- Fixed spawner to correctly spawn sea creatures on water tiles.
- Fixed the individual clear button in the spawner gump. - The spawner gump now reloads unless it is closed or cancel is pressed. - Fixed conflicting button IDs in AdminGump. - Fixed the Developer and Owner accesslevel buttons for accounts in AdminGump. - Owners are now allowed to set other accounts as Owner. - The client gump now accounts for the visibility list when checking visibility of higher accesslevel focus mobs. - The hue of the Protector shroud is now picked randomly as well, it is no longer the inverse of their boots hue.
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5 changed files with 98 additions and 33 deletions
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@ -51,7 +51,7 @@ namespace Server.Mobiles
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Item shroud = new Item( 0x204E );
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shroud.Layer = Layer.OuterTorso;
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shroud.Movable = false;
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shroud.Hue = boots.Hue ^ 1;
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shroud.Hue = Utility.Random( 2 );
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AddItem( boots );
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AddItem( shroud );
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