revert crafting updates of SVN538. Per Mark: changing baseclasses is a bad idea.
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130 changed files with 1007 additions and 4906 deletions
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@ -391,6 +391,8 @@ namespace Server.Items
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//Order is Cold, Energy, Fire, Poison -> Physical left
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//Cannot be looped, AoselementAttribute is 'out of order'
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weapon.Hue = weapon.GetElementalDamageHue();
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}
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private static int AssignElementalDamage( BaseWeapon weapon, AosElementAttribute attr, int totalDamage )
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@ -471,7 +473,7 @@ namespace Server.Items
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int baseCount = ( isShield ? 7 : 20 );
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int baseOffset = ( isShield ? 0 : 4 );
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if ( ( !isShield && armor.MeditationAllowance == ArmorMeditationAllowance.All ) || armor.ArmorAttributes.MageArmor > 0 )
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if ( !isShield && armor.MeditationAllowance == ArmorMeditationAllowance.All )
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m_Props.Set( 3, true ); // remove mage armor from possible properties
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if ( armor.Resource >= CraftResource.RegularLeather && armor.Resource <= CraftResource.BarbedLeather )
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{
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