Fixes more casting

This commit is contained in:
Kamron Batman 2018-08-19 11:04:07 +08:00
parent 61937d9c97
commit e77d695684
91 changed files with 512 additions and 908 deletions

View file

@ -498,9 +498,7 @@ namespace Server.Mobiles
public override void OnDoubleClick( Mobile from )
{
Account acct = from.Account as Account;
if ( acct != null && from.AccessLevel == AccessLevel.Player )
if ( from.Account is Account acct && from.AccessLevel == AccessLevel.Player )
{
TimeSpan time = TimeSpan.FromDays( RewardSystem.RewardInterval.TotalDays * 6 ) - ( DateTime.UtcNow - acct.Created );
@ -585,12 +583,12 @@ namespace Server.Mobiles
BaseHouse house = null;
Point3D loc = new Point3D( p );
if ( targeted is Item && !((Item) targeted).IsLockedDown && !((Item) targeted).IsSecure && !(targeted is AddonComponent) )
if ( targeted is Item item && !item.IsLockedDown && !item.IsSecure && !(item is AddonComponent) )
{
from.SendLocalizedMessage( 1076191 ); // Statues can only be placed in houses.
return;
}
else if ( from.IsBodyMod )
if ( from.IsBodyMod )
{
from.SendLocalizedMessage( 1073648 ); // You may only proceed while in your original state...
return;
@ -605,8 +603,8 @@ namespace Server.Mobiles
house.Addons.Add( plinth );
if ( m_Maker is IRewardItem )
statue.IsRewardItem = ( (IRewardItem) m_Maker).IsRewardItem;
if ( m_Maker is IRewardItem rewardItem )
statue.IsRewardItem = rewardItem.IsRewardItem;
statue.Plinth = plinth;
plinth.MoveToWorld( loc, map );
@ -638,10 +636,10 @@ namespace Server.Mobiles
{
if ( !map.CanFit( p.X, p.Y, p.Z, 20, true, true, true ) )
return AddonFitResult.Blocked;
else if ( !BaseAddon.CheckHouse( from, p, map, 20, ref house ) )
if ( !BaseAddon.CheckHouse( from, p, map, 20, ref house ) )
return AddonFitResult.NotInHouse;
else
return CheckDoors( p, 20, house );
return CheckDoors( p, 20, house );
}
public static AddonFitResult CheckDoors( Point3D p, int height, BaseHouse house )

View file

@ -133,9 +133,9 @@ namespace Server.Gumps
if ( info.ButtonID == (int) Buttons.Sculpt )
{
if ( m_Maker is CharacterStatueDeed )
if ( m_Maker is CharacterStatueDeed deed )
{
CharacterStatue backup = ( (CharacterStatueDeed) m_Maker ).Statue;
CharacterStatue backup = deed.Statue;
if ( backup != null )
backup.Delete();
@ -180,9 +180,9 @@ namespace Server.Gumps
}
else if ( info.ButtonID == (int) Buttons.Restore )
{
if ( m_Maker is CharacterStatueDeed )
if ( m_Maker is CharacterStatueDeed deed )
{
CharacterStatue backup = ( (CharacterStatueDeed) m_Maker ).Statue;
CharacterStatue backup = deed.Statue;
if ( backup != null )
m_Statue.Restore( backup );