fix(core): Fixes map issues at New Haven (#509)
- [X] Fixes map issues at New Haven by turning off static diffs - [X] Some code cleanup and reformatting of tile matrix, tile matrix patch, and tile data - [X] Adds NetState.Flush for generating spawners so it doesn't feel like the server is frozen - [X] Reverts NativeReader changes from a while back. - [X] Adds more string reading for BufferReader. Notes: BufferReader is still `little endian` compared to `SpanReader` which is `big endian` (for packets). To that end, the RunUO deserialization `ReadString()` was made obsolete since it is ambiguous, and contains extra fields other than simply reading a string. Furthermore, we shouldn't be using UTF8 (for now) since it is slow.
This commit is contained in:
parent
d070efeab3
commit
ea5d09a7d7
21 changed files with 724 additions and 482 deletions
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@ -1,139 +1,183 @@
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/*************************************************************************
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* ModernUO *
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* Copyright (C) 2019-2021 - ModernUO Development Team *
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* Email: hi@modernuo.com *
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* File: TileData.cs *
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* *
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* This program is free software: you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation, either version 3 of the License, or *
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* (at your option) any later version. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program. If not, see <http://www.gnu.org/licenses/>. *
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*************************************************************************/
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using System;
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using System.Buffers;
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using System.IO;
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using System.Runtime.CompilerServices;
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using System.Text;
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using Server.Network;
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namespace Server
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{
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public struct LandData
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{
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public string Name { get; set; }
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public TileFlag Flags { get; set; }
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public LandData(string name, TileFlag flags)
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{
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Name = name;
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Flags = flags;
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}
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public string Name { get; set; }
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public TileFlag Flags { get; set; }
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}
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[PropertyObject]
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public struct ItemData
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{
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private byte m_Weight;
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private byte m_Quality;
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private byte m_Quantity;
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private byte m_Value;
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private byte m_Height;
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private byte _weight;
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private byte _quality;
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private ushort _animation;
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private byte _quantity;
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private byte _value;
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private byte _height;
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public ItemData(string name, TileFlag flags, int weight, int quality, int quantity, int value, int height)
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public ItemData(string name, TileFlag flags, int weight, int quality, int animation, int quantity, int value, int height)
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{
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Name = name;
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Flags = flags;
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m_Weight = (byte)weight;
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m_Quality = (byte)quality;
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m_Quantity = (byte)quantity;
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m_Value = (byte)value;
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m_Height = (byte)height;
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_weight = (byte)weight;
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_quality = (byte)quality;
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_animation = (ushort)animation;
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_quantity = (byte)quantity;
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_value = (byte)value;
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_height = (byte)height;
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}
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[CommandProperty(AccessLevel.GameMaster, AccessLevel.Administrator)]
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public string Name { get; set; }
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[CommandProperty(AccessLevel.GameMaster, AccessLevel.Administrator)]
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public TileFlag Flags { get; set; }
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public bool Bridge
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{
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get => (Flags & TileFlag.Bridge) != 0;
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set
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{
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if (value)
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{
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Flags |= TileFlag.Bridge;
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}
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else
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{
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Flags &= ~TileFlag.Bridge;
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}
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}
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}
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public bool Impassable
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{
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get => (Flags & TileFlag.Impassable) != 0;
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set
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{
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if (value)
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{
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Flags |= TileFlag.Impassable;
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}
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else
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{
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Flags &= ~TileFlag.Impassable;
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}
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}
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}
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public bool Surface
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{
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get => (Flags & TileFlag.Surface) != 0;
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set
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{
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if (value)
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{
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Flags |= TileFlag.Surface;
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}
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else
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{
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Flags &= ~TileFlag.Surface;
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}
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}
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}
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[CommandProperty(AccessLevel.GameMaster, AccessLevel.Administrator)]
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public int Weight
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{
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get => m_Weight;
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set => m_Weight = (byte)value;
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get => _weight;
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set => _weight = (byte)value;
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}
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[CommandProperty(AccessLevel.GameMaster, AccessLevel.Administrator)]
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public int Quality
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{
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get => m_Quality;
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set => m_Quality = (byte)value;
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get => _quality;
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set => _quality = (byte)value;
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}
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[CommandProperty(AccessLevel.GameMaster, AccessLevel.Administrator)]
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public int Animation
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{
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get => _animation;
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set => _animation = (ushort)value;
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}
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[CommandProperty(AccessLevel.GameMaster, AccessLevel.Administrator)]
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public int Quantity
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{
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get => m_Quantity;
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set => m_Quantity = (byte)value;
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get => _quantity;
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set => _quantity = (byte)value;
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}
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[CommandProperty(AccessLevel.GameMaster, AccessLevel.Administrator)]
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public int Value
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{
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get => m_Value;
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set => m_Value = (byte)value;
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get => _value;
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set => _value = (byte)value;
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}
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[CommandProperty(AccessLevel.GameMaster, AccessLevel.Administrator)]
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public int Height
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{
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get => m_Height;
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set => m_Height = (byte)value;
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get => _height;
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set => _height = (byte)value;
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}
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public int CalcHeight
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{
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get
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{
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if ((Flags & TileFlag.Bridge) != 0)
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{
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return m_Height / 2;
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}
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[CommandProperty(AccessLevel.GameMaster, AccessLevel.Administrator)]
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public int CalcHeight => (Flags & TileFlag.Bridge) != 0 ? _height / 2 : _height;
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return m_Height;
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[CommandProperty(AccessLevel.GameMaster, AccessLevel.Administrator)]
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public bool Bridge
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{
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get => this[TileFlag.Bridge];
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set => this[TileFlag.Bridge] = value;
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}
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[CommandProperty(AccessLevel.GameMaster, AccessLevel.Administrator)]
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public bool Wall
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{
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get => this[TileFlag.Wall];
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set => this[TileFlag.Wall] = value;
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}
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[CommandProperty(AccessLevel.GameMaster, AccessLevel.Administrator)]
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public bool Window
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{
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get => this[TileFlag.Window];
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set => this[TileFlag.Window] = value;
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}
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[CommandProperty(AccessLevel.GameMaster, AccessLevel.Administrator)]
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public bool Impassable
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{
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get => this[TileFlag.Impassable];
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set => this[TileFlag.Impassable] = value;
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}
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[CommandProperty(AccessLevel.GameMaster, AccessLevel.Administrator)]
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public bool Surface
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{
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get => this[TileFlag.Surface];
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set => this[TileFlag.Surface] = value;
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}
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[CommandProperty(AccessLevel.GameMaster, AccessLevel.Administrator)]
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public bool Roof
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{
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get => this[TileFlag.Roof];
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set => this[TileFlag.Roof] = value;
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}
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[CommandProperty(AccessLevel.GameMaster, AccessLevel.Administrator)]
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public bool LightSource
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{
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get => this[TileFlag.LightSource];
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set => this[TileFlag.LightSource] = value;
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}
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public bool this[TileFlag flag]
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{
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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get => (Flags & flag) != 0;
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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set
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{
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if (value)
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{
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Flags |= flag;
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}
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else
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{
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Flags &= ~flag;
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}
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}
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}
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}
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[Flags]
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public enum TileFlag : long
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public enum TileFlag : ulong
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{
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None = 0x00000000,
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Background = 0x00000001,
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@ -167,78 +211,125 @@ namespace Server
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Roof = 0x10000000,
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Door = 0x20000000,
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StairBack = 0x40000000,
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StairRight = 0x80000000
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StairRight = 0x80000000,
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HS33 = 0x0000000100000000,
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HS34 = 0x0000000200000000,
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HS35 = 0x0000000400000000,
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HS36 = 0x0000000800000000,
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HS37 = 0x0000001000000000,
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HS38 = 0x0000002000000000,
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HS39 = 0x0000004000000000,
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HS40 = 0x0000008000000000,
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HS41 = 0x0000010000000000,
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HS42 = 0x0000020000000000,
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HS43 = 0x0000040000000000,
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HS44 = 0x0000080000000000,
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HS45 = 0x0000100000000000,
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HS46 = 0x0000200000000000,
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HS47 = 0x0000400000000000,
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HS48 = 0x0000800000000000,
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HS49 = 0x0001000000000000,
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HS50 = 0x0002000000000000,
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HS51 = 0x0004000000000000,
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HS52 = 0x0008000000000000,
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HS53 = 0x0010000000000000,
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HS54 = 0x0020000000000000,
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HS55 = 0x0040000000000000,
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HS56 = 0x0080000000000000,
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HS57 = 0x0100000000000000,
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HS58 = 0x0200000000000000,
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HS59 = 0x0400000000000000,
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HS60 = 0x0800000000000000,
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HS61 = 0x1000000000000000,
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HS62 = 0x2000000000000000,
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HS63 = 0x4000000000000000,
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HS64 = 0x8000000000000000
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}
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public static class TileData
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{
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private static readonly byte[] m_StringBuffer = new byte[20];
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public static LandData[] LandTable { get; } = new LandData[0x4000];
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public static ItemData[] ItemTable { get; } = new ItemData[0x10000];
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public static int MaxLandValue { get; private set; }
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public static int MaxItemValue { get; private set; }
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static TileData()
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{
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ItemTable = new ItemData[0x10000];
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LandTable = new LandData[0x4000];
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if (Core.IsRunningFromXUnit)
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{
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return;
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}
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Load();
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}
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private static void Load()
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{
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var filePath = Core.FindDataFile("tiledata.mul");
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using var fs = new FileStream(filePath, FileMode.Open, FileAccess.Read, FileShare.Read);
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var bin = new BinaryReader(fs);
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var buffer = GC.AllocateUninitializedArray<byte>((int)fs.Length);
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fs.Read(buffer);
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var bin = new BufferReader(buffer);
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var is7090 = fs.Length == 3188736;
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var is7000 = fs.Length == 1644544;
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bool is64BitFlags;
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const int landLength = 0x4000;
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int itemLength;
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for (var i = 0; i < 0x4000; i++)
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if (fs.Length >= 3188736) // 7.0.9.0
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{
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// header
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if (is7090)
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{
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if (i == 1 || i > 0 && (i & 0x1F) == 0)
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{
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bin.ReadInt32();
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}
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}
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else if ((i & 0x1F) == 0)
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{
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bin.ReadInt32();
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}
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var flags = (TileFlag)(is7090 ? bin.ReadInt64() : bin.ReadInt32());
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bin.ReadInt16(); // skip 2 bytes -- textureID
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LandTable[i] = new LandData(ReadNameString(bin), flags);
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is64BitFlags = true;
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itemLength = 0x10000;
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}
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else if (fs.Length >= 1644544) // 7.0.0.0
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{
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is64BitFlags = false;
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itemLength = 0x8000;
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}
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else
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{
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is64BitFlags = false;
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itemLength = 0x4000;
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}
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var length = is7090 ? 0x10000 :
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is7000 ? 0x8000 : 0x4000;
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for (var i = 0; i < landLength; i++)
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{
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if (is64BitFlags ? i == 1 || i > 0 && (i & 0x1F) == 0 : (i & 0x1F) == 0)
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{
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bin.ReadInt(); // header
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}
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for (var i = 0; i < length; i++)
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var flags = (TileFlag)(is64BitFlags ? bin.ReadULong() : bin.ReadUInt());
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bin.ReadShort(); // skip 2 bytes -- textureID
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LandTable[i] = new LandData(bin.ReadAscii(20), flags);
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}
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for (var i = 0; i < itemLength; i++)
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{
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if ((i & 0x1F) == 0)
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{
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bin.ReadInt32(); // header
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bin.ReadInt(); // header
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}
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var flags = (TileFlag)(is7090 ? bin.ReadInt64() : bin.ReadInt32());
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var flags = (TileFlag)(is64BitFlags ? bin.ReadULong() : bin.ReadUInt());
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int weight = bin.ReadByte();
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int quality = bin.ReadByte();
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bin.ReadInt16();
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int animation = bin.ReadUShort();
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bin.ReadByte();
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int quantity = bin.ReadByte();
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bin.ReadInt32();
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bin.ReadInt();
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bin.ReadByte();
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int value = bin.ReadByte();
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int height = bin.ReadByte();
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ItemTable[i] = new ItemData(
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ReadNameString(bin),
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bin.ReadAscii(20),
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flags,
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weight,
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quality,
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animation,
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quantity,
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value,
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height
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@ -248,32 +339,5 @@ namespace Server
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MaxLandValue = LandTable.Length - 1;
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MaxItemValue = ItemTable.Length - 1;
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}
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public static LandData[] LandTable { get; }
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public static ItemData[] ItemTable { get; }
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public static int MaxLandValue { get; }
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public static int MaxItemValue { get; }
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private static string ReadNameString(BinaryReader bin)
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{
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bin.Read(m_StringBuffer, 0, 20);
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var count = 0;
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while (count < 20)
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{
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if (m_StringBuffer[count] == 0)
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{
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break;
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}
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count++;
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}
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return Encoding.ASCII.GetString(new ReadOnlySpan<byte>(m_StringBuffer, 0, count));
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}
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}
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}
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Loading…
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Reference in a new issue