lots of missing old items
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123 changed files with 4059 additions and 0 deletions
33
Scripts/Items/Misc/Rares/HourlySpawn/DecoArrowShafts.cs
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33
Scripts/Items/Misc/Rares/HourlySpawn/DecoArrowShafts.cs
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using System;
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namespace Server.Items
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{
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public class DecoArrowShafts : Item
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{
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[Constructable]
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public DecoArrowShafts() : base( 0x1025 )
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{
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Movable = true;
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Stackable = false;
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}
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public DecoArrowShafts( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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33
Scripts/Items/Misc/Rares/HourlySpawn/DecoArrowShafts2.cs
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33
Scripts/Items/Misc/Rares/HourlySpawn/DecoArrowShafts2.cs
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using System;
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namespace Server.Items
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{
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public class DecoArrowShafts2 : Item
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{
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[Constructable]
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public DecoArrowShafts2() : base( 0x1024 )
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{
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Movable = true;
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Stackable = false;
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}
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public DecoArrowShafts2( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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33
Scripts/Items/Misc/Rares/HourlySpawn/DecoBarrel.cs
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33
Scripts/Items/Misc/Rares/HourlySpawn/DecoBarrel.cs
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using System;
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namespace Server.Items
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{
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public class DecoBarrel : Item
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{
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[Constructable]
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public DecoBarrel() : base( 0xE77 )
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{
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Movable = true;
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Stackable = false;
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}
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public DecoBarrel( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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33
Scripts/Items/Misc/Rares/HourlySpawn/DecoBarrel2.cs
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33
Scripts/Items/Misc/Rares/HourlySpawn/DecoBarrel2.cs
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using System;
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namespace Server.Items
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{
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public class DecoBarrel2 : Item
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{
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[Constructable]
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public DecoBarrel2() : base( 0xFAE )
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{
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Movable = true;
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Stackable = false;
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}
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public DecoBarrel2( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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33
Scripts/Items/Misc/Rares/HourlySpawn/DecoCrossbowBolts.cs
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33
Scripts/Items/Misc/Rares/HourlySpawn/DecoCrossbowBolts.cs
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using System;
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namespace Server.Items
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{
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public class DecoCrossbowBolts : Item
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{
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[Constructable]
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public DecoCrossbowBolts() : base( 0x1BFC )
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{
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Movable = true;
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Stackable = false;
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}
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public DecoCrossbowBolts( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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33
Scripts/Items/Misc/Rares/HourlySpawn/DecoKeg.cs
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33
Scripts/Items/Misc/Rares/HourlySpawn/DecoKeg.cs
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using System;
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namespace Server.Items
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{
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public class DecoKeg : Item
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{
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[Constructable]
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public DecoKeg() : base( 0xE7F )
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{
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Movable = true;
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Stackable = false;
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}
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public DecoKeg( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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33
Scripts/Items/Misc/Rares/HourlySpawn/DecoLockpicks.cs
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33
Scripts/Items/Misc/Rares/HourlySpawn/DecoLockpicks.cs
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using System;
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namespace Server.Items
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{
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public class DecoLockpicks : Item
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{
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[Constructable]
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public DecoLockpicks() : base( 0x14FE )
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{
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Movable = true;
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Stackable = false;
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}
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public DecoLockpicks( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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33
Scripts/Items/Misc/Rares/HourlySpawn/DecoLockpicks2.cs
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33
Scripts/Items/Misc/Rares/HourlySpawn/DecoLockpicks2.cs
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using System;
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namespace Server.Items
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{
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public class DecoLockpicks2 : Item
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{
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[Constructable]
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public DecoLockpicks2() : base( 0x14FD )
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{
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Movable = true;
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Stackable = false;
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}
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public DecoLockpicks2( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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33
Scripts/Items/Misc/Rares/HourlySpawn/DecoToolKit.cs
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33
Scripts/Items/Misc/Rares/HourlySpawn/DecoToolKit.cs
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@ -0,0 +1,33 @@
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using System;
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namespace Server.Items
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{
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public class DecoToolKit : Item
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{
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[Constructable]
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public DecoToolKit() : base( 0x1EBA )
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{
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Movable = true;
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Stackable = false;
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}
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public DecoToolKit( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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33
Scripts/Items/Misc/Rares/HourlySpawn/DecoToolKit2.cs
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33
Scripts/Items/Misc/Rares/HourlySpawn/DecoToolKit2.cs
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@ -0,0 +1,33 @@
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using System;
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namespace Server.Items
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{
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public class DecoToolKit2 : Item
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{
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[Constructable]
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public DecoToolKit2() : base( 0x1EBB )
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{
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Movable = true;
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Stackable = false;
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}
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public DecoToolKit2( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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