Fixes more casting
This commit is contained in:
parent
61937d9c97
commit
e77d695684
91 changed files with 512 additions and 908 deletions
|
|
@ -33,9 +33,7 @@ namespace Server
|
|||
|
||||
public static void CheckAtrophy( Mobile from )
|
||||
{
|
||||
PlayerMobile pm = from as PlayerMobile;
|
||||
|
||||
if ( pm == null )
|
||||
if ( !(from is PlayerMobile pm) )
|
||||
return;
|
||||
|
||||
try
|
||||
|
|
@ -61,9 +59,7 @@ namespace Server
|
|||
if ( from.Alive )
|
||||
return;
|
||||
|
||||
PlayerMobile pm = from as PlayerMobile;
|
||||
|
||||
if ( pm == null )
|
||||
if ( !(from is PlayerMobile pm) )
|
||||
return;
|
||||
|
||||
if ( from.Criminal )
|
||||
|
|
@ -94,14 +90,10 @@ namespace Server
|
|||
if ( !from.CheckAlive() )
|
||||
return;
|
||||
|
||||
PlayerMobile pm = from as PlayerMobile;
|
||||
|
||||
if ( pm == null )
|
||||
if ( !(from is PlayerMobile pm) )
|
||||
return;
|
||||
|
||||
Mobile targ = targeted as Mobile;
|
||||
|
||||
if ( targ == null )
|
||||
if ( !(targeted is Mobile targ) )
|
||||
return;
|
||||
|
||||
if ( !ValidateCreature( targ ) )
|
||||
|
|
@ -173,7 +165,7 @@ namespace Server
|
|||
|
||||
public static bool ValidateCreature( Mobile m )
|
||||
{
|
||||
if ( m is BaseCreature && (((BaseCreature)m).Controlled || ((BaseCreature)m).Summoned) )
|
||||
if ( m is BaseCreature creature && (creature.Controlled || creature.Summoned) )
|
||||
return false;
|
||||
|
||||
return ( m is Lich || m is Succubus || m is Daemon || m is EvilMage || m is EnslavedGargoyle || m is GargoyleEnforcer );
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue