Champion spawn replica system corrections to drop, items and hues.
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695e30e63e
commit
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24 changed files with 71 additions and 19 deletions
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@ -17,7 +17,7 @@ namespace Server.Items
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[Constructable]
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public ANecromancerShroud()
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{
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Hue = 0x1;
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Hue = 0x455;
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}
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public ANecromancerShroud( Serial serial ) : base( serial )
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@ -15,6 +15,8 @@ namespace Server.Items
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[Constructable]
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public BraveKnightOfTheBritannia()
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{
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Hue = 0x47e;
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Attributes.WeaponSpeed = 30;
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Attributes.WeaponDamage = 35;
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@ -21,7 +21,7 @@ namespace Server.Items
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[Constructable]
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public CaptainJohnsHat()
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{
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Hue = 0x1;
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Hue = 0x455;
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Attributes.BonusDex = 8;
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Attributes.NightSight = 1;
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@ -24,6 +24,7 @@ namespace Server.Items
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[Constructable]
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public DetectiveBoots()
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{
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Hue = 0x455;
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Level = Utility.RandomMinMax( 0, 2 );
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}
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@ -15,7 +15,7 @@ namespace Server.Items
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[Constructable]
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public EmbroideredOakLeafCloak() : base( 0x2684 )
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{
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Hue = 0x557;
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Hue = 0x483;
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StrRequirement = 0;
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SkillBonuses.Skill_1_Name = SkillName.Stealth;
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@ -21,7 +21,7 @@ namespace Server.Items
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[Constructable]
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public GuantletsOfAnger()
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{
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Hue = 0x557;
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Hue = 0x29b;
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Attributes.BonusHits = 8;
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Attributes.RegenHits = 2;
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@ -15,7 +15,7 @@ namespace Server.Items
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[Constructable]
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public LieutenantOfTheBritannianRoyalGuard()
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{
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Hue = 0x7B;
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Hue = 0xe8;
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Attributes.BonusInt = 5;
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Attributes.RegenMana = 2;
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@ -17,7 +17,7 @@ namespace Server.Items
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[Constructable]
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public SamaritanRobe()
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{
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Hue = 0x558;
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Hue = 0x2a3;
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}
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public SamaritanRobe( Serial serial ) : base( serial )
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@ -17,7 +17,7 @@ namespace Server.Items
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[Constructable]
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public TheMostKnowledgePerson() : base( 0x2684 )
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{
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Hue = 0x242;
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Hue = 0x117;
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StrRequirement = 0;
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Attributes.BonusHits = 3 + Utility.RandomMinMax( 0, 2 );
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@ -17,7 +17,7 @@ namespace Server.Items
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[Constructable]
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public TheRobeOfBritanniaAri() : base( 0x2684 )
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{
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Hue = 0x486;
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Hue = 0x48b;
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StrRequirement = 0;
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}
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