fix(core): Fixes map issues at New Haven (#509)
- [X] Fixes map issues at New Haven by turning off static diffs - [X] Some code cleanup and reformatting of tile matrix, tile matrix patch, and tile data - [X] Adds NetState.Flush for generating spawners so it doesn't feel like the server is frozen - [X] Reverts NativeReader changes from a while back. - [X] Adds more string reading for BufferReader. Notes: BufferReader is still `little endian` compared to `SpanReader` which is `big endian` (for packets). To that end, the RunUO deserialization `ReadString()` was made obsolete since it is ambiguous, and contains extra fields other than simply reading a string. Furthermore, we shouldn't be using UTF8 (for now) since it is slow.
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21 changed files with 724 additions and 482 deletions
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@ -1,4 +1,3 @@
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using System;
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using System.IO;
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using System.Runtime.CompilerServices;
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@ -6,45 +5,47 @@ namespace Server
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{
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public class TileMatrixPatch
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{
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private StaticTile[] m_TileBuffer = new StaticTile[128];
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private StaticTile[] _tileBuffer = new StaticTile[128];
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public static bool PatchLandEnabled { get; private set; }
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public static bool PatchStaticsEnabled { get; private set; }
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public int LandBlocks { get; }
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public int StaticBlocks { get; }
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public TileMatrixPatch(TileMatrix matrix, int index)
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{
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if (!Enabled)
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if (PatchLandEnabled)
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{
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return;
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var mapDataPath = Core.FindDataFile($"mapdif{index}.mul", false);
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var mapIndexPath = Core.FindDataFile($"mapdifl{index}.mul", false);
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if (mapDataPath != null && mapIndexPath != null)
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{
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LandBlocks = PatchLand(matrix, mapDataPath, mapIndexPath);
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}
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}
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var mapDataPath = Core.FindDataFile($"mapdif{index}.mul", false);
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var mapIndexPath = Core.FindDataFile($"mapdifl{index}.mul", false);
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if (File.Exists(mapDataPath) && File.Exists(mapIndexPath))
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if (PatchStaticsEnabled)
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{
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LandBlocks = PatchLand(matrix, mapDataPath, mapIndexPath);
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}
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var staDataPath = Core.FindDataFile($"stadif{index}.mul", false);
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var staIndexPath = Core.FindDataFile($"stadifl{index}.mul", false);
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var staLookupPath = Core.FindDataFile($"stadifi{index}.mul", false);
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var staDataPath = Core.FindDataFile($"stadif{index}.mul", false);
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var staIndexPath = Core.FindDataFile($"stadifl{index}.mul", false);
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var staLookupPath = Core.FindDataFile($"stadifi{index}.mul", false);
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if (File.Exists(staDataPath) && File.Exists(staIndexPath) && File.Exists(staLookupPath))
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{
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StaticBlocks = PatchStatics(matrix, staDataPath, staIndexPath, staLookupPath);
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if (staDataPath != null && staIndexPath != null && staLookupPath != null)
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{
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StaticBlocks = PatchStatics(matrix, staDataPath, staIndexPath, staLookupPath);
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}
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}
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}
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public static bool Enabled { get; set; }
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public static void Configure()
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{
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// Using this requires the old mapDif files to be present. Only needed to support Clients < 6.0.0.0
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Enabled = ServerConfiguration.GetOrUpdateSetting("maps.enableTileMatrixPatches", !Core.SE);
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PatchLandEnabled = ServerConfiguration.GetOrUpdateSetting("maps.enableMapDiffPatches", false);
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PatchStaticsEnabled = ServerConfiguration.GetOrUpdateSetting("maps.enableStaticsDiffPatches", false);
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}
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public int LandBlocks { get; }
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public int StaticBlocks { get; }
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[MethodImpl(MethodImplOptions.Synchronized)]
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private unsafe int PatchLand(TileMatrix matrix, string dataPath, string indexPath)
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{
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@ -66,13 +67,7 @@ namespace Server
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fixed (LandTile* pTiles = tiles)
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{
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var ptr = fsData.SafeFileHandle?.DangerousGetHandle();
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if (ptr == null)
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{
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throw new Exception($"Cannot open {fsData.Name}");
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}
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NativeReader.Read(ptr.Value, pTiles, 192);
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NativeReader.Read(fsData, pTiles, 192);
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}
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matrix.SetLandBlock(x, y, tiles);
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@ -126,22 +121,16 @@ namespace Server
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var tileCount = length / 7;
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if (m_TileBuffer.Length < tileCount)
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if (_tileBuffer.Length < tileCount)
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{
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m_TileBuffer = new StaticTile[tileCount];
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_tileBuffer = new StaticTile[tileCount];
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}
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var staTiles = m_TileBuffer;
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var staTiles = _tileBuffer;
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fixed (StaticTile* pTiles = staTiles)
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{
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var ptr = fsData.SafeFileHandle?.DangerousGetHandle();
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if (ptr == null)
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{
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throw new Exception($"Cannot open {fsData.Name}");
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}
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NativeReader.Read(ptr.Value, pTiles, length);
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NativeReader.Read(fsData, pTiles, length);
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StaticTile* pCur = pTiles, pEnd = pTiles + tileCount;
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