Champion spawn replica system corrections to drop, items and hues.
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24 changed files with 71 additions and 19 deletions
32
Scripts/Items/Champion Artifacts/Decorative/DirtPatch.cs
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32
Scripts/Items/Champion Artifacts/Decorative/DirtPatch.cs
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@ -0,0 +1,32 @@
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using System;
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using Server.Network;
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using Server.Items;
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namespace Server.Items
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{
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public class DirtPatch : Item
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{
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[Constructable]
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public DirtPatch(): base(0x0913)
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{
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}
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public DirtPatch(Serial serial): base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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