- Fixed spawner to correctly spawn sea creatures on water tiles.

- Fixed the individual clear button in the spawner gump.
- The spawner gump now reloads unless it is closed or cancel is pressed.
- Fixed conflicting button IDs in AdminGump.
- Fixed the Developer and Owner accesslevel buttons for accounts in AdminGump.
- Owners are now allowed to set other accounts as Owner.
- The client gump now accounts for the visibility list when checking visibility of higher accesslevel focus mobs.
- The hue of the Protector shroud is now picked randomly as well, it is no longer the inverse of their boots hue.
This commit is contained in:
eos 2012-05-13 01:51:14 +00:00
parent 6962ed06bf
commit e372d20b00
5 changed files with 98 additions and 33 deletions

View file

@ -51,7 +51,7 @@ namespace Server.Mobiles
Item shroud = new Item( 0x204E );
shroud.Layer = Layer.OuterTorso;
shroud.Movable = false;
shroud.Hue = boots.Hue ^ 1;
shroud.Hue = Utility.Random( 2 );
AddItem( boots );
AddItem( shroud );