be the same after returning from the function if more data is written
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* than the initial buffer can handle.
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*/
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public static BufferWriter Serialize(Action<IGenericWriter> serializer)
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public static BufferWriter Serialize(Action<IGenericWriter> serializer, ConcurrentQueue<Type> types)
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{
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var saveBuffer = new BufferWriter(true);
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var saveBuffer = new BufferWriter(true, types);
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serializer(saveBuffer);
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return saveBuffer;
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}
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/**
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* Writes a buffer to disk. This function should be called asynchronously.
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* Writes the filePath for the binary data, and an accompanying SerializedTypes.db file of all possible types.
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*/
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public static void WriteSnapshot(string filePath, Span<byte> buffer)
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public static void WriteSnapshot(FileInfo file, Span<byte> buffer)
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{
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var fullPath = PathUtility.GetFullPath(filePath, Core.BaseDirectory);
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var file = new FileInfo(fullPath);
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PathUtility.EnsureDirectory(file.DirectoryName);
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var dirPath = file.DirectoryName;
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PathUtility.EnsureDirectory(dirPath);
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using var fs = new FileStream(fullPath, FileMode.Create, FileAccess.Write);
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using var fs = new FileStream(file.FullName, FileMode.Create, FileAccess.Write);
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fs.Write(buffer);
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}
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public static void SerializeAndSnapshot(string filePath, Action<IGenericWriter> serializer)
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/**
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* Serializes to a memory buffer synchronously, then flushes to the path asynchronously.
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* See WriteSnapshot for more info about how the snapshot.
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*/
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public static void SerializeAndSnapshot(string filePath, Action<IGenericWriter> serializer, ConcurrentQueue<Type> types = null)
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{
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var saveBuffer = Serialize(serializer);
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Task.Run(() => { WriteSnapshot(filePath, saveBuffer.Buffer.AsSpan(0, (int)saveBuffer.Position)); });
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types ??= new ConcurrentQueue<Type>();
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var saveBuffer = Serialize(serializer, types);
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Task.Run(
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() =>
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{
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var fullPath = PathUtility.GetFullPath(filePath, Core.BaseDirectory);
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var file = new FileInfo(fullPath);
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WriteSnapshot(file, saveBuffer.Buffer.AsSpan(0, (int)saveBuffer.Position));
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// TODO: Create a PooledHashSet if performance becomes an issue.
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var typesSet = new HashSet<Type>();
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// Dedupe the queue.
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foreach (var type in types)
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{
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typesSet.Add(type);
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}
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Persistence.WriteSerializedTypesSnapshot(file.DirectoryName, typesSet);
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});
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}
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public static void Deserialize(string filePath, Action<IGenericReader> deserializer)
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