Champion spawn replica system corrections to drop, items and hues.

This commit is contained in:
xavier 2011-06-28 20:27:57 +00:00
parent 695e30e63e
commit e6562fda8c
24 changed files with 71 additions and 19 deletions

View file

@ -17,7 +17,7 @@ namespace Server.Items
[Constructable]
public AcidProofRobe()
{
Hue = 0x1;
Hue = 0x455;
LootType = LootType.Blessed;
}
@ -29,7 +29,7 @@ namespace Server.Items
{
base.Serialize( writer );
writer.Write( (int) 0 );
writer.Write( (int) 1 );
}
public override void Deserialize(GenericReader reader)
@ -37,6 +37,10 @@ namespace Server.Items
base.Deserialize( reader );
int version = reader.ReadInt();
if (version < 1)
{
Hue = 0x455;
}
}
}
}

View file

@ -15,6 +15,8 @@ namespace Server.Items
[Constructable]
public Calm()
{
Hue = 0x2cb;
Attributes.SpellChanneling = 1;
Attributes.WeaponSpeed = 20;
Attributes.WeaponDamage = 50;

View file

@ -15,7 +15,7 @@ namespace Server.Items
[Constructable]
public FangOfRactus()
{
Hue = 0x1D9;
Hue = 0x117;
Attributes.SpellChanneling = 1;
Attributes.AttackChance = 5;

View file

@ -21,7 +21,7 @@ namespace Server.Items
[Constructable]
public GladiatorsCollar()
{
Hue = 0x967;
Hue = 0x26d;
Attributes.BonusHits = 10;
Attributes.AttackChance = 10;

View file

@ -21,7 +21,7 @@ namespace Server.Items
[Constructable]
public OrcChieftainHelm()
{
Hue = 0x3F;
Hue = 0x2a3;
Attributes.Luck = 100;
Attributes.RegenHits = 3;
@ -40,7 +40,7 @@ namespace Server.Items
{
base.Serialize( writer );
writer.Write( (int) 0 );
writer.Write( (int) 1 );
}
public override void Deserialize(GenericReader reader)
@ -48,6 +48,10 @@ namespace Server.Items
base.Deserialize( reader );
int version = reader.ReadInt();
if (version < 1)
{
Hue = 0x1D6;
}
}
}
}

View file

@ -15,6 +15,8 @@ namespace Server.Items
[Constructable]
public Pacify()
{
Hue = 0x835;
Attributes.SpellChanneling = 1;
Attributes.AttackChance = 10;
Attributes.WeaponSpeed = 20;

View file

@ -15,6 +15,8 @@ namespace Server.Items
[Constructable]
public Quell()
{
Hue = 0x225;
Attributes.SpellChanneling = 1;
Attributes.WeaponSpeed = 20;
Attributes.WeaponDamage = 50;

View file

@ -21,7 +21,7 @@ namespace Server.Items
[Constructable]
public ShroudOfDeciet()
{
Hue = 0x3D5;
Hue = 0x455;
Attributes.RegenHits = 3;

View file

@ -15,6 +15,8 @@ namespace Server.Items
[Constructable]
public Subdue()
{
Hue = 0x2cb;
Attributes.SpellChanneling = 1;
Attributes.WeaponSpeed = 20;
Attributes.WeaponDamage = 50;