revert crafting updates of SVN538. Per Mark: changing baseclasses is a bad idea.

This commit is contained in:
xavier 2010-10-10 15:37:22 +00:00
parent 7399519cf7
commit e86794c4e6
130 changed files with 1007 additions and 4906 deletions

View file

@ -5,9 +5,9 @@ namespace Server.Items
{
public class BasePiece : Item
{
private BaseGameBoard m_Board;
private BaseBoard m_Board;
public BaseGameBoard Board
public BaseBoard Board
{
get { return m_Board; }
set { m_Board = value; }
@ -15,7 +15,7 @@ namespace Server.Items
public override bool IsVirtualItem{ get{ return true; } }
public BasePiece( int itemID, BaseGameBoard board ) : base( itemID )
public BasePiece( int itemID, BaseBoard board ) : base( itemID )
{
m_Board = board;
}
@ -42,7 +42,7 @@ namespace Server.Items
{
case 0:
{
m_Board = (BaseGameBoard)reader.ReadItem();
m_Board = (BaseBoard)reader.ReadItem();
if ( m_Board == null || Parent == null )
Delete();