- Fixed spawner to correctly spawn sea creatures on water tiles.
- Fixed the individual clear button in the spawner gump. - The spawner gump now reloads unless it is closed or cancel is pressed. - Fixed conflicting button IDs in AdminGump. - Fixed the Developer and Owner accesslevel buttons for accounts in AdminGump. - Owners are now allowed to set other accounts as Owner. - The client gump now accounts for the visibility list when checking visibility of higher accesslevel focus mobs. - The hue of the Protector shroud is now picked randomly as well, it is no longer the inverse of their boots hue.
This commit is contained in:
parent
6962ed06bf
commit
e372d20b00
5 changed files with 98 additions and 33 deletions
|
|
@ -2,6 +2,7 @@ using System;
|
|||
using System.Net;
|
||||
using Server;
|
||||
using Server.Accounting;
|
||||
using Server.Mobiles;
|
||||
using Server.Network;
|
||||
using Server.Targets;
|
||||
using Server.Commands;
|
||||
|
|
@ -38,7 +39,7 @@ namespace Server.Gumps
|
|||
from.SendMessage( "That character no longer exists." );
|
||||
return;
|
||||
}
|
||||
else if ( from != focus && focus.Hidden && from.AccessLevel < focus.AccessLevel )
|
||||
else if ( from != focus && focus.Hidden && from.AccessLevel < focus.AccessLevel && ( !( focus is PlayerMobile ) || !((PlayerMobile)focus).VisibilityList.Contains( from ) ) )
|
||||
{
|
||||
from.SendMessage( "That character is no longer visible." );
|
||||
return;
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue