Container searching fixed and optimized (#88)

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Andrew Fryer 2020-02-20 12:45:55 -05:00 committed by GitHub
parent 005e97eb22
commit e97d2cb131
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2 changed files with 169 additions and 47 deletions

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@ -23,6 +23,8 @@ using System.Collections.Generic;
using System.IO;
using System.Linq;
using Server.Network;
using Server.Utilities;
using QueuePool = Server.Utilities.RefPool<Server.Utilities.QueueRef<Server.Items.Container>>;
namespace Server.Items
{
@ -34,6 +36,7 @@ namespace Server.Items
public class Container : Item
{
private static QueuePool m_QueuePool = new QueuePool(QueueRef<Container>.Generate, preGenerateCount: 2, maxRefrenceRetention: 5);
private static List<Item> m_FindItemsList = new List<Item>();
private ContainerData m_ContainerData;
@ -1512,63 +1515,68 @@ namespace Server.Items
public List<T> FindItemsByType<T>(Predicate<T> predicate) where T : Item => FindItemsByType(true, predicate);
/// <summary>
/// Performs a Breadth-First search through all the <see cref="Item"/>s and
/// nested <see cref="Container"/>s within this <see cref="Container"/>.
/// </summary>
/// <typeparam name="T">Type of objects being searched for</typeparam>
/// <param name="recurse">Optional: If true, the search will recursively
/// check any nested <see cref="Container"/>s; otherwise, nested
/// <see cref="Container"/>s will not be searched.</param>
/// <param name="predicate">Optional: A predicate to check if the <see cref="Item"/>
/// of type <typeparamref name="T"/> is one of the targets of the search.</param>
/// <returns>A list of <see cref="Item"/>s of type <typeparamref name="T"/> that matche the optional <paramref name="predicate"/>.</returns>
public List<T> FindItemsByType<T>(bool recurse = true, Predicate<T> predicate = null) where T : Item
{
List<T> list = new List<T>();
RecurseFindItemsByType(this, recurse, list, predicate);
return list;
}
private static void RecurseFindItemsByType<T>(Item current, bool recurse, List<T> list, Predicate<T> predicate)
where T : Item
{
if (current == null || current.Items.Count == 0)
return;
List<Item> items = current.Items;
for (int i = 0; i < items.Count; ++i)
using (var queue = m_QueuePool.Get())
{
Item item = items[i];
if (item is T typedItem)
if (predicate?.Invoke(typedItem) == true)
list.Add(typedItem);
if (recurse && item is Container)
RecurseFindItemsByType(item, true, list, predicate);
queue.Enqueue(this);
var items = new List<T>();
while (queue.Count > 0)
{
var container = queue.Dequeue();
foreach (var item in container.Items)
{
if (item is T typedItem && predicate?.Invoke(typedItem) != false)
items.Add(typedItem);
else if (recurse && item is Container itemContainer)
queue.Enqueue(itemContainer);
}
}
return items;
}
}
public T FindItemByType<T>(bool recurse = true) where T : Item => RecurseFindItemByType<T>(this, recurse);
private static T RecurseFindItemByType<T>(Item current, bool recurse = true, Predicate<T> predicate = null) where T : Item
/// <summary>
/// Performs a Breadth-First search through all the <see cref="Item"/>s and
/// nested <see cref="Container"/>s within this <see cref="Container"/>.
/// </summary>
/// <typeparam name="T">Type of object being searched for</typeparam>
/// <param name="recurse">Optional: If true, the search will recursively
/// check any nested <see cref="Container"/>s; otherwise, nested
/// <see cref="Container"/>s will not be searched.</param>
/// <param name="predicate">Optional: A predicate to check if the <see cref="Item"/>
/// of type <typeparamref name="T"/> is the target of the search.</param>
/// <returns>The first <see cref="Item"/> of type <typeparamref name="T"/> that matches the optional <paramref name="predicate"/>.</returns>
public T FindItemByType<T>(bool recurse = true, Predicate<T> predicate = null) where T : Item
{
if (current == null || current.Items.Count == 0)
using (var queue = m_QueuePool.Get())
{
queue.Enqueue(this);
while (queue.Count > 0)
{
var container = queue.Dequeue();
foreach (var item in container.Items)
{
if (item is T typedItem && predicate?.Invoke(typedItem) != false)
return typedItem;
if (recurse && item is Container itemContainer)
queue.Enqueue(itemContainer);
}
}
return null;
List<Item> list = current.Items;
for (int i = 0; i < list.Count; ++i)
{
Item item = list[i];
if (item is T typedItem)
{
if (predicate?.Invoke(typedItem) == true)
return typedItem;
}
else if (recurse && item is Container)
{
T check = RecurseFindItemByType(item, true, predicate);
if (check != null)
return check;
}
}
return null;
}
#endregion
}

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@ -0,0 +1,114 @@
using System;
using System.Collections.Generic;
namespace Server.Utilities
{
/// <summary> A resource reference object that can be disposed. </summary>
/// <remarks>
/// Disposing the reference is expected to return itself back into the
/// original pool that created it.
/// </remarks>
public interface IRef : IDisposable { }
/// <summary>
/// Base implementation of the <see cref="IRef"/> interface.
/// </summary>
/// <remarks>
/// New implementations of <see cref="IRef"/> should either derive from, or mirror
/// the functionality of this base implementation.
/// </remarks>
/// <typeparam name="TDerived"></typeparam>
public abstract class BaseRef<TDerived> : IRef where TDerived : IRef
{
private RefPool<TDerived> m_Pool;
public BaseRef(RefPool<TDerived> pool)
{
m_Pool = pool;
}
protected abstract void OnDispose();
public void Dispose()
{
OnDispose();
m_Pool.Return((TDerived)(object)this);
}
}
/// <summary>
/// A resource reference pool that manages a collection of reusable resources.
/// </summary>
/// <typeparam name="TRef">The <see cref="IRef"/> resource type the pool will contain.</typeparam>
public class RefPool<TRef> where TRef : IRef
{
public delegate TRef Generator(RefPool<TRef> targetPool);
public const int DEFAULT_RESOURCE_RETENTION = 10;
private Stack<TRef> m_Resources = new Stack<TRef>();
private Generator m_Generator;
private int m_MaxRefrenceRetention;
/// <summary>
/// The maximum number of unused resources to hold in the pool.
/// </summary>
public int MaxRefrenceRetention
{
get => m_MaxRefrenceRetention;
set
{
m_MaxRefrenceRetention = value;
while (m_Resources.Count > value) m_Resources.Pop();
}
}
/// <param name="generator">The generator function for creating new resources.</param>
/// <param name="preGenerateCount">An amount of resources that should be pre-generated during initialization of the resource pool.</param>
public RefPool(Generator generator, int preGenerateCount = 0, int maxRefrenceRetention = DEFAULT_RESOURCE_RETENTION)
{
if (generator == null)
throw new ArgumentNullException(nameof(generator));
if (preGenerateCount > maxRefrenceRetention)
throw new IndexOutOfRangeException($"{nameof(preGenerateCount)} greater than {nameof(maxRefrenceRetention)}");
m_Generator = generator;
m_MaxRefrenceRetention = maxRefrenceRetention;
while (--preGenerateCount >= 0) m_Resources.Push(generator(this));
}
/// <summary>
/// Retrieves a resource reference that is managed by this <see cref="RefPool{TRef}"/>. If the pool is has unused resources,
/// it will remove one from the pool and return it; otherwise, a new resource will be generated.
/// </summary>
/// <returns>Unused resource, or a new resource if no unused resources available.</returns>
public TRef Get() => m_Resources.TryPop(out TRef item) ? item : m_Generator(this);
/// <summary>
/// Returns a resource reference to the pool of unused resources.
/// </summary>
/// <param name="queueRef">Resource to be returned.</param>
public void Return(TRef queueRef)
{
if (m_Resources.Count < MaxRefrenceRetention)
m_Resources.Push(queueRef);
}
}
/// <inheritdoc/>
public class QueueRef<T> : Queue<T>, IRef
{
private RefPool<QueueRef<T>> m_Pool;
private QueueRef(RefPool<QueueRef<T>> pool) { m_Pool = pool; }
/// <summary>Clears the queue and returns this resource to its parent resource pool.</summary>
public void Dispose() { Clear(); m_Pool.Return(this); }
/// <summary>
/// Generator function for creating instances of the <see cref="QueueRef{T}"/> resource.
/// </summary>
public static RefPool<QueueRef<T>>.Generator Generate = (targetPool) => new QueueRef<T>(targetPool);
}
/// <inheritdoc/>
public class StackRef<T> : Stack<T>, IRef
{
private RefPool<StackRef<T>> m_Pool;
private StackRef(RefPool<StackRef<T>> pool) { m_Pool = pool; }
/// <summary>Clears the stack and returns this resource to its parent resource pool.</summary>
public void Dispose() { Clear(); m_Pool.Return(this); }
/// <summary>
/// Generator function for creating instances of the <see cref="StackRef{T}"/> resource.
/// </summary>
public static RefPool<StackRef<T>>.Generator Generate = (targetPool) => new StackRef<T>(targetPool);
}
}