- Drag effect crash issues have been resolved, enabling effects by default again.

- Added an LOS check to the drag effects to hide effects on higher floors from players.
This commit is contained in:
eos 2013-02-24 00:47:50 +00:00
parent 71a9e054de
commit ea1f38c121
2 changed files with 3 additions and 12 deletions

View file

@ -3,20 +3,11 @@ using Server;
namespace Server.Commands
{
/*
* Temporary system to allow on-the-fly enabling and disabling
* of the drag effects, for investigating client crashes.
*
* By default the effects will be disabled.
*/
public static class DragEffects
{
public static void Initialize()
{
// Disable effects
Mobile.DragEffects = false;
CommandSystem.Register( "DragEffects", AccessLevel.Administrator, new CommandEventHandler( DragEffects_OnCommand ) );
CommandSystem.Register( "DragEffects", AccessLevel.Developer, new CommandEventHandler( DragEffects_OnCommand ) );
}
[Usage( "DragEffects [enable=false]" )]

View file

@ -4369,7 +4369,7 @@ namespace Server
foreach( NetState ns in eable )
{
if( ns.Mobile != from && ns.Mobile.CanSee( from ) && ns.Mobile.CanSee( root ) )
if( ns.Mobile != from && ns.Mobile.CanSee( from ) && ns.Mobile.InLOS( from ) && ns.Mobile.CanSee( root ) )
{
if( p == null )
{
@ -4509,7 +4509,7 @@ namespace Server
foreach( NetState ns in eable )
{
if( ns.Mobile != this && ns.Mobile.CanSee( this ) && ns.Mobile.CanSee( root ) )
if( ns.Mobile != this && ns.Mobile.CanSee( this ) && ns.Mobile.InLOS( this ) && ns.Mobile.CanSee( root ) )
{
if( p == null )
{