revert crafting updates of SVN538. Per Mark: changing baseclasses is a bad idea.

This commit is contained in:
xavier 2010-10-10 15:37:22 +00:00
parent 7399519cf7
commit e86794c4e6
130 changed files with 1007 additions and 4906 deletions

View file

@ -1014,7 +1014,7 @@ namespace Server.Multis
return IsFriend( from );
else if ( item is PotionKeg )
return IsFriend( from );
else if ( item is BaseGameBoard )
else if ( item is BaseBoard )
return true;
else if ( item is Dices )
return true;
@ -1456,7 +1456,7 @@ namespace Server.Multis
if ( !locked )
i.SetLastMoved();
if ( (i is Container) && (!locked || !(i is BaseGameBoard)) )
if ( (i is Container) && (!locked || !(i is BaseBoard)) )
{
foreach ( Item c in i.Items )
SetLockdown( c, locked, checkContains );
@ -2355,7 +2355,7 @@ namespace Server.Multis
{
Item item = (Item)m_LockDowns[i];
if ( item is Container && !(item is BaseGameBoard) )
if ( item is Container && !(item is BaseBoard) )
{
Container cont = (Container)item;
List<Item> children = cont.Items;