these test changes should NOT have been committed. removed.
This commit is contained in:
parent
af17f4bcbd
commit
e4a82bf11f
3 changed files with 2 additions and 44 deletions
|
|
@ -1349,8 +1349,6 @@ namespace Server.Items
|
|||
|
||||
public virtual void OnHit( Mobile attacker, Mobile defender, double damageBonus )
|
||||
{
|
||||
DoKeepScore( attacker, defender, false );
|
||||
|
||||
if ( MirrorImage.HasClone( defender ) && (defender.Skills.Ninjitsu.Value / 150.0) > Utility.RandomDouble() )
|
||||
{
|
||||
Clone bc;
|
||||
|
|
@ -2062,35 +2060,6 @@ namespace Server.Items
|
|||
return totalRemaining - appliedDamage;
|
||||
}
|
||||
|
||||
public virtual void DoKeepScore( Mobile attacker, Mobile defender, bool hit )
|
||||
{
|
||||
PlayerMobile player = ( ( attacker != null ) && !attacker.Deleted && ( attacker is PlayerMobile ) ) ? attacker as PlayerMobile : null;
|
||||
|
||||
if( player != null )
|
||||
{
|
||||
int hits = player.CombatHits;
|
||||
int miss = player.CombatMiss;
|
||||
|
||||
if( player.countThis != defender )
|
||||
{
|
||||
player.countThis = defender;
|
||||
|
||||
miss = hits = 0;
|
||||
}
|
||||
|
||||
switch( hit )
|
||||
{
|
||||
case true: hits += 1; break;
|
||||
case false: miss += 1; break;
|
||||
}
|
||||
|
||||
player.CombatHits = hits;
|
||||
player.CombatMiss = miss;
|
||||
|
||||
attacker.Say( string.Format( "hits:{0} miss{1} = {2} percent success", hits, miss, ( hits / ( hits + miss ) ) ) );
|
||||
}
|
||||
}
|
||||
|
||||
public virtual void OnMiss( Mobile attacker, Mobile defender )
|
||||
{
|
||||
PlaySwingAnimation( attacker );
|
||||
|
|
@ -2109,8 +2078,6 @@ namespace Server.Items
|
|||
|
||||
if ( defender is IHonorTarget && ((IHonorTarget)defender).ReceivedHonorContext != null )
|
||||
((IHonorTarget)defender).ReceivedHonorContext.OnTargetMissed( attacker );
|
||||
|
||||
DoKeepScore( attacker, defender, false );
|
||||
}
|
||||
|
||||
public virtual void GetBaseDamageRange( Mobile attacker, out int min, out int max )
|
||||
|
|
|
|||
|
|
@ -72,14 +72,14 @@ namespace Server
|
|||
{
|
||||
LootPackEntry entry = m_Entries[i];
|
||||
|
||||
bool shouldAdd = true; // ( entry.Chance > Utility.Random( 10000 ) );
|
||||
bool shouldAdd = ( entry.Chance > Utility.Random( 10000 ) );
|
||||
|
||||
if ( !shouldAdd && checkLuck )
|
||||
{
|
||||
checkLuck = false;
|
||||
|
||||
if( LootPack.CheckLuck( luckChance ) )
|
||||
shouldAdd = true; // ( entry.Chance > Utility.Random( 10000 ) );
|
||||
shouldAdd = ( entry.Chance > Utility.Random( 10000 ) );
|
||||
}
|
||||
|
||||
if ( !shouldAdd )
|
||||
|
|
|
|||
|
|
@ -91,15 +91,6 @@ namespace Server.Mobiles
|
|||
}
|
||||
}
|
||||
|
||||
|
||||
public virtual Mobile countThis { get { return m_countThis; } set { m_countThis = value; } }
|
||||
public virtual int CombatMiss { get { return m_CombatMiss; } set { m_CombatMiss = value; } }
|
||||
public virtual int CombatHits { get { return m_CombatHits; } set { m_CombatHits = value; } }
|
||||
|
||||
private int m_CombatMiss;
|
||||
private int m_CombatHits;
|
||||
private Mobile m_countThis;
|
||||
|
||||
private DesignContext m_DesignContext;
|
||||
|
||||
private NpcGuild m_NpcGuild;
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue