revert crafting updates of SVN538. Per Mark: changing baseclasses is a bad idea.
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130 changed files with 1007 additions and 4906 deletions
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@ -391,6 +391,8 @@ namespace Server.Items
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//Order is Cold, Energy, Fire, Poison -> Physical left
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//Cannot be looped, AoselementAttribute is 'out of order'
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weapon.Hue = weapon.GetElementalDamageHue();
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}
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private static int AssignElementalDamage( BaseWeapon weapon, AosElementAttribute attr, int totalDamage )
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@ -471,7 +473,7 @@ namespace Server.Items
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int baseCount = ( isShield ? 7 : 20 );
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int baseOffset = ( isShield ? 0 : 4 );
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if ( ( !isShield && armor.MeditationAllowance == ArmorMeditationAllowance.All ) || armor.ArmorAttributes.MageArmor > 0 )
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if ( !isShield && armor.MeditationAllowance == ArmorMeditationAllowance.All )
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m_Props.Set( 3, true ); // remove mage armor from possible properties
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if ( armor.Resource >= CraftResource.RegularLeather && armor.Resource <= CraftResource.BarbedLeather )
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{
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@ -1,77 +0,0 @@
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using System;
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using Server;
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using Server.Engines.Craft;
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namespace Server.Items
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{
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[FlipableAttribute( 0x1028, 0x1029 )]
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public class RunicDovetailSaw : BaseRunicTool
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{
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public override CraftSystem CraftSystem{ get{ return DefCarpentry.CraftSystem; } }
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public override int LabelNumber
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{
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get
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{
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int index = CraftResources.GetIndex( Resource );
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if ( index >= 1 && index <= 6 )
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return 1072633 + index;
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return 1011196; // dovetail saw
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}
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}
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public override void AddNameProperties( ObjectPropertyList list )
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{
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base.AddNameProperties( list );
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int index = CraftResources.GetIndex( Resource );
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if ( index >= 1 && index <= 6 )
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return;
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if ( !CraftResources.IsStandard( Resource ) )
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{
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int num = CraftResources.GetLocalizationNumber( Resource );
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if ( num > 0 )
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list.Add( num );
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else
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list.Add( CraftResources.GetName( Resource ) );
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}
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}
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[Constructable]
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public RunicDovetailSaw( CraftResource resource ) : base( resource, 0x1029 )
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{
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Weight = 2.0;
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Hue = CraftResources.GetHue( resource );
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}
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[Constructable]
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public RunicDovetailSaw( CraftResource resource, int uses ) : base( resource, uses, 0x1029 )
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{
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Weight = 2.0;
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Hue = CraftResources.GetHue( resource );
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}
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public RunicDovetailSaw( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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