fix(core): Fixes map issues at New Haven (#509)
- [X] Fixes map issues at New Haven by turning off static diffs - [X] Some code cleanup and reformatting of tile matrix, tile matrix patch, and tile data - [X] Adds NetState.Flush for generating spawners so it doesn't feel like the server is frozen - [X] Reverts NativeReader changes from a while back. - [X] Adds more string reading for BufferReader. Notes: BufferReader is still `little endian` compared to `SpanReader` which is `big endian` (for packets). To that end, the RunUO deserialization `ReadString()` was made obsolete since it is ambiguous, and contains extra fields other than simply reading a string. Furthermore, we shouldn't be using UTF8 (for now) since it is slow.
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21 changed files with 724 additions and 482 deletions
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@ -13,6 +13,7 @@
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* along with this program. If not, see <http://www.gnu.org/licenses/>. *
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*************************************************************************/
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using System;
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using Server.Diagnostics;
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using Server.Targeting;
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@ -33,7 +34,8 @@ namespace Server.Network
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Serial serial = reader.ReadUInt32();
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int x = reader.ReadInt16();
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int y = reader.ReadInt16();
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int z = reader.ReadInt16();
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reader.ReadByte();
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int z = reader.ReadSByte();
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int graphic = reader.ReadUInt16();
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if (targetID == unchecked((int)0xDEADBEEF))
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