fix(core): Fixes map issues at New Haven (#509)
- [X] Fixes map issues at New Haven by turning off static diffs - [X] Some code cleanup and reformatting of tile matrix, tile matrix patch, and tile data - [X] Adds NetState.Flush for generating spawners so it doesn't feel like the server is frozen - [X] Reverts NativeReader changes from a while back. - [X] Adds more string reading for BufferReader. Notes: BufferReader is still `little endian` compared to `SpanReader` which is `big endian` (for packets). To that end, the RunUO deserialization `ReadString()` was made obsolete since it is ambiguous, and contains extra fields other than simply reading a string. Furthermore, we shouldn't be using UTF8 (for now) since it is slow.
This commit is contained in:
parent
d070efeab3
commit
ea5d09a7d7
21 changed files with 724 additions and 482 deletions
|
|
@ -259,7 +259,7 @@ namespace Server.Spells
|
|||
return false;
|
||||
}
|
||||
|
||||
public static bool CanRevealCaster(Mobile m) => m is BaseCreature c && !c.Controlled;
|
||||
public static bool CanRevealCaster(Mobile m) => m is BaseCreature { Controlled: false };
|
||||
|
||||
public static void GetSurfaceTop(ref IPoint3D p)
|
||||
{
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue