fix(spells): Fixes interruption of spells (#702)

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Kamron Batman 2021-08-18 12:17:42 -07:00 • committed by GitHub
parent 50dd7a1146
commit e6de7a5898
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GPG key ID: 4AEE18F83AFDEB23
6 changed files with 64 additions and 55 deletions

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@ -84,10 +84,13 @@ namespace Server.Spells
public virtual void OnCasterHurt()
{
// Confirm: Monsters and pets cannot be disturbed.
if (Caster.Player && IsCasting && ProtectionSpell.Registry.TryGetValue(Caster, out var d) &&
d <= Utility.RandomDouble() * 100.0)
if (Caster.Player && IsCasting)
{
Disturb(DisturbType.Hurt, false, true);
var hasProtection = ProtectionSpell.Registry.TryGetValue(Caster, out var d);
if (!hasProtection || d < 1000 && d < Utility.Random(1000))
{
Disturb(DisturbType.Hurt, false, true);
}
}
}
@ -704,7 +707,7 @@ namespace Server.Spells
{
DoFizzle();
}
else if (Scroll != null && !(Scroll is Runebook) &&
else if (Scroll != null && Scroll is not Runebook &&
(Scroll.Amount <= 0 || Scroll.Deleted || Scroll.RootParent != Caster || Scroll is BaseWand baseWand &&
(baseWand.Charges <= 0 || baseWand.Parent != Caster)))
{

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@ -1,6 +1,6 @@
using System;
using System.Collections.Generic;
using System.Linq;
using Server.Collections;
using Server.Engines.PartySystem;
using Server.Spells.Second;
using Server.Targeting;
@ -53,15 +53,26 @@ namespace Server.Spells.Fourth
return;
}
var targets = Caster.Map.GetMobilesInRange(loc, Core.AOS ? 2 : 3)
.Where(m => Caster.CanBeBeneficial(m, false));
var eable = Caster.Map.GetMobilesInRange(loc, Core.AOS ? 2 : 3);
using var targets = PooledRefQueue<Mobile>.Create();
foreach (var m in eable)
{
if (Caster.CanBeBeneficial(m, false))
{
targets.Enqueue(m);
}
}
eable.Free();
if (Core.AOS)
{
var party = Party.Get(Caster);
foreach (var m in targets)
while (targets.Count > 0)
{
var m = targets.Dequeue();
if (m == Caster || party?.Contains(m) == true)
{
Caster.DoBeneficial(m);
@ -73,8 +84,9 @@ namespace Server.Spells.Fourth
{
var val = (int)(Caster.Skills.Magery.Value / 10.0 + 1);
foreach (var m in targets)
while (targets.Count > 0)
{
var m = targets.Dequeue();
if (m.BeginAction<ArchProtectionSpell>())
{
Caster.DoBeneficial(m);

View file

@ -1,5 +1,4 @@
using System;
using System.Collections.Generic;
using Server.Collections;
using Server.Items;
using Server.Misc;

View file

@ -22,7 +22,7 @@ namespace Server.Spells.Second
{
}
public static Dictionary<Mobile, double> Registry { get; } = new();
public static Dictionary<Mobile, int> Registry { get; } = new();
public override SpellCircle Circle => SpellCircle.Second;
@ -48,6 +48,7 @@ namespace Server.Spells.Second
return false;
}
// AOS+ only
public static void Toggle(Mobile caster, Mobile target)
{
/* Players under the protection spell effect can no longer have their spells "disrupted" when hit.
@ -89,7 +90,7 @@ namespace Server.Spells.Second
);
m_Table[target] = mods;
Registry[target] = 100.0;
Registry[target] = 1000; // 100.0% protection from disruption
target.AddResistanceMod(mods.Item1);
target.AddSkillMod(mods.Item2);
@ -141,12 +142,11 @@ namespace Server.Spells.Second
{
if (Caster.BeginAction<DefensiveSpell>())
{
double value = (int)(Caster.Skills.EvalInt.Value +
Caster.Skills.Meditation.Value +
Caster.Skills.Inscribe.Value);
value /= 4;
int value = (Caster.Skills.EvalInt.Fixed +
Caster.Skills.Meditation.Fixed +
Caster.Skills.Inscribe.Fixed) / 4;
Registry.Add(Caster, Math.Clamp(value, 0.0, 75.0));
Registry.Add(Caster, Math.Clamp(value, 0, 750)); // 75.0% protection from disruption
new InternalTimer(Caster).Start();
Caster.FixedParticles(0x375A, 9, 20, 5016, EffectLayer.Waist);