Champion spawn replica system corrections to drop, items and hues.

This commit is contained in:
xavier 2011-06-28 20:27:57 +00:00
parent 695e30e63e
commit e6562fda8c
24 changed files with 71 additions and 19 deletions

View file

@ -17,7 +17,7 @@ namespace Server.Items
[Constructable]
public ANecromancerShroud()
{
Hue = 0x1;
Hue = 0x455;
}
public ANecromancerShroud( Serial serial ) : base( serial )

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@ -15,6 +15,8 @@ namespace Server.Items
[Constructable]
public BraveKnightOfTheBritannia()
{
Hue = 0x47e;
Attributes.WeaponSpeed = 30;
Attributes.WeaponDamage = 35;

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@ -21,7 +21,7 @@ namespace Server.Items
[Constructable]
public CaptainJohnsHat()
{
Hue = 0x1;
Hue = 0x455;
Attributes.BonusDex = 8;
Attributes.NightSight = 1;

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@ -24,6 +24,7 @@ namespace Server.Items
[Constructable]
public DetectiveBoots()
{
Hue = 0x455;
Level = Utility.RandomMinMax( 0, 2 );
}

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@ -15,7 +15,7 @@ namespace Server.Items
[Constructable]
public EmbroideredOakLeafCloak() : base( 0x2684 )
{
Hue = 0x557;
Hue = 0x483;
StrRequirement = 0;
SkillBonuses.Skill_1_Name = SkillName.Stealth;

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@ -21,7 +21,7 @@ namespace Server.Items
[Constructable]
public GuantletsOfAnger()
{
Hue = 0x557;
Hue = 0x29b;
Attributes.BonusHits = 8;
Attributes.RegenHits = 2;

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@ -15,7 +15,7 @@ namespace Server.Items
[Constructable]
public LieutenantOfTheBritannianRoyalGuard()
{
Hue = 0x7B;
Hue = 0xe8;
Attributes.BonusInt = 5;
Attributes.RegenMana = 2;

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@ -17,7 +17,7 @@ namespace Server.Items
[Constructable]
public SamaritanRobe()
{
Hue = 0x558;
Hue = 0x2a3;
}
public SamaritanRobe( Serial serial ) : base( serial )

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@ -17,7 +17,7 @@ namespace Server.Items
[Constructable]
public TheMostKnowledgePerson() : base( 0x2684 )
{
Hue = 0x242;
Hue = 0x117;
StrRequirement = 0;
Attributes.BonusHits = 3 + Utility.RandomMinMax( 0, 2 );

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@ -17,7 +17,7 @@ namespace Server.Items
[Constructable]
public TheRobeOfBritanniaAri() : base( 0x2684 )
{
Hue = 0x486;
Hue = 0x48b;
StrRequirement = 0;
}