fix(core): Fixes type caching & cleanup (#422)
- [X] Fixes some issues with the type caching - [X] Changes type check default to ignore case - [X] Splits out type caching of insensitive and sensitive lists. This means less stuff to iterate through when checking a type against the string. - [X] Adds an ArrayEnumerator, mostly for reference purposes (copy/paste as needed)
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35 changed files with 253 additions and 96 deletions
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@ -51,7 +51,7 @@ namespace Server.Engines.MLQuests
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var split = line.Split('\t');
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var type = AssemblyHandler.FindFirstTypeForName(split[0]);
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var type = AssemblyHandler.FindTypeByName(split[0]);
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if (type == null || !baseQuestType.IsAssignableFrom(type))
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{
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@ -87,7 +87,7 @@ namespace Server.Engines.MLQuests
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for (var i = 1; i < split.Length; ++i)
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{
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var questerType = AssemblyHandler.FindFirstTypeForName(split[i]);
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var questerType = AssemblyHandler.FindTypeByName(split[i]);
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if (questerType == null || !baseQuesterType.IsAssignableFrom(questerType))
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{
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@ -190,7 +190,7 @@ namespace Server.Engines.MLQuests
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return;
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}
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var index = AssemblyHandler.FindFirstTypeForName(e.GetString(0));
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var index = AssemblyHandler.FindTypeByName(e.GetString(0));
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if (index == null || !Quests.TryGetValue(index, out var quest))
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{
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@ -216,7 +216,7 @@ namespace Server.Engines.MLQuests
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return;
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}
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var index = AssemblyHandler.FindFirstTypeForName(e.GetString(0));
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var index = AssemblyHandler.FindTypeByName(e.GetString(0));
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if (index == null || !Quests.TryGetValue(index, out var quest))
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{
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@ -773,7 +773,7 @@ namespace Server.Engines.MLQuests
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return null; // not serialized
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}
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var questType = AssemblyHandler.FindFirstTypeForName(typeName);
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var questType = AssemblyHandler.FindTypeByFullName(typeName);
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if (questType == null)
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{
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