fix(core): Fixes map issues at New Haven (#509)
- [X] Fixes map issues at New Haven by turning off static diffs - [X] Some code cleanup and reformatting of tile matrix, tile matrix patch, and tile data - [X] Adds NetState.Flush for generating spawners so it doesn't feel like the server is frozen - [X] Reverts NativeReader changes from a while back. - [X] Adds more string reading for BufferReader. Notes: BufferReader is still `little endian` compared to `SpanReader` which is `big endian` (for packets). To that end, the RunUO deserialization `ReadString()` was made obsolete since it is ambiguous, and contains extra fields other than simply reading a string. Furthermore, we shouldn't be using UTF8 (for now) since it is slow.
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21 changed files with 724 additions and 482 deletions
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@ -249,9 +249,7 @@ namespace Server
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FeatureFlags supportedFeatures,
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CharacterListFlags charListFlags,
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HousingFlags customHousingFlag
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)
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: this(id, name, supportedFeatures, charListFlags, customHousingFlag) =>
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ClientFlags = clientFlags;
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) : this(id, name, supportedFeatures, charListFlags, customHousingFlag) => ClientFlags = clientFlags;
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public ExpansionInfo(
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int id,
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@ -260,9 +258,7 @@ namespace Server
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FeatureFlags supportedFeatures,
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CharacterListFlags charListFlags,
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HousingFlags customHousingFlag
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)
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: this(id, name, supportedFeatures, charListFlags, customHousingFlag) =>
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RequiredClient = requiredClient;
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) : this(id, name, supportedFeatures, charListFlags, customHousingFlag) => RequiredClient = requiredClient;
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private ExpansionInfo(
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int id,
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