From ebbffc3755085844019c36260dd32d4ba52a9594 Mon Sep 17 00:00:00 2001 From: Kamron Batman <3953314+kamronbatman@users.noreply.github.com> Date: Fri, 28 Oct 2022 16:58:52 -0700 Subject: [PATCH] fix: Fixes world load not deleting bad objects (#1212) --- Projects/Server/World/World.cs | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/Projects/Server/World/World.cs b/Projects/Server/World/World.cs index 8534ceb9a..0b5ddac7e 100644 --- a/Projects/Server/World/World.cs +++ b/Projects/Server/World/World.cs @@ -277,6 +277,9 @@ public static class World Persistence.Load(SavePath); EventSink.InvokeWorldLoad(); + // Set the world to running before we process our queues + WorldState = WorldState.Running; + ProcessSafetyQueues(); foreach (var item in Items.Values) @@ -304,8 +307,6 @@ public static class World Mobiles.Count, watch.Elapsed.TotalSeconds ); - - WorldState = WorldState.Running; } private static void ProcessSafetyQueues()