Champion spawn replica system corrections to drop, items and hues.
This commit is contained in:
parent
695e30e63e
commit
e6562fda8c
24 changed files with 71 additions and 19 deletions
|
|
@ -10,7 +10,7 @@ namespace Server.Mobiles
|
|||
public override ChampionSkullType SkullType{ get{ return ChampionSkullType.Venom; } }
|
||||
|
||||
public override Type[] UniqueList{ get{ return new Type[] { typeof( Calm ) }; } }
|
||||
public override Type[] SharedList{ get{ return new Type[] { typeof( OblivionsNeedle ), typeof( ANecromancerShroud ) }; } }
|
||||
public override Type[] SharedList { get { return new Type[] { typeof(OblivionsNeedle), typeof(ANecromancerShroud), typeof(EmbroideredOakLeafCloak), typeof(TheMostKnowledgePerson) }; } }
|
||||
public override Type[] DecorativeList{ get{ return new Type[] { typeof( Web ), typeof( MonsterStatuette ) }; } }
|
||||
|
||||
public override MonsterStatuetteType[] StatueTypes{ get{ return new MonsterStatuetteType[] { MonsterStatuetteType.Spider }; } }
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue