fix(core): Fixes map issues at New Haven (#509)

- [X] Fixes map issues at New Haven by turning off static diffs
- [X] Some code cleanup and reformatting of tile matrix, tile matrix patch, and tile data
- [X] Adds NetState.Flush for generating spawners so it doesn't feel like the server is frozen
- [X] Reverts NativeReader changes from a while back.
- [X] Adds more string reading for BufferReader.


Notes:
BufferReader is still `little endian` compared to `SpanReader` which is `big endian` (for packets). To that end, the RunUO deserialization `ReadString()` was made obsolete since it is ambiguous, and contains extra fields other than simply reading a string. Furthermore, we shouldn't be using UTF8 (for now) since it is slow.
This commit is contained in:
Kamron Batman 2021-02-14 16:06:49 -08:00 committed by GitHub
parent d070efeab3
commit ea5d09a7d7
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21 changed files with 724 additions and 482 deletions

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@ -22,28 +22,55 @@ namespace Server.Network
{
public static void SendMapPatches(this NetState ns)
{
if (ns == null)
if (ns == null || ns.ProtocolChanges >= ProtocolChanges.Version6000)
{
return;
}
var writer = new SpanWriter(stackalloc byte[41]);
int count;
if (ns.HasFlag(ClientFlags.TerMur))
{
count = 6;
}
else if (ns.HasFlag(ClientFlags.Tokuno))
{
count = 5;
}
else if (ns.HasFlag(ClientFlags.Malas))
{
count = 4;
}
else if (ns.HasFlag(ClientFlags.Ilshenar))
{
count = 3;
}
else if (ns.HasFlag(ClientFlags.Trammel))
{
count = 2;
}
else if (ns.HasFlag(ClientFlags.Felucca))
{
count = 1;
}
else
{
return;
}
var writer = new SpanWriter(stackalloc byte[9 + count * 8]);
writer.Write((byte)0xBF); // Packet ID
writer.Write((ushort)41); // Length
writer.Write((ushort)0x18); // Subpacket
writer.Write(4); // Map count?
writer.Write(count);
writer.Write(Map.Felucca.Tiles.Patch.StaticBlocks);
writer.Write(Map.Felucca.Tiles.Patch.LandBlocks);
for (int i = 0; i < count; i++)
{
var map = Map.Maps[i];
writer.Write(Map.Trammel.Tiles.Patch.StaticBlocks);
writer.Write(Map.Trammel.Tiles.Patch.LandBlocks);
writer.Write(Map.Ilshenar.Tiles.Patch.StaticBlocks);
writer.Write(Map.Ilshenar.Tiles.Patch.LandBlocks);
writer.Write(Map.Malas.Tiles.Patch.StaticBlocks);
writer.Write(Map.Malas.Tiles.Patch.LandBlocks);
writer.Write(map.Tiles.Patch.StaticBlocks);
writer.Write(map.Tiles.Patch.LandBlocks);
}
ns.Send(writer.Span);
}