revert crafting updates of SVN538. Per Mark: changing baseclasses is a bad idea.
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130 changed files with 1007 additions and 4906 deletions
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@ -1014,7 +1014,7 @@ namespace Server.Multis
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return IsFriend( from );
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else if ( item is PotionKeg )
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return IsFriend( from );
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else if ( item is BaseGameBoard )
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else if ( item is BaseBoard )
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return true;
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else if ( item is Dices )
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return true;
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@ -1456,7 +1456,7 @@ namespace Server.Multis
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if ( !locked )
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i.SetLastMoved();
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if ( (i is Container) && (!locked || !(i is BaseGameBoard)) )
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if ( (i is Container) && (!locked || !(i is BaseBoard)) )
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{
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foreach ( Item c in i.Items )
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SetLockdown( c, locked, checkContains );
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@ -2355,7 +2355,7 @@ namespace Server.Multis
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{
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Item item = (Item)m_LockDowns[i];
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if ( item is Container && !(item is BaseGameBoard) )
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if ( item is Container && !(item is BaseBoard) )
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{
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Container cont = (Container)item;
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List<Item> children = cont.Items;
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