fix: Eliminates allocations in canned evil timer (#2209)

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Kamron Batman 2025-06-02 22:48:14 -10:00 • committed by GitHub
parent 0d2ed60fed
commit ea4080ce0e
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GPG key ID: B5690EEEBB952194
5 changed files with 145 additions and 146 deletions

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@ -15,6 +15,7 @@
using System;
using System.Collections.Generic;
using Server.Collections;
using Server.Misc;
namespace Server.Engines.CannedEvil
@ -29,8 +30,8 @@ namespace Server.Engines.CannedEvil
Instance.OnTick();
}
private static readonly HashSet<DungeonChampionSpawn> _dungeonSpawns = new();
private static readonly HashSet<LLChampionSpawn> _lostLandsSpawns = new();
private static readonly HashSet<ChampionSpawn> _dungeonSpawns = new();
private static readonly HashSet<ChampionSpawn> _lostLandsSpawns = new();
private static DateTime _sliceTime;
public static CannedEvilTimer Instance { get; private set; }
@ -38,25 +39,25 @@ namespace Server.Engines.CannedEvil
public static void AddSpawn(DungeonChampionSpawn spawn)
{
_dungeonSpawns.Add(spawn);
Instance?.OnSlice(_dungeonSpawns, false);
OnSlice(_dungeonSpawns, false);
}
public static void AddSpawn(LLChampionSpawn spawn)
{
_lostLandsSpawns.Add(spawn);
Instance?.OnSlice(_lostLandsSpawns, false);
OnSlice(_lostLandsSpawns, false);
}
public static void RemoveSpawn(DungeonChampionSpawn spawn)
{
_dungeonSpawns.Remove(spawn);
Instance?.OnSlice(_dungeonSpawns, false);
OnSlice(_dungeonSpawns, false);
}
public static void RemoveSpawn(LLChampionSpawn spawn)
{
_lostLandsSpawns.Remove(spawn);
Instance?.OnSlice(_lostLandsSpawns, false);
OnSlice(_lostLandsSpawns, false);
}
public CannedEvilTimer() : base(TimeSpan.Zero, TimeSpan.FromMinutes(1.0))
@ -64,32 +65,34 @@ namespace Server.Engines.CannedEvil
_sliceTime = Core.Now;
}
public void OnSlice<T>(ICollection<T> list, bool rotate = true) where T : ChampionSpawn
public static void OnSlice(HashSet<ChampionSpawn> spawns, bool rotate = true)
{
if (list.Count > 0)
if (spawns.Count <= 0)
{
List<T> valid = new List<T>();
return;
}
foreach (T spawn in list)
using var queue = rotate ? PooledRefQueue<Item>.Create() : default;
foreach (var spawn in spawns)
{
if (spawn.AlwaysActive && !spawn.Active)
{
if (spawn.AlwaysActive && !spawn.Active)
{
spawn.ReadyToActivate = true;
}
else if (rotate && (!spawn.Active || spawn.Kills == 0 && spawn.Level == 0))
{
spawn.Active = false;
spawn.ReadyToActivate = false;
valid.Add(spawn);
}
spawn.ReadyToActivate = true;
}
if (valid.Count > 0)
else if (rotate && (!spawn.Active || spawn.Kills == 0 && spawn.Level == 0))
{
valid[Utility.Random(valid.Count)].ReadyToActivate = true;
spawn.Active = false;
spawn.ReadyToActivate = false;
queue.Enqueue(spawn);
}
}
if (rotate && queue.Count > 0)
{
((ChampionSpawn)queue.PeekRandom()).ReadyToActivate = true;
}
}
protected override void OnTick()