- Drag effect crash issues have been resolved, enabling effects by default again.

- Added an LOS check to the drag effects to hide effects on higher floors from players.
This commit is contained in:
eos 2013-02-24 00:47:50 +00:00
parent 71a9e054de
commit ea1f38c121
2 changed files with 3 additions and 12 deletions

View file

@ -4369,7 +4369,7 @@ namespace Server
foreach( NetState ns in eable )
{
if( ns.Mobile != from && ns.Mobile.CanSee( from ) && ns.Mobile.CanSee( root ) )
if( ns.Mobile != from && ns.Mobile.CanSee( from ) && ns.Mobile.InLOS( from ) && ns.Mobile.CanSee( root ) )
{
if( p == null )
{
@ -4509,7 +4509,7 @@ namespace Server
foreach( NetState ns in eable )
{
if( ns.Mobile != this && ns.Mobile.CanSee( this ) && ns.Mobile.CanSee( root ) )
if( ns.Mobile != this && ns.Mobile.CanSee( this ) && ns.Mobile.InLOS( this ) && ns.Mobile.CanSee( root ) )
{
if( p == null )
{