fix(spells): Fixes interruption of spells (#702)

This commit is contained in:
Kamron Batman 2021-08-18 12:17:42 -07:00 • committed by GitHub
parent 50dd7a1146
commit e6de7a5898
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
6 changed files with 64 additions and 55 deletions

View file

@ -22,7 +22,7 @@ namespace Server.Spells.Second
{
}
public static Dictionary<Mobile, double> Registry { get; } = new();
public static Dictionary<Mobile, int> Registry { get; } = new();
public override SpellCircle Circle => SpellCircle.Second;
@ -48,6 +48,7 @@ namespace Server.Spells.Second
return false;
}
// AOS+ only
public static void Toggle(Mobile caster, Mobile target)
{
/* Players under the protection spell effect can no longer have their spells "disrupted" when hit.
@ -89,7 +90,7 @@ namespace Server.Spells.Second
);
m_Table[target] = mods;
Registry[target] = 100.0;
Registry[target] = 1000; // 100.0% protection from disruption
target.AddResistanceMod(mods.Item1);
target.AddSkillMod(mods.Item2);
@ -141,12 +142,11 @@ namespace Server.Spells.Second
{
if (Caster.BeginAction<DefensiveSpell>())
{
double value = (int)(Caster.Skills.EvalInt.Value +
Caster.Skills.Meditation.Value +
Caster.Skills.Inscribe.Value);
value /= 4;
int value = (Caster.Skills.EvalInt.Fixed +
Caster.Skills.Meditation.Fixed +
Caster.Skills.Inscribe.Fixed) / 4;
Registry.Add(Caster, Math.Clamp(value, 0.0, 75.0));
Registry.Add(Caster, Math.Clamp(value, 0, 750)); // 75.0% protection from disruption
new InternalTimer(Caster).Start();
Caster.FixedParticles(0x375A, 9, 20, 5016, EffectLayer.Waist);