Aggressive rewrite of core random number generation.

Add Random.cs to VS project.
This commit is contained in:
Mark Sturgill 2013-10-05 04:41:02 -07:00
parent f0086865b4
commit ec3b7c8758
3 changed files with 343 additions and 38 deletions

332
Server/Random.cs Normal file
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@ -0,0 +1,332 @@
/***************************************************************************
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
***************************************************************************/
using System;
using System.IO;
using System.Runtime.InteropServices;
using System.Security.Cryptography;
using System.Threading;
namespace Server {
/// <summary>
/// Handles random number generation.
/// </summary>
public static class RandomImpl {
private static readonly IRandomImpl _Random;
static RandomImpl() {
if ( Core.Unix ) {
_Random = new SimpleRandom();
} else if (Core.Is64Bit && File.Exists("rdrand64.dll")) {
_Random = new RDRand64();
} else if ( !Core.Is64Bit && File.Exists("rdrand32.dll") ) {
_Random = new RDRand32();
} else {
_Random = new CSPRandom();
}
if (_Random is IHardwareRNG) {
if (!((IHardwareRNG)_Random).IsSupported()) {
_Random = new CSPRandom();
}
}
}
public static double NextDouble() {
return _Random.NextDouble();
}
public static int Next(int c) {
return _Random.Next(c);
}
public static void NextBytes(byte[] b) {
_Random.NextBytes(b);
}
}
public interface IRandomImpl {
double NextDouble();
int Next(int c);
void NextBytes(byte[] b);
}
public interface IHardwareRNG {
bool IsSupported();
}
public sealed class SimpleRandom : IRandomImpl {
private Random m_Random = new Random();
public SimpleRandom() {
}
public double NextDouble() {
double r;
lock (m_Random)
r = m_Random.NextDouble();
return r;
}
public int Next(int c) {
int r;
lock (m_Random)
r = m_Random.Next(c);
return r;
}
public void NextBytes(byte[] b) {
lock (m_Random)
m_Random.NextBytes(b);
}
}
public sealed class CSPRandom : IRandomImpl {
private RNGCryptoServiceProvider _CSP = new RNGCryptoServiceProvider();
private static int BUFFER_SIZE = 0x4000;
private static int LARGE_REQUEST = BUFFER_SIZE / 0x100;
private byte[] _Working = new byte[BUFFER_SIZE];
private byte[] _Buffer = new byte[BUFFER_SIZE];
private int _Index = 0;
private object _sync = new object();
public CSPRandom() {
_CSP.GetBytes(_Working);
ThreadPool.QueueUserWorkItem(new WaitCallback(Fill));
}
private void CheckSwap(int c) {
lock (_sync) {
if (_Index + c < BUFFER_SIZE)
return;
lock (_Buffer) {
byte[] b = _Working;
_Working = _Buffer;
_Buffer = b;
_Index = 0;
}
}
ThreadPool.QueueUserWorkItem(new WaitCallback(Fill));
}
private void Fill(object o) {
lock (_Buffer)
lock (_CSP)
_CSP.GetBytes(_Buffer);
}
private void _GetBytes(byte[] b) {
int c = b.Length;
CheckSwap(c);
lock (_sync) {
Buffer.BlockCopy(_Working, _Index, b, 0, c);
_Index += c;
}
}
public double NextDouble() {
byte[] b = new byte[8];
_GetBytes(b);
return (double)BitConverter.ToUInt64(b, 0) / ulong.MaxValue;
}
public int Next(int c) {
return (int)(c * NextDouble());
}
public void NextBytes(byte[] b) {
int c = b.Length;
if (c >= LARGE_REQUEST) {
lock (_CSP)
_CSP.GetBytes(b);
return;
}
_GetBytes(b);
}
}
public sealed class RDRand32 : IRandomImpl, IHardwareRNG {
[DllImport("rdrand32")]
private static extern RDRandError rdrand_32(ref uint rand, bool retry);
[DllImport("rdrand32")]
private static extern RDRandError rdrand_get_bytes(int n, byte[] buffer);
private static int BUFFER_SIZE = 0x4000;
private static int LARGE_REQUEST = BUFFER_SIZE / 0x100;
private byte[] _Working = new byte[BUFFER_SIZE];
private byte[] _Buffer = new byte[BUFFER_SIZE];
private int _Index = 0;
private object _sync = new object();
public RDRand32() {
rdrand_get_bytes(BUFFER_SIZE, _Working);
ThreadPool.QueueUserWorkItem(new WaitCallback(Fill));
}
public bool IsSupported() {
uint r = 0;
return rdrand_32(ref r, true) == RDRandError.Success;
}
private void CheckSwap(int c) {
lock (_sync) {
if (_Index + c < BUFFER_SIZE)
return;
lock (_Buffer) {
byte[] b = _Working;
_Working = _Buffer;
_Buffer = b;
_Index = 0;
}
}
ThreadPool.QueueUserWorkItem(new WaitCallback(Fill));
}
private void Fill(object o) {
lock (_Buffer)
rdrand_get_bytes(BUFFER_SIZE, _Buffer);
}
private void _GetBytes(byte[] b) {
int c = b.Length;
CheckSwap(c);
lock (_sync) {
Buffer.BlockCopy(_Working, _Index, b, 0, c);
_Index += c;
}
}
public double NextDouble() {
byte[] b = new byte[8];
_GetBytes(b);
return (double)BitConverter.ToUInt64(b, 0) / ulong.MaxValue;
}
public int Next(int c) {
return (int)(c * NextDouble());
}
public void NextBytes(byte[] b) {
int c = b.Length;
if (c >= LARGE_REQUEST) {
rdrand_get_bytes(c, b);
return;
}
_GetBytes(b);
}
}
public sealed class RDRand64 : IRandomImpl, IHardwareRNG {
[DllImport("rdrand64")]
private static extern RDRandError rdrand_64(ref ulong rand, bool retry);
[DllImport("rdrand64")]
private static extern RDRandError rdrand_get_bytes(int n, byte[] buffer);
private static int BUFFER_SIZE = 0x4000;
private static int LARGE_REQUEST = BUFFER_SIZE / 0x100;
private byte[] _Working = new byte[BUFFER_SIZE];
private byte[] _Buffer = new byte[BUFFER_SIZE];
private int _Index = 0;
private object _sync = new object();
public RDRand64() {
rdrand_get_bytes(BUFFER_SIZE, _Working);
ThreadPool.QueueUserWorkItem(new WaitCallback(Fill));
}
public bool IsSupported() {
ulong r = 0;
return rdrand_64(ref r, true) == RDRandError.Success;
}
private void CheckSwap(int c) {
lock (_sync) {
if (_Index + c < BUFFER_SIZE)
return;
lock (_Buffer) {
byte[] b = _Working;
_Working = _Buffer;
_Buffer = b;
_Index = 0;
}
}
ThreadPool.QueueUserWorkItem(new WaitCallback(Fill));
}
private void Fill(object o) {
lock (_Buffer)
rdrand_get_bytes(BUFFER_SIZE, _Buffer);
}
private void _GetBytes(byte[] b) {
int c = b.Length;
CheckSwap(c);
lock (_sync) {
Buffer.BlockCopy(_Working, _Index, b, 0, c);
_Index += c;
}
}
public double NextDouble() {
byte[] b = new byte[8];
_GetBytes(b);
return (double)BitConverter.ToUInt64(b, 0) / ulong.MaxValue;
}
public int Next(int c) {
return (int)(c * NextDouble());
}
public void NextBytes(byte[] b) {
int c = b.Length;
if (c >= LARGE_REQUEST) {
rdrand_get_bytes(c, b);
return;
}
_GetBytes(b);
}
}
public enum RDRandError : int {
Unknown = -4,
Unsupported = -3,
Supported = -2,
NotReady = -1,
Failure = 0,
Success = 1,
}
}

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@ -150,6 +150,7 @@
<Compile Include="Prompt.cs" />
<Compile Include="QuestArrow.cs" />
<Compile Include="Race.cs" />
<Compile Include="Random.cs" />
<Compile Include="Region.cs" />
<Compile Include="ScriptCompiler.cs" />
<Compile Include="Sector.cs" />

View file

@ -35,8 +35,6 @@ namespace Server
{
public static class Utility
{
// TODO: ThreadLocal<T> for .NET 4.0?
private static Random m_Random = new Random();
private static Encoding m_UTF8, m_UTF8WithEncoding;
public static Encoding UTF8
@ -777,11 +775,8 @@ namespace Server
{
int total = 0;
lock (m_Random)
{
for (int i = 0; i < numDice; ++i)
total += m_Random.Next(numSides) + 1;
}
for (int i = 0; i < numDice; ++i)
total += RandomImpl.Next(numSides) + 1;
total += bonus;
return total;
@ -789,18 +784,12 @@ namespace Server
public static int RandomList( params int[] list )
{
int r;
lock (m_Random)
r = m_Random.Next( list.Length );
return list[r];
return list[RandomImpl.Next(list.Length)];
}
public static bool RandomBool()
{
bool r;
lock (m_Random)
r = ( m_Random.Next( 2 ) == 0 );
return r;
return (RandomImpl.Next(2) == 0);
}
public static int RandomMinMax( int min, int max )
@ -816,11 +805,7 @@ namespace Server
return min;
}
int r;
lock (m_Random)
r = m_Random.Next( (max - min) + 1 );
return min + r;
return min + RandomImpl.Next((max - min) + 1);
}
public static int Random( int from, int count )
@ -831,40 +816,27 @@ namespace Server
}
else if ( count > 0 )
{
int r;
lock (m_Random)
r = m_Random.Next( count );
return from + r;
return from + RandomImpl.Next(count);
}
else
{
int r;
lock (m_Random)
r = m_Random.Next( -count );
return from - r;
return from - RandomImpl.Next(-count);
}
}
public static int Random( int count )
{
int r;
lock (m_Random)
r = m_Random.Next( count );
return r;
return RandomImpl.Next(count);
}
public static void RandomBytes( byte[] buffer )
{
lock (m_Random)
m_Random.NextBytes(buffer);
RandomImpl.NextBytes(buffer);
}
public static double RandomDouble()
{
double r;
lock (m_Random)
r = m_Random.NextDouble();
return r;
return RandomImpl.NextDouble();
}
#endregion