revert crafting updates of SVN538. Per Mark: changing baseclasses is a bad idea.
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130 changed files with 1007 additions and 4906 deletions
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@ -5,9 +5,9 @@ namespace Server.Items
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{
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public class BasePiece : Item
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{
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private BaseGameBoard m_Board;
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private BaseBoard m_Board;
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public BaseGameBoard Board
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public BaseBoard Board
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{
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get { return m_Board; }
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set { m_Board = value; }
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@ -15,7 +15,7 @@ namespace Server.Items
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public override bool IsVirtualItem{ get{ return true; } }
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public BasePiece( int itemID, BaseGameBoard board ) : base( itemID )
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public BasePiece( int itemID, BaseBoard board ) : base( itemID )
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{
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m_Board = board;
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}
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@ -42,7 +42,7 @@ namespace Server.Items
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{
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case 0:
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{
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m_Board = (BaseGameBoard)reader.ReadItem();
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m_Board = (BaseBoard)reader.ReadItem();
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if ( m_Board == null || Parent == null )
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Delete();
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