RunUO 2.4 will be the latest release supporting the 2.0 .NET Framework.
Framework_4_0 preprocessors have been removed. ScriptCompiler will set Framework_4_0 as legacy.
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20 changed files with 43 additions and 623 deletions
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@ -23,10 +23,8 @@ using System.Collections;
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using System.Collections.Generic;
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using System.IO;
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using System.Text;
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#if Framework_4_0
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using System.Linq;
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using System.Threading.Tasks;
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#endif
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using Server;
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using Server.Accounting;
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using Server.Commands;
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@ -10061,18 +10059,7 @@ namespace Server
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sendFacialHair = true;
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}
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#if Framework_4_0
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Packet[][] cache = new Packet[2][] { new Packet[8], new Packet[8] };
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#else
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Packet[][] cache = m_MovingPacketCache;
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/*if( sendMoving || sendNonlocalMoving || sendHealthbarPoison || sendHealthbarYellow )
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{
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for( int i = 0; i < cache.Length; ++i )
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for( int j = 0; j < cache[i].Length; ++j )
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Packet.Release( ref cache[i][j] );
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}*/
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#endif
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NetState ourState = m.m_NetState;
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@ -10322,7 +10309,6 @@ namespace Server
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public static void ProcessDeltaQueue()
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{
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#if Framework_4_0
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_processing = true;
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if (m_DeltaQueue.Count >= 512) {
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@ -10335,13 +10321,6 @@ namespace Server
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_processing = false;
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while (m_DeltaQueueR.Count > 0) m_DeltaQueueR.Dequeue().ProcessDelta();
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#else
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int count = m_DeltaQueue.Count;
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int index = 0;
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while (m_DeltaQueue.Count > 0 && index++ < count)
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m_DeltaQueue.Dequeue().ProcessDelta();
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#endif
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}
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[CommandProperty( AccessLevel.Counselor, AccessLevel.GameMaster )]
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