fix: Adds Gen2 callback for each STArrayPool (#971)

Adds. Gen2Callback for STArrayPool so it can purge the internal array stacks properly. This only happens if significant timed has passed, 2 Gen 2's have been run, and memory pressure exceeds a threshold.
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Kamron Batman 2022-03-26 13:57:42 -07:00 committed by GitHub
parent 474427041f
commit e9f986f55b
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2 changed files with 83 additions and 0 deletions

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@ -6,6 +6,7 @@ using System.Buffers;
using System.Diagnostics;
using System.Numerics;
using System.Runtime.CompilerServices;
using System.Threading;
namespace Server.Buffers;
@ -20,6 +21,7 @@ public class STArrayPool<T> : ArrayPool<T>
public static STArrayPool<T> Shared => _shared;
private int _trimCallbackCreated;
private static STArray[] _cacheBuckets;
private STArrayStack[] _buckets = new STArrayStack[BucketCount];
@ -172,6 +174,12 @@ public class STArrayPool<T> : ArrayPool<T>
{
Debug.Assert(_cacheBuckets is null, $"Non-null {nameof(_cacheBuckets)}");
var buckets = new STArray[BucketCount];
if (Interlocked.Exchange(ref _trimCallbackCreated, 1) == 0)
{
Gen2GcCallback.Register(o => ((STArrayPool<T>)o).Trim(), this);
}
return _cacheBuckets = buckets;
}

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@ -0,0 +1,75 @@
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
using System.Diagnostics;
using System.Runtime.ConstrainedExecution;
using System.Runtime.InteropServices;
namespace System;
/// <summary>
/// Schedules a callback roughly every gen 2 GC (you may see a Gen 0 an Gen 1 but only once)
/// (We can fix this by capturing the Gen 2 count at startup and testing, but I mostly don't care)
/// </summary>
internal sealed class Gen2GcCallback : CriticalFinalizerObject
{
private readonly Func<object, bool> _callback;
private GCHandle _weakTargetObj;
private Gen2GcCallback(Func<object, bool> callback, object targetObj)
{
_callback = callback;
_weakTargetObj = GCHandle.Alloc(targetObj, GCHandleType.Weak);
}
/// <summary>
/// Schedule 'callback' to be called in the next GC. If the callback returns true it is
/// rescheduled for the next Gen 2 GC. Otherwise the callbacks stop.
///
/// NOTE: This callback will be kept alive until either the callback function returns false,
/// or the target object dies.
/// </summary>
public static void Register(Func<object, bool> callback, object targetObj)
{
// Create a unreachable object that remembers the callback function and target object.
new Gen2GcCallback(callback, targetObj);
}
~Gen2GcCallback()
{
if (_weakTargetObj.IsAllocated)
{
// Check to see if the target object is still alive.
object? targetObj = _weakTargetObj.Target;
if (targetObj == null)
{
// The target object is dead, so this callback object is no longer needed.
_weakTargetObj.Free();
return;
}
// Execute the callback method.
try
{
Debug.Assert(_callback != null);
if (_callback?.Invoke(targetObj) != true)
{
// If the callback returns false, this callback object is no longer needed.
_weakTargetObj.Free();
return;
}
}
catch
{
// Ensure that we still get a chance to resurrect this object, even if the callback throws an exception.
#if DEBUG
// Except in DEBUG, as we really shouldn't be hitting any exceptions here.
throw;
#endif
}
}
// Resurrect ourselves by re-registering for finalization.
GC.ReRegisterForFinalize(this);
}
}