revert crafting updates of SVN538. Per Mark: changing baseclasses is a bad idea.
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7399519cf7
commit
e86794c4e6
130 changed files with 1007 additions and 4906 deletions
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@ -4,7 +4,7 @@ using System.Collections;
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namespace Server.Items
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{
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[Flipable( 0xE1C, 0xFAD )]
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public class Backgammon : BaseGameBoard
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public class Backgammon : BaseBoard
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{
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[Constructable]
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public Backgammon() : base( 0xE1C )
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@ -10,7 +10,7 @@ using Server.Gumps;
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namespace Server.Items
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{
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public abstract class BaseGameBoard : Container, ISecurable
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public abstract class BaseBoard : Container, ISecurable
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{
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private SecureLevel m_Level;
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@ -21,7 +21,7 @@ namespace Server.Items
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set{ m_Level = value; }
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}
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public BaseGameBoard( int itemID ) : base( itemID )
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public BaseBoard( int itemID ) : base( itemID )
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{
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CreatePieces();
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@ -51,7 +51,7 @@ namespace Server.Items
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public override bool IsDecoContainer{ get{ return false; } }
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public BaseGameBoard( Serial serial ) : base( serial )
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public BaseBoard( Serial serial ) : base( serial )
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{
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}
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@ -124,7 +124,7 @@ namespace Server.Items
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SetSecureLevelEntry.AddTo( from, this, list );
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}
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public static bool ValidateDefault( Mobile from, BaseGameBoard board )
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public static bool ValidateDefault( Mobile from, BaseBoard board )
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{
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if ( from.AccessLevel >= AccessLevel.GameMaster )
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return true;
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@ -151,9 +151,9 @@ namespace Server.Items
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public class DefaultEntry : ContextMenuEntry
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{
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private Mobile m_From;
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private BaseGameBoard m_Board;
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private BaseBoard m_Board;
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public DefaultEntry( Mobile from, BaseGameBoard board ) : base( 6162, from.AccessLevel >= AccessLevel.GameMaster ? -1 : 1 )
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public DefaultEntry( Mobile from, BaseBoard board ) : base( 6162, from.AccessLevel >= AccessLevel.GameMaster ? -1 : 1 )
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{
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m_From = from;
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m_Board = board;
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@ -161,9 +161,9 @@ namespace Server.Items
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public override void OnClick()
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{
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if ( BaseGameBoard.ValidateDefault( m_From, m_Board ) )
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if ( BaseBoard.ValidateDefault( m_From, m_Board ) )
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m_Board.Reset();
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}
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}
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}
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}
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}
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@ -5,9 +5,9 @@ namespace Server.Items
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{
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public class BasePiece : Item
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{
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private BaseGameBoard m_Board;
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private BaseBoard m_Board;
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public BaseGameBoard Board
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public BaseBoard Board
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{
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get { return m_Board; }
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set { m_Board = value; }
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@ -15,7 +15,7 @@ namespace Server.Items
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public override bool IsVirtualItem{ get{ return true; } }
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public BasePiece( int itemID, BaseGameBoard board ) : base( itemID )
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public BasePiece( int itemID, BaseBoard board ) : base( itemID )
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{
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m_Board = board;
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}
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@ -42,7 +42,7 @@ namespace Server.Items
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{
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case 0:
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{
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m_Board = (BaseGameBoard)reader.ReadItem();
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m_Board = (BaseBoard)reader.ReadItem();
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if ( m_Board == null || Parent == null )
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Delete();
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@ -3,7 +3,7 @@ using System.Collections;
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namespace Server.Items
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{
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public class CheckerBoard : BaseGameBoard
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public class CheckerBoard : BaseBoard
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{
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public override int LabelNumber{ get{ return 1016449; } } // a checker board
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@ -10,7 +10,7 @@ namespace Server.Items
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get { return "white checker"; }
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}
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public PieceWhiteChecker( BaseGameBoard board ) : base( 0x3584, board )
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public PieceWhiteChecker( BaseBoard board ) : base( 0x3584, board )
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{
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}
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@ -38,7 +38,7 @@ namespace Server.Items
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get { return "black checker"; }
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}
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public PieceBlackChecker( BaseGameBoard board ) : base( 0x358B, board )
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public PieceBlackChecker( BaseBoard board ) : base( 0x358B, board )
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{
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}
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@ -10,7 +10,7 @@ namespace Server.Items
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get { return "white king"; }
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}
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public PieceWhiteKing( BaseGameBoard board ) : base( 0x3587, board )
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public PieceWhiteKing( BaseBoard board ) : base( 0x3587, board )
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{
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}
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@ -38,7 +38,7 @@ namespace Server.Items
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get { return "black king"; }
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}
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public PieceBlackKing( BaseGameBoard board ) : base( 0x358E, board )
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public PieceBlackKing( BaseBoard board ) : base( 0x358E, board )
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{
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}
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@ -66,7 +66,7 @@ namespace Server.Items
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get { return "white queen"; }
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}
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public PieceWhiteQueen( BaseGameBoard board ) : base( 0x358A, board )
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public PieceWhiteQueen( BaseBoard board ) : base( 0x358A, board )
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{
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}
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@ -94,7 +94,7 @@ namespace Server.Items
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get { return "black queen"; }
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}
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public PieceBlackQueen( BaseGameBoard board ) : base( 0x3591, board )
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public PieceBlackQueen( BaseBoard board ) : base( 0x3591, board )
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{
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}
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@ -122,7 +122,7 @@ namespace Server.Items
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get { return "white rook"; }
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}
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public PieceWhiteRook( BaseGameBoard board ) : base( 0x3586, board )
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public PieceWhiteRook( BaseBoard board ) : base( 0x3586, board )
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{
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}
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@ -150,7 +150,7 @@ namespace Server.Items
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get { return "black rook"; }
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}
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public PieceBlackRook( BaseGameBoard board ) : base( 0x358D, board )
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public PieceBlackRook( BaseBoard board ) : base( 0x358D, board )
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{
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}
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@ -178,7 +178,7 @@ namespace Server.Items
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get { return "white bishop"; }
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}
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public PieceWhiteBishop( BaseGameBoard board ) : base( 0x3585, board )
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public PieceWhiteBishop( BaseBoard board ) : base( 0x3585, board )
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{
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}
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@ -206,7 +206,7 @@ namespace Server.Items
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get { return "black bishop"; }
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}
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public PieceBlackBishop( BaseGameBoard board ) : base( 0x358C, board )
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public PieceBlackBishop( BaseBoard board ) : base( 0x358C, board )
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{
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}
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@ -234,7 +234,7 @@ namespace Server.Items
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get { return "white knight"; }
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}
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public PieceWhiteKnight( BaseGameBoard board ) : base( 0x3588, board )
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public PieceWhiteKnight( BaseBoard board ) : base( 0x3588, board )
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{
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}
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@ -262,7 +262,7 @@ namespace Server.Items
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get { return "black knight"; }
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}
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public PieceBlackKnight( BaseGameBoard board ) : base( 0x358F, board )
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public PieceBlackKnight( BaseBoard board ) : base( 0x358F, board )
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{
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}
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@ -290,7 +290,7 @@ namespace Server.Items
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get { return "white pawn"; }
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}
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public PieceWhitePawn( BaseGameBoard board ) : base( 0x3589, board )
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public PieceWhitePawn( BaseBoard board ) : base( 0x3589, board )
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{
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}
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@ -318,7 +318,7 @@ namespace Server.Items
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get { return "black pawn"; }
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}
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public PieceBlackPawn( BaseGameBoard board ) : base( 0x3590, board )
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public PieceBlackPawn( BaseBoard board ) : base( 0x3590, board )
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{
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}
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@ -3,7 +3,7 @@ using System.Collections;
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namespace Server.Items
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{
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public class Chessboard : BaseGameBoard
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public class Chessboard : BaseBoard
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{
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public override int LabelNumber{ get{ return 1016450; } } // a chessboard
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