RunUO 2.4 will be the latest release supporting the 2.0 .NET Framework.

Framework_4_0 preprocessors have been removed. ScriptCompiler will set Framework_4_0 as legacy.
This commit is contained in:
Mark Sturgill 2013-10-30 11:28:34 -07:00
parent 951f8b7d01
commit e67faba4d8
20 changed files with 43 additions and 623 deletions

View file

@ -281,7 +281,7 @@ namespace Server {
}
private static readonly Type[] m_SerialTypeArray = new Type[1] { typeof(Serial) };
#if Framework_4_0
private static List<Tuple<ConstructorInfo, string>> ReadTypes( BinaryReader tdbReader )
{
int count = tdbReader.ReadInt32();
@ -662,388 +662,6 @@ namespace Server {
Console.WriteLine( "done ({1} items, {2} mobiles) ({0:F2} seconds)", watch.Elapsed.TotalSeconds, m_Items.Count, m_Mobiles.Count );
}
#else
private static List<object[]> ReadTypes( BinaryReader tdbReader )
{
int count = tdbReader.ReadInt32();
List<object[]> types = new List<object[]>(count);
for (int i = 0; i < count; ++i)
{
string typeName = tdbReader.ReadString();
Type t = ScriptCompiler.FindTypeByFullName(typeName);
if (t == null)
{
Console.WriteLine("failed");
if (!Core.Service)
{
Console.WriteLine("Error: Type '{0}' was not found. Delete all of those types? (y/n)", typeName);
if (Console.ReadKey(true).Key == ConsoleKey.Y)
{
types.Add(null);
Console.Write("World: Loading...");
continue;
}
Console.WriteLine("Types will not be deleted. An exception will be thrown.");
}
else
{
Console.WriteLine("Error: Type '{0}' was not found.", typeName);
}
throw new Exception(String.Format("Bad type '{0}'", typeName));
}
ConstructorInfo ctor = t.GetConstructor(m_SerialTypeArray);
if (ctor != null)
{
types.Add(new object[] { ctor, typeName });
}
else
{
throw new Exception(String.Format("Type '{0}' does not have a serialization constructor", t));
}
}
return types;
}
public static void Load() {
if ( m_Loaded )
return;
m_Loaded = true;
m_LoadingType = null;
Console.Write( "World: Loading..." );
Stopwatch watch = Stopwatch.StartNew();
m_Loading = true;
_addQueue = new Queue<IEntity>();
_deleteQueue = new Queue<IEntity>();
int mobileCount = 0, itemCount = 0, guildCount = 0;
object[] ctorArgs = new object[1];
List<ItemEntry> items = new List<ItemEntry>();
List<MobileEntry> mobiles = new List<MobileEntry>();
List<GuildEntry> guilds = new List<GuildEntry>();
if ( File.Exists( MobileIndexPath ) && File.Exists( MobileTypesPath ) ) {
using ( FileStream idx = new FileStream( MobileIndexPath, FileMode.Open, FileAccess.Read, FileShare.Read ) ) {
BinaryReader idxReader = new BinaryReader( idx );
using ( FileStream tdb = new FileStream( MobileTypesPath, FileMode.Open, FileAccess.Read, FileShare.Read ) ) {
BinaryReader tdbReader = new BinaryReader( tdb );
List<object[]> types = ReadTypes( tdbReader );
mobileCount = idxReader.ReadInt32();
m_Mobiles = new Dictionary<Serial, Mobile>( mobileCount );
for ( int i = 0; i < mobileCount; ++i ) {
int typeID = idxReader.ReadInt32();
int serial = idxReader.ReadInt32();
long pos = idxReader.ReadInt64();
int length = idxReader.ReadInt32();
object[] objs = types[typeID];
if ( objs == null )
continue;
Mobile m = null;
ConstructorInfo ctor = ( ConstructorInfo ) objs[0];
string typeName = ( string ) objs[1];
try {
ctorArgs[0] = ( Serial ) serial;
m = ( Mobile ) ( ctor.Invoke( ctorArgs ) );
} catch {
}
if ( m != null ) {
mobiles.Add( new MobileEntry( m, typeID, typeName, pos, length ) );
AddMobile( m );
}
}
tdbReader.Close();
}
idxReader.Close();
}
} else {
m_Mobiles = new Dictionary<Serial, Mobile>();
}
if ( File.Exists( ItemIndexPath ) && File.Exists( ItemTypesPath ) ) {
using ( FileStream idx = new FileStream( ItemIndexPath, FileMode.Open, FileAccess.Read, FileShare.Read ) ) {
BinaryReader idxReader = new BinaryReader( idx );
using ( FileStream tdb = new FileStream( ItemTypesPath, FileMode.Open, FileAccess.Read, FileShare.Read ) ) {
BinaryReader tdbReader = new BinaryReader( tdb );
List<object[]> types = ReadTypes( tdbReader );
itemCount = idxReader.ReadInt32();
m_Items = new Dictionary<Serial, Item>( itemCount );
for ( int i = 0; i < itemCount; ++i ) {
int typeID = idxReader.ReadInt32();
int serial = idxReader.ReadInt32();
long pos = idxReader.ReadInt64();
int length = idxReader.ReadInt32();
object[] objs = types[typeID];
if ( objs == null )
continue;
Item item = null;
ConstructorInfo ctor = ( ConstructorInfo ) objs[0];
string typeName = ( string ) objs[1];
try {
ctorArgs[0] = ( Serial ) serial;
item = ( Item ) ( ctor.Invoke( ctorArgs ) );
} catch {
}
if ( item != null ) {
items.Add( new ItemEntry( item, typeID, typeName, pos, length ) );
AddItem( item );
}
}
tdbReader.Close();
}
idxReader.Close();
}
} else {
m_Items = new Dictionary<Serial, Item>();
}
if ( File.Exists( GuildIndexPath ) ) {
using ( FileStream idx = new FileStream( GuildIndexPath, FileMode.Open, FileAccess.Read, FileShare.Read ) ) {
BinaryReader idxReader = new BinaryReader( idx );
guildCount = idxReader.ReadInt32();
CreateGuildEventArgs createEventArgs = new CreateGuildEventArgs( -1 );
for ( int i = 0; i < guildCount; ++i ) {
idxReader.ReadInt32();//no typeid for guilds
int id = idxReader.ReadInt32();
long pos = idxReader.ReadInt64();
int length = idxReader.ReadInt32();
createEventArgs.Id = id;
EventSink.InvokeCreateGuild(createEventArgs);
BaseGuild guild = createEventArgs.Guild;
if ( guild != null )
guilds.Add( new GuildEntry( guild, pos, length ) );
}
idxReader.Close();
}
}
bool failedMobiles = false, failedItems = false, failedGuilds = false;
Type failedType = null;
Serial failedSerial = Serial.Zero;
Exception failed = null;
int failedTypeID = 0;
if ( File.Exists( MobileDataPath ) ) {
using ( FileStream bin = new FileStream( MobileDataPath, FileMode.Open, FileAccess.Read, FileShare.Read ) ) {
BinaryFileReader reader = new BinaryFileReader( new BinaryReader( bin ) );
for ( int i = 0; i < mobiles.Count; ++i ) {
MobileEntry entry = mobiles[i];
Mobile m = entry.Mobile;
if ( m != null ) {
reader.Seek( entry.Position, SeekOrigin.Begin );
try {
m_LoadingType = entry.TypeName;
m.Deserialize( reader );
if ( reader.Position != ( entry.Position + entry.Length ) )
throw new Exception( String.Format( "***** Bad serialize on {0} *****", m.GetType() ) );
} catch ( Exception e ) {
mobiles.RemoveAt( i );
failed = e;
failedMobiles = true;
failedType = m.GetType();
failedTypeID = entry.TypeID;
failedSerial = m.Serial;
break;
}
}
}
reader.Close();
}
}
if ( !failedMobiles && File.Exists( ItemDataPath ) ) {
using ( FileStream bin = new FileStream( ItemDataPath, FileMode.Open, FileAccess.Read, FileShare.Read ) ) {
BinaryFileReader reader = new BinaryFileReader( new BinaryReader( bin ) );
for ( int i = 0; i < items.Count; ++i ) {
ItemEntry entry = items[i];
Item item = entry.Item;
if ( item != null ) {
reader.Seek( entry.Position, SeekOrigin.Begin );
try {
m_LoadingType = entry.TypeName;
item.Deserialize( reader );
if ( reader.Position != ( entry.Position + entry.Length ) )
throw new Exception( String.Format( "***** Bad serialize on {0} *****", item.GetType() ) );
} catch ( Exception e ) {
items.RemoveAt( i );
failed = e;
failedItems = true;
failedType = item.GetType();
failedTypeID = entry.TypeID;
failedSerial = item.Serial;
break;
}
}
}
reader.Close();
}
}
m_LoadingType = null;
if ( !failedMobiles && !failedItems && File.Exists( GuildDataPath ) ) {
using ( FileStream bin = new FileStream( GuildDataPath, FileMode.Open, FileAccess.Read, FileShare.Read ) ) {
BinaryFileReader reader = new BinaryFileReader( new BinaryReader( bin ) );
for ( int i = 0; i < guilds.Count; ++i ) {
GuildEntry entry = guilds[i];
BaseGuild g = entry.Guild;
if ( g != null ) {
reader.Seek( entry.Position, SeekOrigin.Begin );
try {
g.Deserialize( reader );
if ( reader.Position != ( entry.Position + entry.Length ) )
throw new Exception( String.Format( "***** Bad serialize on Guild {0} *****", g.Id ) );
} catch ( Exception e ) {
guilds.RemoveAt( i );
failed = e;
failedGuilds = true;
failedType = typeof( BaseGuild );
failedTypeID = g.Id;
failedSerial = g.Id;
break;
}
}
}
reader.Close();
}
}
if ( failedItems || failedMobiles || failedGuilds ) {
Console.WriteLine( "An error was encountered while loading a saved object" );
Console.WriteLine( " - Type: {0}", failedType );
Console.WriteLine( " - Serial: {0}", failedSerial );
if ( !Core.Service ) {
Console.WriteLine( "Delete the object? (y/n)" );
if ( Console.ReadKey( true ).Key == ConsoleKey.Y ) {
if ( failedType != typeof( BaseGuild ) ) {
Console.WriteLine( "Delete all objects of that type? (y/n)" );
if ( Console.ReadKey( true ).Key == ConsoleKey.Y ) {
if ( failedMobiles ) {
for ( int i = 0; i < mobiles.Count; ) {
if ( mobiles[i].TypeID == failedTypeID )
mobiles.RemoveAt( i );
else
++i;
}
} else if ( failedItems ) {
for ( int i = 0; i < items.Count; ) {
if ( items[i].TypeID == failedTypeID )
items.RemoveAt( i );
else
++i;
}
}
}
}
SaveIndex<MobileEntry>( mobiles, MobileIndexPath );
SaveIndex<ItemEntry>( items, ItemIndexPath );
SaveIndex<GuildEntry>( guilds, GuildIndexPath );
}
Console.WriteLine( "After pressing return an exception will be thrown and the server will terminate." );
Console.ReadLine();
} else {
Console.WriteLine( "An exception will be thrown and the server will terminate." );
}
throw new Exception( String.Format( "Load failed (items={0}, mobiles={1}, guilds={2}, type={3}, serial={4})", failedItems, failedMobiles, failedGuilds, failedType, failedSerial ), failed );
}
EventSink.InvokeWorldLoad();
m_Loading = false;
ProcessSafetyQueues();
foreach ( Item item in m_Items.Values ) {
if ( item.Parent == null )
item.UpdateTotals();
item.ClearProperties();
}
foreach ( Mobile m in m_Mobiles.Values ) {
m.UpdateRegion(); // Is this really needed?
m.UpdateTotals();
m.ClearProperties();
}
watch.Stop();
Console.WriteLine( "done ({1} items, {2} mobiles) ({0:F2} seconds)", watch.Elapsed.TotalSeconds, m_Items.Count, m_Mobiles.Count );
}
#endif
private static void ProcessSafetyQueues() {
while ( _addQueue.Count > 0 ) {