revert crafting updates of SVN538. Per Mark: changing baseclasses is a bad idea.
This commit is contained in:
parent
7399519cf7
commit
e86794c4e6
130 changed files with 1007 additions and 4906 deletions
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@ -3,7 +3,7 @@ using System;
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namespace Server.Items
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{
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[FlipableAttribute( 0x1BD7, 0x1BDA )]
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public abstract class BaseBoard : Item, ICommodity
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public class Board : Item, ICommodity
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{
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private CraftResource m_Resource;
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@ -13,22 +13,6 @@ namespace Server.Items
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get { return m_Resource; }
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set { m_Resource = value; InvalidateProperties(); }
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}
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#region Old Board Serialization Vars
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/* DO NOT USE! Only used in serialization of boards that originally derived from Board */
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private bool m_InheritsItem;
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private int m_OldVersion;
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protected bool InheritsItem
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{
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get{ return m_InheritsItem; }
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}
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protected int OldVersion
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{
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get{ return m_OldVersion; }
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}
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#endregion
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string ICommodity.Description
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{
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@ -56,12 +40,30 @@ namespace Server.Items
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}
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}
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public BaseBoard( Serial serial )
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[Constructable]
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public Board()
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: this( 1 )
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{
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}
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[Constructable]
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public Board( int amount )
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: this( CraftResource.RegularWood, amount )
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{
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}
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public Board( Serial serial )
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: base( serial )
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{
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}
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public BaseBoard( CraftResource resource, int amount )
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[Constructable]
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public Board( CraftResource resource ) : this( resource, 1 )
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{
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}
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[Constructable]
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public Board( CraftResource resource, int amount )
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: base( 0x1BD7 )
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{
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Stackable = true;
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@ -92,7 +94,7 @@ namespace Server.Items
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{
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base.Serialize( writer );
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writer.Write( (int) 4 );
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writer.Write( (int) 3 );
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writer.Write( (int)m_Resource );
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}
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@ -105,79 +107,24 @@ namespace Server.Items
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switch ( version )
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{
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case 4:
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{
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m_Resource = (CraftResource)reader.ReadInt();
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break;
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}
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/** Below is for deserialization of old boards that orignally inherited from Board or Item **/
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case 3: // For all boards
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case 3:
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case 2:
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{
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m_Resource = (CraftResource)reader.ReadInt();
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goto case 0;
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}
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case 1: // For old standard boards
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case 0:
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{
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m_InheritsItem = true;
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m_OldVersion = version;
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break;
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}
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{
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m_Resource = (CraftResource)reader.ReadInt();
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break;
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}
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}
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if ( (version == 0 && Weight == 0.1) || ( version <= 2 && Weight == 2 ) )
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Weight = -1;
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}
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}
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public class Board : BaseBoard
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{
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[Constructable]
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public Board()
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: this( 1 )
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{
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}
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[Constructable]
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public Board( int amount )
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: base( CraftResource.RegularWood, amount )
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{
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}
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public Board( Serial serial )
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: base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 4 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = ( InheritsItem ? OldVersion : reader.ReadInt() ); // Required for BaseBoard insertion
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switch ( version )
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{
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/** Versions 0 through 3 originally inherited from Item. Versions 0 and 1 are from before Board became a CraftResource. **/
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case 1:
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case 0:
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{
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Resource = CraftResource.RegularWood;
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break;
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}
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}
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if ( version <= 1 )
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m_Resource = CraftResource.RegularWood;
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}
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}
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public class HeartwoodBoard : BaseBoard
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public class HeartwoodBoard : Board
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{
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[Constructable]
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public HeartwoodBoard()
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@ -211,7 +158,7 @@ namespace Server.Items
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}
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}
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public class BloodwoodBoard : BaseBoard
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public class BloodwoodBoard : Board
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{
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[Constructable]
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public BloodwoodBoard()
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@ -245,7 +192,7 @@ namespace Server.Items
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}
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}
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public class FrostwoodBoard : BaseBoard
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public class FrostwoodBoard : Board
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{
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[Constructable]
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public FrostwoodBoard()
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@ -279,7 +226,7 @@ namespace Server.Items
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}
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}
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public class OakBoard : BaseBoard
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public class OakBoard : Board
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{
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[Constructable]
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public OakBoard()
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@ -313,7 +260,7 @@ namespace Server.Items
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}
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}
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public class AshBoard : BaseBoard
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public class AshBoard : Board
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{
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[Constructable]
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public AshBoard()
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@ -347,7 +294,7 @@ namespace Server.Items
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}
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}
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public class YewBoard : BaseBoard
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public class YewBoard : Board
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{
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[Constructable]
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public YewBoard()
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@ -8,14 +8,10 @@ using Server.ContextMenus;
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namespace Server.Items
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{
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public class FishingPole : BaseOtherEquipable
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public class FishingPole : Item
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{
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public override int AosStrReq{ get{ return 10; } }
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public override CraftResource DefaultResource{ get{ return CraftResource.RegularWood; } }
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[Constructable]
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public FishingPole() : base( 0x0DBF )
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public FishingPole() : base( 0x0DC0 )
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{
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Layer = Layer.OneHanded;
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Weight = 8.0;
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@ -48,7 +44,7 @@ namespace Server.Items
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{
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base.Deserialize( reader );
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int version = ( InheritsItem ? OldVersion : reader.ReadInt() ); //Required for BaseOtherEquipable insertion
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int version = reader.ReadInt();
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}
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}
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}
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@ -4,7 +4,7 @@ using Server.Items;
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namespace Server.Items
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{
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[FlipableAttribute( 0x1bdd, 0x1be0 )]
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public abstract class BaseLog : Item, ICommodity, IAxe
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public class Log : Item, ICommodity, IAxe
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{
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private CraftResource m_Resource;
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@ -14,22 +14,6 @@ namespace Server.Items
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get { return m_Resource; }
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set { m_Resource = value; InvalidateProperties(); }
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}
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#region Old Log Serialization Vars
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/* DO NOT USE! Only used in serialization of logs that originally derived from Log */
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private bool m_InheritsItem;
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private int m_OldVersion;
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protected bool InheritsItem
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{
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get{ return m_InheritsItem; }
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}
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protected int OldVersion
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{
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get{ return m_OldVersion; }
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}
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#endregion
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string ICommodity.Description
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{
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@ -41,7 +25,23 @@ namespace Server.Items
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int ICommodity.DescriptionNumber { get { return CraftResources.IsStandard( m_Resource ) ? LabelNumber : 1075062 + ( (int)m_Resource - (int)CraftResource.RegularWood ); } }
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public BaseLog( CraftResource resource, int amount )
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[Constructable]
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public Log() : this( 1 )
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{
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}
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[Constructable]
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public Log( int amount ) : this( CraftResource.RegularWood, amount )
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{
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}
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[Constructable]
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public Log( CraftResource resource )
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: this( resource, 1 )
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{
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}
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[Constructable]
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public Log( CraftResource resource, int amount )
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: base( 0x1BDD )
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{
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Stackable = true;
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@ -66,7 +66,7 @@ namespace Server.Items
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list.Add( CraftResources.GetName( m_Resource ) );
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}
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}
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public BaseLog( Serial serial ) : base( serial )
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public Log( Serial serial ) : base( serial )
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{
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}
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@ -74,7 +74,7 @@ namespace Server.Items
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{
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base.Serialize( writer );
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writer.Write( (int) 2 ); // version
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writer.Write( (int) 1 ); // version
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writer.Write( (int)m_Resource );
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}
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@ -87,24 +87,15 @@ namespace Server.Items
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switch ( version )
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{
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case 2:
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{
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m_Resource = (CraftResource)reader.ReadInt();
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break;
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}
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/** Below is for deserialization of old logs that orignally inherited from Log or Item **/
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case 1: // For all logs
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{
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m_Resource = (CraftResource)reader.ReadInt();
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goto case 0;
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}
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case 0: // For old standard logs
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{
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m_InheritsItem = true;
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m_OldVersion = version;
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break;
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}
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case 1:
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{
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m_Resource = (CraftResource)reader.ReadInt();
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break;
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}
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}
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if ( version == 0 )
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m_Resource = CraftResource.RegularWood;
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}
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public virtual bool TryCreateBoards( Mobile from, double skill, Item item )
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@ -129,58 +120,7 @@ namespace Server.Items
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return true;
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}
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}
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public class Log : BaseLog
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{
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[Constructable]
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public Log() : this( 1 )
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{
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}
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[Constructable]
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public Log( int amount )
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: base( CraftResource.RegularWood, amount )
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{
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}
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public Log( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 2 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = ( InheritsItem ? OldVersion : reader.ReadInt() ); // Required for BaseLog insertion
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switch ( version )
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{
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/** Versions 0 and 1 originally inherited from Item. Version 0 is from before Log became a CraftResource. **/
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case 0:
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{
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Resource = CraftResource.RegularWood;
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break;
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}
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}
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}
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public override bool Axe( Mobile from, BaseAxe axe )
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{
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if ( !TryCreateBoards( from , 0, new Board() ) )
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return false;
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return true;
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}
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}
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public class HeartwoodLog : BaseLog
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public class HeartwoodLog : Log
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{
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[Constructable]
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public HeartwoodLog() : this( 1 )
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@ -216,7 +156,7 @@ namespace Server.Items
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}
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}
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public class BloodwoodLog : BaseLog
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public class BloodwoodLog : Log
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{
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[Constructable]
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public BloodwoodLog()
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@ -254,7 +194,7 @@ namespace Server.Items
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}
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}
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public class FrostwoodLog : BaseLog
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public class FrostwoodLog : Log
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{
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[Constructable]
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public FrostwoodLog()
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@ -296,7 +236,7 @@ namespace Server.Items
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}
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}
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public class OakLog : BaseLog
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public class OakLog : Log
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{
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[Constructable]
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public OakLog()
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@ -338,7 +278,7 @@ namespace Server.Items
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}
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}
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public class AshLog : BaseLog
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public class AshLog : Log
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{
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[Constructable]
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public AshLog()
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@ -380,7 +320,7 @@ namespace Server.Items
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}
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}
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public class YewLog : BaseLog
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public class YewLog : Log
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{
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[Constructable]
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public YewLog()
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@ -20,7 +20,7 @@ namespace Server.Items
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Arcanist
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}
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public class Spellbook : Item, ICraftable, ISlayer, IAosAttributes
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public class Spellbook : Item, ICraftable, ISlayer
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{
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public static void Initialize()
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{
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@ -24,7 +24,6 @@ namespace Server.Items
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private InstrumentQuality m_Quality;
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private Mobile m_Crafter;
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private int m_UsesRemaining;
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private CraftResource m_Resource;
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[CommandProperty( AccessLevel.GameMaster )]
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public int SuccessSound
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@ -67,15 +66,6 @@ namespace Server.Items
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get{ return m_Crafter; }
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set{ m_Crafter = value; InvalidateProperties(); }
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public CraftResource Resource
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{
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get{ return m_Resource; }
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set{ m_Resource = value; Hue = CraftResources.GetHue( m_Resource ); InvalidateProperties(); }
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}
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public virtual CraftResource DefaultResource{ get{ return CraftResource.RegularWood; } }
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public virtual int InitMinUses{ get{ return 350; } }
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public virtual int InitMaxUses{ get{ return 450; } }
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@ -380,9 +370,6 @@ namespace Server.Items
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if( entry != null )
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list.Add( entry.Title );
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}
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if ( ( m_Resource >= CraftResource.OakWood && m_Resource <= CraftResource.Frostwood ) && Hue == CraftResources.GetHue( m_Resource ) )
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list.Add( CraftResources.GetLocalizationNumber( m_Resource ) );
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if( m_UsesRemaining != oldUses )
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Timer.DelayCall( TimeSpan.Zero, new TimerCallback( InvalidateProperties ) );
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@ -449,14 +436,13 @@ namespace Server.Items
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{
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base.Serialize( writer );
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writer.Write( (int) 4 ); // version
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writer.Write( (int) 3 ); // version
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writer.WriteEncodedInt( (int)m_Resource );
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writer.Write( m_ReplenishesCharges );
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if( m_ReplenishesCharges )
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writer.Write( m_LastReplenished );
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writer.Write( m_Crafter );
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writer.WriteEncodedInt( (int) m_Quality );
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@ -477,11 +463,6 @@ namespace Server.Items
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switch ( version )
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{
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case 4:
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{
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m_Resource = (CraftResource)reader.ReadEncodedInt();
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goto case 3;
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}
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case 3:
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{
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m_ReplenishesCharges = reader.ReadBool();
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@ -529,9 +510,6 @@ namespace Server.Items
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break;
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}
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}
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if ( version < 4 )
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m_Resource = DefaultResource;
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CheckReplenishUses();
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}
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@ -592,34 +570,18 @@ namespace Server.Items
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m_From.EndAction( typeof( BaseInstrument ) );
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}
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}
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#region ICraftable Members
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public int OnCraft( int quality, bool makersMark, Mobile from, CraftSystem craftSystem, Type typeRes, BaseTool tool, CraftItem craftItem, int resHue )
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{
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Quality = (InstrumentQuality)quality;
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if ( Core.ML )
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{
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Type resourceType = typeRes;
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|
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if ( resourceType == null )
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resourceType = craftItem.Resources.GetAt( 0 ).ItemType;
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Resource = CraftResources.GetFromType( resourceType );
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CraftContext context = craftSystem.GetContext( from );
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if ( context != null && context.DoNotColor )
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Hue = 0;
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}
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else
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Resource = DefaultResource;
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if ( makersMark )
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Crafter = from;
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|
||||
return quality;
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
|
|
@ -215,7 +215,6 @@ namespace Server.Items
|
|||
if ( okay )
|
||||
{
|
||||
item.Hue = m_Tub.DyedHue;
|
||||
item.InvalidateProperties();
|
||||
from.PlaySound( 0x23E );
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -2,23 +2,16 @@ using System;
|
|||
|
||||
namespace Server.Items
|
||||
{
|
||||
[Flipable( 0xEC6, 0xEC7 )]
|
||||
public class Dressform : BaseCraftableItem
|
||||
[FlipableAttribute(0xec6, 0xec7)]
|
||||
public class Dressform : Item
|
||||
{
|
||||
public override bool DisplaysResource{ get{ return false; } }
|
||||
|
||||
[Constructable]
|
||||
public Dressform() : this( 0xEC6 )
|
||||
{
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
public Dressform( int itemID ) : base( itemID )
|
||||
public Dressform() : base(0xec6)
|
||||
{
|
||||
Weight = 10;
|
||||
}
|
||||
|
||||
public Dressform( Serial serial ) : base( serial )
|
||||
public Dressform(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
|
|
@ -33,7 +26,7 @@ namespace Server.Items
|
|||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = ( InheritsItem ? OldVersion : reader.ReadInt() ); //Required for BaseCraftableItem insertion
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -391,6 +391,8 @@ namespace Server.Items
|
|||
|
||||
//Order is Cold, Energy, Fire, Poison -> Physical left
|
||||
//Cannot be looped, AoselementAttribute is 'out of order'
|
||||
|
||||
weapon.Hue = weapon.GetElementalDamageHue();
|
||||
}
|
||||
|
||||
private static int AssignElementalDamage( BaseWeapon weapon, AosElementAttribute attr, int totalDamage )
|
||||
|
|
@ -471,7 +473,7 @@ namespace Server.Items
|
|||
int baseCount = ( isShield ? 7 : 20 );
|
||||
int baseOffset = ( isShield ? 0 : 4 );
|
||||
|
||||
if ( ( !isShield && armor.MeditationAllowance == ArmorMeditationAllowance.All ) || armor.ArmorAttributes.MageArmor > 0 )
|
||||
if ( !isShield && armor.MeditationAllowance == ArmorMeditationAllowance.All )
|
||||
m_Props.Set( 3, true ); // remove mage armor from possible properties
|
||||
if ( armor.Resource >= CraftResource.RegularLeather && armor.Resource <= CraftResource.BarbedLeather )
|
||||
{
|
||||
|
|
|
|||
|
|
@ -1,77 +0,0 @@
|
|||
using System;
|
||||
using Server;
|
||||
using Server.Engines.Craft;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
[FlipableAttribute( 0x1028, 0x1029 )]
|
||||
public class RunicDovetailSaw : BaseRunicTool
|
||||
{
|
||||
public override CraftSystem CraftSystem{ get{ return DefCarpentry.CraftSystem; } }
|
||||
|
||||
public override int LabelNumber
|
||||
{
|
||||
get
|
||||
{
|
||||
int index = CraftResources.GetIndex( Resource );
|
||||
|
||||
if ( index >= 1 && index <= 6 )
|
||||
return 1072633 + index;
|
||||
|
||||
return 1011196; // dovetail saw
|
||||
}
|
||||
}
|
||||
|
||||
public override void AddNameProperties( ObjectPropertyList list )
|
||||
{
|
||||
base.AddNameProperties( list );
|
||||
|
||||
int index = CraftResources.GetIndex( Resource );
|
||||
|
||||
if ( index >= 1 && index <= 6 )
|
||||
return;
|
||||
|
||||
if ( !CraftResources.IsStandard( Resource ) )
|
||||
{
|
||||
int num = CraftResources.GetLocalizationNumber( Resource );
|
||||
|
||||
if ( num > 0 )
|
||||
list.Add( num );
|
||||
else
|
||||
list.Add( CraftResources.GetName( Resource ) );
|
||||
}
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
public RunicDovetailSaw( CraftResource resource ) : base( resource, 0x1029 )
|
||||
{
|
||||
Weight = 2.0;
|
||||
Hue = CraftResources.GetHue( resource );
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
public RunicDovetailSaw( CraftResource resource, int uses ) : base( resource, uses, 0x1029 )
|
||||
{
|
||||
Weight = 2.0;
|
||||
Hue = CraftResources.GetHue( resource );
|
||||
}
|
||||
|
||||
public RunicDovetailSaw( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue