fix: Fixes logging of world load (#1131)

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Kamron Batman 2022-07-23 16:14:54 -07:00 • committed by GitHub
parent 03f0605a0a
commit ec422988f5
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@ -285,9 +285,9 @@ namespace Server
watch.Stop();
logger.Information("World loaded ({ItemCount} items, {MobileCount} mobiles) ({Duration:F2} seconds)",
watch.Elapsed.TotalSeconds,
Items.Count,
Mobiles.Count
Mobiles.Count,
watch.Elapsed.TotalSeconds
);
WorldState = WorldState.Running;