fix(core): Fixes map issues at New Haven (#509)
- [X] Fixes map issues at New Haven by turning off static diffs - [X] Some code cleanup and reformatting of tile matrix, tile matrix patch, and tile data - [X] Adds NetState.Flush for generating spawners so it doesn't feel like the server is frozen - [X] Reverts NativeReader changes from a while back. - [X] Adds more string reading for BufferReader. Notes: BufferReader is still `little endian` compared to `SpanReader` which is `big endian` (for packets). To that end, the RunUO deserialization `ReadString()` was made obsolete since it is ambiguous, and contains extra fields other than simply reading a string. Furthermore, we shouldn't be using UTF8 (for now) since it is slow.
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21 changed files with 724 additions and 482 deletions
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@ -243,6 +243,15 @@ namespace Server
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return list;
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static int IndexOfTerminator(this Span<byte> buffer, int sizeT) =>
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sizeT switch
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{
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2 => MemoryMarshal.Cast<byte, char>(buffer).IndexOf((char)0) * 2,
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4 => MemoryMarshal.Cast<byte, uint>(buffer).IndexOf((uint)0) * 4,
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_ => buffer.IndexOf((byte)0)
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};
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static int IndexOfTerminator(this ReadOnlySpan<byte> buffer, int sizeT) =>
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sizeT switch
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