lots of missing old items

This commit is contained in:
xavier 2011-07-24 00:43:12 +00:00
parent 493dc6956a
commit e7db1fd9f7
123 changed files with 4059 additions and 0 deletions

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using System;
namespace Server.Items
{
public class DecoBrokenChair : Item
{
[Constructable]
public DecoBrokenChair() : base( 0xC19 )
{
Movable = true;
Stackable = false;
}
public DecoBrokenChair( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
namespace Server.Items
{
public class DecoBrokenChair2 : Item
{
[Constructable]
public DecoBrokenChair2() : base( 0xC1A )
{
Movable = true;
Stackable = false;
}
public DecoBrokenChair2( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
namespace Server.Items
{
public class DecoBucket : Item
{
[Constructable]
public DecoBucket() : base( 0x14E0 )
{
Movable = true;
Stackable = false;
}
public DecoBucket( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
namespace Server.Items
{
public class DecoBucketOfWater : Item
{
[Constructable]
public DecoBucketOfWater() : base( 0x2004 )
{
Movable = true;
Stackable = false;
}
public DecoBucketOfWater( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
namespace Server.Items
{
public class DecoHay : Item
{
[Constructable]
public DecoHay() : base( 0xF35 )
{
Movable = true;
Stackable = false;
}
public DecoHay( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
namespace Server.Items
{
public class DecoHay2 : Item
{
[Constructable]
public DecoHay2() : base( 0xF34 )
{
Movable = true;
Stackable = false;
}
public DecoHay2( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
namespace Server.Items
{
public class DecoRock : Item
{
[Constructable]
public DecoRock() : base( 0x1778 )
{
Movable = true;
Stackable = false;
}
public DecoRock( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
namespace Server.Items
{
public class DecoRock2 : Item
{
[Constructable]
public DecoRock2() : base( 0x1363 )
{
Movable = true;
Stackable = false;
}
public DecoRock2( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
namespace Server.Items
{
public class DecoRocks : Item
{
[Constructable]
public DecoRocks() : base( 0x1367 )
{
Movable = true;
Stackable = false;
}
public DecoRocks( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
namespace Server.Items
{
public class DecoRocks2 : Item
{
[Constructable]
public DecoRocks2() : base( 0x136D )
{
Movable = true;
Stackable = false;
}
public DecoRocks2( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
namespace Server.Items
{
public class DecoUnfinishedBarrel : Item
{
[Constructable]
public DecoUnfinishedBarrel() : base( 0x1EB5 )
{
Movable = true;
Stackable = false;
}
public DecoUnfinishedBarrel( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
namespace Server.Items
{
public class DecoWaterBarrel : Item
{
[Constructable]
public DecoWaterBarrel() : base( 0x154D )
{
Movable = true;
Stackable = false;
}
public DecoWaterBarrel( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
namespace Server.Items
{
public class DecoWaterTub : Item
{
[Constructable]
public DecoWaterTub() : base( 0xE7B )
{
Movable = true;
Stackable = false;
}
public DecoWaterTub( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
namespace Server.Items
{
public class DecoArrowShafts : Item
{
[Constructable]
public DecoArrowShafts() : base( 0x1025 )
{
Movable = true;
Stackable = false;
}
public DecoArrowShafts( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
namespace Server.Items
{
public class DecoArrowShafts2 : Item
{
[Constructable]
public DecoArrowShafts2() : base( 0x1024 )
{
Movable = true;
Stackable = false;
}
public DecoArrowShafts2( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
namespace Server.Items
{
public class DecoBarrel : Item
{
[Constructable]
public DecoBarrel() : base( 0xE77 )
{
Movable = true;
Stackable = false;
}
public DecoBarrel( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
namespace Server.Items
{
public class DecoBarrel2 : Item
{
[Constructable]
public DecoBarrel2() : base( 0xFAE )
{
Movable = true;
Stackable = false;
}
public DecoBarrel2( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
namespace Server.Items
{
public class DecoCrossbowBolts : Item
{
[Constructable]
public DecoCrossbowBolts() : base( 0x1BFC )
{
Movable = true;
Stackable = false;
}
public DecoCrossbowBolts( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
namespace Server.Items
{
public class DecoKeg : Item
{
[Constructable]
public DecoKeg() : base( 0xE7F )
{
Movable = true;
Stackable = false;
}
public DecoKeg( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
namespace Server.Items
{
public class DecoLockpicks : Item
{
[Constructable]
public DecoLockpicks() : base( 0x14FE )
{
Movable = true;
Stackable = false;
}
public DecoLockpicks( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
namespace Server.Items
{
public class DecoLockpicks2 : Item
{
[Constructable]
public DecoLockpicks2() : base( 0x14FD )
{
Movable = true;
Stackable = false;
}
public DecoLockpicks2( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
namespace Server.Items
{
public class DecoToolKit : Item
{
[Constructable]
public DecoToolKit() : base( 0x1EBA )
{
Movable = true;
Stackable = false;
}
public DecoToolKit( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
namespace Server.Items
{
public class DecoToolKit2 : Item
{
[Constructable]
public DecoToolKit2() : base( 0x1EBB )
{
Movable = true;
Stackable = false;
}
public DecoToolKit2( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
namespace Server.Items
{
public class DecoGoldIngot : Item
{
[Constructable]
public DecoGoldIngot() : base( 0x1BE9 )
{
Movable = true;
Stackable = false;
}
public DecoGoldIngot( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
namespace Server.Items
{
public class DecoGoldIngot2 : Item
{
[Constructable]
public DecoGoldIngot2() : base( 0x1BEC )
{
Movable = true;
Stackable = false;
}
public DecoGoldIngot2( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
namespace Server.Items
{
public class DecoGoldIngots : Item
{
[Constructable]
public DecoGoldIngots() : base( 0x1BEA )
{
Movable = true;
Stackable = false;
}
public DecoGoldIngots( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
namespace Server.Items
{
public class DecoGoldIngots2 : Item
{
[Constructable]
public DecoGoldIngots2() : base( 0x1BEB )
{
Movable = true;
Stackable = false;
}
public DecoGoldIngots2( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
namespace Server.Items
{
public class DecoGoldIngots3 : Item
{
[Constructable]
public DecoGoldIngots3() : base( 0x1BED )
{
Movable = true;
Stackable = false;
}
public DecoGoldIngots3( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
namespace Server.Items
{
public class DecoGoldIngots4 : Item
{
[Constructable]
public DecoGoldIngots4() : base( 0x1BEE )
{
Movable = true;
Stackable = false;
}
public DecoGoldIngots4( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
namespace Server.Items
{
public class DecoIngots : Item
{
[Constructable]
public DecoIngots() : base( 0x1BF2 )
{
Movable = true;
Stackable = false;
}
public DecoIngots( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
namespace Server.Items
{
public class DecoIronIngot : Item
{
[Constructable]
public DecoIronIngot() : base( 0x1BEF )
{
Movable = true;
Stackable = false;
}
public DecoIronIngot( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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@ -0,0 +1,33 @@
using System;
namespace Server.Items
{
public class DecoIronIngot2 : Item
{
[Constructable]
public DecoIronIngot2() : base( 0x1BEF )
{
Movable = true;
Stackable = false;
}
public DecoIronIngot2( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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@ -0,0 +1,33 @@
using System;
namespace Server.Items
{
public class DecoIronIngots : Item
{
[Constructable]
public DecoIronIngots() : base( 0x1BF1 )
{
Movable = true;
Stackable = false;
}
public DecoIronIngots( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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@ -0,0 +1,33 @@
using System;
namespace Server.Items
{
public class DecoIronIngots2 : Item
{
[Constructable]
public DecoIronIngots2() : base( 0x1BF0 )
{
Movable = true;
Stackable = false;
}
public DecoIronIngots2( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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@ -0,0 +1,33 @@
using System;
namespace Server.Items
{
public class DecoIronIngots3 : Item
{
[Constructable]
public DecoIronIngots3() : base( 0x1BF0 )
{
Movable = true;
Stackable = false;
}
public DecoIronIngots3( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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@ -0,0 +1,33 @@
using System;
namespace Server.Items
{
public class DecoIronIngots4 : Item
{
[Constructable]
public DecoIronIngots4() : base( 0x1BF1 )
{
Movable = true;
Stackable = false;
}
public DecoIronIngots4( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
namespace Server.Items
{
public class DecoIronIngots5 : Item
{
[Constructable]
public DecoIronIngots5() : base( 0x1BF3 )
{
Movable = true;
Stackable = false;
}
public DecoIronIngots5( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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@ -0,0 +1,33 @@
using System;
namespace Server.Items
{
public class DecoIronIngots6 : Item
{
[Constructable]
public DecoIronIngots6() : base( 0x1BF4 )
{
Movable = true;
Stackable = false;
}
public DecoIronIngots6( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
namespace Server.Items
{
public class DecoSilverIngot : Item
{
[Constructable]
public DecoSilverIngot() : base( 0x1BF5 )
{
Movable = true;
Stackable = false;
}
public DecoSilverIngot( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
namespace Server.Items
{
public class DecoSilverIngot2 : Item
{
[Constructable]
public DecoSilverIngot2() : base( 0x1BF8 )
{
Movable = true;
Stackable = false;
}
public DecoSilverIngot2( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
namespace Server.Items
{
public class DecoSilverIngots : Item
{
[Constructable]
public DecoSilverIngots() : base( 0x1BFA )
{
Movable = true;
Stackable = false;
}
public DecoSilverIngots( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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@ -0,0 +1,33 @@
using System;
namespace Server.Items
{
public class DecoSilverIngots2 : Item
{
[Constructable]
public DecoSilverIngots2() : base( 0x1BF6 )
{
Movable = true;
Stackable = false;
}
public DecoSilverIngots2( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
namespace Server.Items
{
public class DecoSilverIngots3 : Item
{
[Constructable]
public DecoSilverIngots3() : base( 0x1BF7 )
{
Movable = true;
Stackable = false;
}
public DecoSilverIngots3( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
namespace Server.Items
{
public class DecoSilverIngots4 : Item
{
[Constructable]
public DecoSilverIngots4() : base( 0x1BF9 )
{
Movable = true;
Stackable = false;
}
public DecoSilverIngots4( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
namespace Server.Items
{
public class DecoSilverIngots5 : Item
{
[Constructable]
public DecoSilverIngots5() : base( 0x1BFA )
{
Movable = true;
Stackable = false;
}
public DecoSilverIngots5( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
namespace Server.Items
{
public class DecoEmptyJar : Item
{
[Constructable]
public DecoEmptyJar() : base( 0x1005 )
{
Movable = true;
Stackable = false;
}
public DecoEmptyJar( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
namespace Server.Items
{
public class DecoEmptyJars : Item
{
[Constructable]
public DecoEmptyJars() : base( 0xE47 )
{
Movable = true;
Stackable = false;
}
public DecoEmptyJars( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
namespace Server.Items
{
public class DecoEmptyJars2 : Item
{
[Constructable]
public DecoEmptyJars2() : base( 0xE46 )
{
Movable = true;
Stackable = false;
}
public DecoEmptyJars2( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
namespace Server.Items
{
public class DecoEmptyJars3 : Item
{
[Constructable]
public DecoEmptyJars3() : base( 0xE44 )
{
Movable = true;
Stackable = false;
}
public DecoEmptyJars3( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
namespace Server.Items
{
public class DecoEmptyJars4 : Item
{
[Constructable]
public DecoEmptyJars4() : base( 0xE45 )
{
Movable = true;
Stackable = false;
}
public DecoEmptyJars4( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
namespace Server.Items
{
public class DecoFullJar : Item
{
[Constructable]
public DecoFullJar() : base( 0x1006 )
{
Movable = true;
Stackable = false;
}
public DecoFullJar( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
namespace Server.Items
{
public class DecoFullJars : Item
{
[Constructable]
public DecoFullJars() : base( 0xE4B )
{
Movable = true;
Stackable = false;
}
public DecoFullJars( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
namespace Server.Items
{
public class DecoFullJars2 : Item
{
[Constructable]
public DecoFullJars2() : base( 0xE4A )
{
Movable = true;
Stackable = false;
}
public DecoFullJars2( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
namespace Server.Items
{
public class DecoFullJars3 : Item
{
[Constructable]
public DecoFullJars3() : base( 0xE48 )
{
Movable = true;
Stackable = false;
}
public DecoFullJars3( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
namespace Server.Items
{
public class DecoFullJars4 : Item
{
[Constructable]
public DecoFullJars4() : base( 0xE49 )
{
Movable = true;
Stackable = false;
}
public DecoFullJars4( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
namespace Server.Items
{
public class DecoHalfEmptyJar : Item
{
[Constructable]
public DecoHalfEmptyJar() : base( 0x1007 )
{
Movable = true;
Stackable = false;
}
public DecoHalfEmptyJar( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
namespace Server.Items
{
public class DecoJars : Item
{
[Constructable]
public DecoJars() : base( 0xE4F )
{
Movable = true;
Stackable = false;
}
public DecoJars( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
namespace Server.Items
{
public class DecoJars2 : Item
{
[Constructable]
public DecoJars2() : base( 0xE4E )
{
Movable = true;
Stackable = false;
}
public DecoJars2( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
namespace Server.Items
{
public class DecoJars3 : Item
{
[Constructable]
public DecoJars3() : base( 0xE4C )
{
Movable = true;
Stackable = false;
}
public DecoJars3( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
namespace Server.Items
{
public class DecoJars4 : Item
{
[Constructable]
public DecoJars4() : base( 0xE4D )
{
Movable = true;
Stackable = false;
}
public DecoJars4( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
namespace Server.Items
{
public class DecoBlackmoor : Item
{
[Constructable]
public DecoBlackmoor() : base( 0xF79 )
{
Movable = true;
Stackable = false;
}
public DecoBlackmoor( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
namespace Server.Items
{
public class DecoBloodspawn : Item
{
[Constructable]
public DecoBloodspawn() : base( 0xF7C )
{
Movable = true;
Stackable = false;
}
public DecoBloodspawn( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
namespace Server.Items
{
public class DecoBrimstone : Item
{
[Constructable]
public DecoBrimstone() : base( 0xF7F )
{
Movable = true;
Stackable = false;
}
public DecoBrimstone( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
namespace Server.Items
{
public class DecoDragonsBlood : Item
{
[Constructable]
public DecoDragonsBlood() : base( 0x4077 )
{
Movable = true;
Stackable = false;
}
public DecoDragonsBlood( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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@ -0,0 +1,33 @@
using System;
namespace Server.Items
{
public class DecoDragonsBlood2 : Item
{
[Constructable]
public DecoDragonsBlood2() : base( 0xF82 )
{
Movable = true;
Stackable = false;
}
public DecoDragonsBlood2( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
namespace Server.Items
{
public class DecoEyeOfNewt : Item
{
[Constructable]
public DecoEyeOfNewt() : base( 0xF87 )
{
Movable = true;
Stackable = false;
}
public DecoEyeOfNewt( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
namespace Server.Items
{
public class DecoGarlic : Item
{
[Constructable]
public DecoGarlic() : base( 0x18E1 )
{
Movable = true;
Stackable = false;
}
public DecoGarlic( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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@ -0,0 +1,33 @@
using System;
namespace Server.Items
{
public class DecoGarlic2 : Item
{
[Constructable]
public DecoGarlic2() : base( 0x18E2 )
{
Movable = true;
Stackable = false;
}
public DecoGarlic2( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
namespace Server.Items
{
public class DecoGarlicBulb : Item
{
[Constructable]
public DecoGarlicBulb() : base( 0x18E3 )
{
Movable = true;
Stackable = false;
}
public DecoGarlicBulb( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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@ -0,0 +1,33 @@
using System;
namespace Server.Items
{
public class DecoGarlicBulb2 : Item
{
[Constructable]
public DecoGarlicBulb2() : base( 0x18E4 )
{
Movable = true;
Stackable = false;
}
public DecoGarlicBulb2( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
namespace Server.Items
{
public class DecoGinseng : Item
{
[Constructable]
public DecoGinseng() : base( 0x18E9 )
{
Movable = true;
Stackable = false;
}
public DecoGinseng( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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@ -0,0 +1,33 @@
using System;
namespace Server.Items
{
public class DecoGinseng2 : Item
{
[Constructable]
public DecoGinseng2() : base( 0x18EA )
{
Movable = true;
Stackable = false;
}
public DecoGinseng2( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
namespace Server.Items
{
public class DecoGinsengRoot : Item
{
[Constructable]
public DecoGinsengRoot() : base( 0x18EB )
{
Movable = true;
Stackable = false;
}
public DecoGinsengRoot( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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@ -0,0 +1,33 @@
using System;
namespace Server.Items
{
public class DecoGinsengRoot2 : Item
{
[Constructable]
public DecoGinsengRoot2() : base( 0x18EC )
{
Movable = true;
Stackable = false;
}
public DecoGinsengRoot2( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
namespace Server.Items
{
public class DecoMandrake : Item
{
[Constructable]
public DecoMandrake() : base( 0x18DF )
{
Movable = true;
Stackable = false;
}
public DecoMandrake( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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@ -0,0 +1,33 @@
using System;
namespace Server.Items
{
public class DecoMandrake2 : Item
{
[Constructable]
public DecoMandrake2() : base( 0x18E0 )
{
Movable = true;
Stackable = false;
}
public DecoMandrake2( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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@ -0,0 +1,33 @@
using System;
namespace Server.Items
{
public class DecoMandrake3 : Item
{
[Constructable]
public DecoMandrake3() : base( 0x18DF )
{
Movable = true;
Stackable = false;
}
public DecoMandrake3( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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@ -0,0 +1,33 @@
using System;
namespace Server.Items
{
public class DecoMandrakeRoot : Item
{
[Constructable]
public DecoMandrakeRoot() : base( 0x18DE )
{
Movable = true;
Stackable = false;
}
public DecoMandrakeRoot( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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@ -0,0 +1,33 @@
using System;
namespace Server.Items
{
public class DecoMandrakeRoot2 : Item
{
[Constructable]
public DecoMandrakeRoot2() : base( 0x18DD )
{
Movable = true;
Stackable = false;
}
public DecoMandrakeRoot2( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
namespace Server.Items
{
public class DecoNightshade : Item
{
[Constructable]
public DecoNightshade() : base( 0x18E7 )
{
Movable = true;
Stackable = false;
}
public DecoNightshade( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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@ -0,0 +1,33 @@
using System;
namespace Server.Items
{
public class DecoNightshade2 : Item
{
[Constructable]
public DecoNightshade2() : base( 0x18E5 )
{
Movable = true;
Stackable = false;
}
public DecoNightshade2( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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@ -0,0 +1,33 @@
using System;
namespace Server.Items
{
public class DecoNightshade3 : Item
{
[Constructable]
public DecoNightshade3() : base( 0x18E6 )
{
Movable = true;
Stackable = false;
}
public DecoNightshade3( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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@ -0,0 +1,33 @@
using System;
namespace Server.Items
{
public class DecoObsidian : Item
{
[Constructable]
public DecoObsidian() : base( 0xF89 )
{
Movable = true;
Stackable = false;
}
public DecoObsidian( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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@ -0,0 +1,33 @@
using System;
namespace Server.Items
{
public class DecoPumice : Item
{
[Constructable]
public DecoPumice() : base( 0xF8B )
{
Movable = true;
Stackable = false;
}
public DecoPumice( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
namespace Server.Items
{
public class DecoWyrmsHeart : Item
{
[Constructable]
public DecoWyrmsHeart() : base( 0xF91 )
{
Movable = true;
Stackable = false;
}
public DecoWyrmsHeart( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
namespace Server.Items
{
public class DecoBottlesOfLiquor : Item
{
[Constructable]
public DecoBottlesOfLiquor() : base( 0x99E )
{
Movable = true;
Stackable = false;
}
public DecoBottlesOfLiquor( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
namespace Server.Items
{
public class DecoBridle : Item
{
[Constructable]
public DecoBridle() : base( 0x1374 )
{
Movable = true;
Stackable = false;
}
public DecoBridle( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
namespace Server.Items
{
public class DecoBridle2 : Item
{
[Constructable]
public DecoBridle2() : base( 0x1375 )
{
Movable = true;
Stackable = false;
}
public DecoBridle2( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
namespace Server.Items
{
public class DecoCards : Item
{
[Constructable]
public DecoCards() : base( 0xE19 )
{
Movable = true;
Stackable = false;
}
public DecoCards( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
namespace Server.Items
{
public class DecoCards2 : Item
{
[Constructable]
public DecoCards2() : base( 0xE16 )
{
Movable = true;
Stackable = false;
}
public DecoCards2( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
namespace Server.Items
{
public class DecoCards3 : Item
{
[Constructable]
public DecoCards3() : base( 0xE15 )
{
Movable = true;
Stackable = false;
}
public DecoCards3( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
namespace Server.Items
{
public class DecoCards4 : Item
{
[Constructable]
public DecoCards4() : base( 0xE17 )
{
Movable = true;
Stackable = false;
}
public DecoCards4( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
namespace Server.Items
{
public class DecoCards5 : Item
{
[Constructable]
public DecoCards5() : base( 0xE18 )
{
Movable = true;
Stackable = false;
}
public DecoCards5( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
namespace Server.Items
{
public class DecoCheckers : Item
{
[Constructable]
public DecoCheckers() : base( 0xE1A )
{
Movable = true;
Stackable = false;
}
public DecoCheckers( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

View file

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using System;
namespace Server.Items
{
public class DecoCheckers2 : Item
{
[Constructable]
public DecoCheckers2() : base( 0xE1B )
{
Movable = true;
Stackable = false;
}
public DecoCheckers2( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
namespace Server.Items
{
public class DecoChessmen : Item
{
[Constructable]
public DecoChessmen() : base( 0xE13 )
{
Movable = true;
Stackable = false;
}
public DecoChessmen( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
namespace Server.Items
{
public class DecoChessmen2 : Item
{
[Constructable]
public DecoChessmen2() : base( 0xE12 )
{
Movable = true;
Stackable = false;
}
public DecoChessmen2( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
namespace Server.Items
{
public class DecoChessmen3 : Item
{
[Constructable]
public DecoChessmen3() : base( 0xE14 )
{
Movable = true;
Stackable = false;
}
public DecoChessmen3( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
namespace Server.Items
{
public class DecoCrystalBall : Item
{
[Constructable]
public DecoCrystalBall() : base( 0xE2E )
{
Movable = true;
Stackable = false;
}
public DecoCrystalBall( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
namespace Server.Items
{
public class DecoDeckOfTarot : Item
{
[Constructable]
public DecoDeckOfTarot() : base( 0x12AB )
{
Movable = true;
Stackable = false;
}
public DecoDeckOfTarot( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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