fix(core): Fixes type caching & cleanup (#422)
- [X] Fixes some issues with the type caching - [X] Changes type check default to ignore case - [X] Splits out type caching of insensitive and sensitive lists. This means less stuff to iterate through when checking a type against the string. - [X] Adds an ArrayEnumerator, mostly for reference purposes (copy/paste as needed)
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35 changed files with 253 additions and 96 deletions
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@ -157,8 +157,8 @@ namespace Server.Spells
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for (var i = 0; i < m_CircleNames.Length; ++i)
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{
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var t =
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AssemblyHandler.FindFirstTypeForName($"Server.Spells.{m_CircleNames[i]}.{name}", true) ??
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AssemblyHandler.FindFirstTypeForName($"Server.Spells.{m_CircleNames[i]}.{name}Spell", true);
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AssemblyHandler.FindTypeByName($"Server.Spells.{m_CircleNames[i]}.{name}") ??
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AssemblyHandler.FindTypeByName($"Server.Spells.{m_CircleNames[i]}.{name}Spell");
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if (t?.IsSubclassOf(typeof(SpecialMove)) == false)
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{
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