#W# New: Added a bunch of monster animations.
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1b1d7eaf86
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16 changed files with 135 additions and 29 deletions
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@ -1,9 +1,57 @@
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1072 anim5.mul
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1073 anim5.mul
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1074 anim5.mul
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1075 anim5.mul
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1076 anim5.mul
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1077 anim5.mul
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1078 anim5.mul
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1079 anim5.mul
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1080 anim5.mul
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anim2.mul
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<ID> <Name>
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1072 Ogre
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1073 Ogre Lord
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1074 Ogre King
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1075 Ettin
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1076 Ettin Lord
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1077 Ratman
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1078 Ratman Archer
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1079 Ratman Mage
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1080 Skeleton
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1081 Skeleton Warrior
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1082 Skeletal Mage Flying
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1083 Orcish Mage
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1084 Corpser
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1085 Large Corpser
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1086 Elder Gazer
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1087 Evil Mage
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1088 Evil Mage Lord
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1089 Ancient Lich
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1090 Shambler
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1091-1095 Balrons
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1096 Ent
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1097 Larger Ent
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1098 Ancient Ent
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1099 Dragon Turtle
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1100 Large Crab Monster Thing
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1101 Daemon Knight
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1102 Earth Elemental
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1103 Fire Elemental Human
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1104 Ice Elemental
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1105 Poison/Blood/Acid/Water Elemental Add Hue
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1106 Air Elemenatal?
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1107 Moss Elemental
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1108 Rock Monster Elemental?
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1109 Crystal Giant
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1110 Fire Giant
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1111 Fire God/Daemon
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1112 Ice Giant
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1113 Water Giant
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1114 Very Large Daemon
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1115 Very Large Daemon with Skull for Head
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1117 Giant Black Dragon
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1118 Giant Ice Dragon
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1119 - 1125 Different Color Wyrms
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1126 Black Knight
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1127 Exodus
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1128 Fire Lion
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1129 Hell Beast
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1130 Large Winged Huminod Beast
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#anim5.mul
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1131 Fire Nightmare
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1132 Dark Lion
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1133 Skeletal Lion
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1134 Fire Unicorn
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1135 Hell Stee
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@ -9,7 +9,7 @@ namespace Server.Mobiles
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public AncientLich() : base(AIType.AI_Mage)
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{
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Name = NameList.RandomName("ancient lich");
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Body = 78;
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Body = 1089;
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BaseSoundID = 412;
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SetStr(216, 305);
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@ -8,7 +8,7 @@ namespace Server.Mobiles
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[Constructible]
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public ElderGazer() : base(AIType.AI_Mage)
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{
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Body = 22;
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Body = 1086;
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BaseSoundID = 377;
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SetStr(296, 325);
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@ -17,10 +17,10 @@ namespace Server.Mobiles
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}
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else
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{
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Body = 0x190;
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Hue = Race.Human.RandomSkinHue();
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Utility.AssignRandomHair(this);
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Utility.AssignRandomFacialHair(this, HairHue);
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Body = 1087;
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//Hue = Race.Human.RandomSkinHue();
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//Utility.AssignRandomHair(this);
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//Utility.AssignRandomFacialHair(this, HairHue);
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}
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SetStr(81, 105);
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@ -16,10 +16,10 @@ namespace Server.Mobiles
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}
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else
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{
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Body = 0x190;
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Hue = Race.Human.RandomSkinHue();
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Utility.AssignRandomHair(this);
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Utility.AssignRandomFacialHair(this, HairHue);
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Body = 1088;
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//Hue = Race.Human.RandomSkinHue();
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//Utility.AssignRandomHair(this);
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//Utility.AssignRandomFacialHair(this, HairHue);
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}
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SetStr(81, 105);
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@ -10,7 +10,7 @@ namespace Server.Mobiles
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[Constructible]
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public OrcishMage() : base(AIType.AI_Mage)
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{
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Body = 140;
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Body = 1083;
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BaseSoundID = 0x45A;
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SetStr(116, 150);
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@ -10,7 +10,7 @@ namespace Server.Mobiles
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public RatmanMage() : base(AIType.AI_Mage)
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{
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Name = NameList.RandomName("ratman");
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Body = 0x8F;
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Body = 1079;
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BaseSoundID = 437;
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SetStr(146, 180);
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@ -9,7 +9,7 @@ namespace Server.Mobiles
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[Constructible]
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public SkeletalMage() : base(AIType.AI_Mage)
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{
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Body = 148;
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Body = 1082;
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BaseSoundID = 451;
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SetStr(76, 100);
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@ -8,7 +8,7 @@ namespace Server.Mobiles
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[Constructible]
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public Ettin() : base(AIType.AI_Melee)
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{
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Body = 18;
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Body = 1075;
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BaseSoundID = 367;
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SetStr(136, 165);
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@ -9,7 +9,7 @@ namespace Server.Mobiles
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[Constructible]
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public Ogre() : base(AIType.AI_Melee)
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{
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Body = 1;
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Body = 1072;
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BaseSoundID = 427;
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SetStr(166, 195);
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@ -11,7 +11,7 @@ namespace Server.Mobiles
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[Constructible]
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public OgreLord() : base(AIType.AI_Melee)
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{
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Body = 83;
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Body = 1073;
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BaseSoundID = 427;
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SetStr(767, 945);
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@ -10,7 +10,7 @@ namespace Server.Mobiles
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public Ratman() : base(AIType.AI_Melee)
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{
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Name = NameList.RandomName("ratman");
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Body = 42;
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Body = 1077;
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BaseSoundID = 437;
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SetStr(96, 120);
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@ -11,7 +11,7 @@ namespace Server.Mobiles
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public RatmanArcher() : base(AIType.AI_Archer)
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{
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Name = NameList.RandomName("ratman");
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Body = 0x8E;
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Body = 1078;
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BaseSoundID = 437;
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SetStr(146, 180);
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@ -9,7 +9,7 @@ namespace Server.Mobiles
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[Constructible]
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public Skeleton() : base(AIType.AI_Melee)
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{
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Body = Utility.RandomList(50, 56);
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Body = Utility.RandomList(50, 56, 1080, 1081);
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BaseSoundID = 0x48D;
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SetStr(56, 80);
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@ -0,0 +1,58 @@
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using ModernUO.Serialization;
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using Server.Items;
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using Server.Misc;
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namespace Server.Mobiles
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{
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[SerializationGenerator(0, false)]
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public partial class SkeletonArcher : BaseCreature
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{
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[Constructible]
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public SkeletonArcher() : base(AIType.AI_Archer)
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{
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Body = 1139;
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BaseSoundID = 0x48D;
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SetStr(106, 140);
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SetDex(76, 101);
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SetInt(80, 120);
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SetHits(108, 138);
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SetDamage(4, 10);
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SetDamageType(ResistanceType.Physical, 100);
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SetResistance(ResistanceType.Physical, 40, 55);
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SetResistance(ResistanceType.Fire, 10, 20);
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SetResistance(ResistanceType.Cold, 10, 20);
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SetResistance(ResistanceType.Poison, 10, 20);
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SetResistance(ResistanceType.Energy, 10, 20);
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SetSkill(SkillName.Anatomy, 40.2, 80.0);
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SetSkill(SkillName.Archery, 50.1, 75.0);
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SetSkill(SkillName.MagicResist, 35.1, 60.0);
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SetSkill(SkillName.Tactics, 30.1, 55.0);
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SetSkill(SkillName.Wrestling, 50.1, 75.0);
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Fame = 4500;
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Karma = -4500;
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VirtualArmor = 56;
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AddItem(new Bow());
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PackItem(new Arrow(Utility.RandomMinMax(50, 70)));
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}
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public override string CorpseName => "a skeleton archer corpse";
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public override string DefaultName => "a sketeton archer";
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public override bool BleedImmune => true;
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public override Poison PoisonImmune => Poison.Lesser;
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public override OppositionGroup OppositionGroup => OppositionGroup.FeyAndUndead;
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public override void GenerateLoot()
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{
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AddLoot(LootPack.Poor);
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}
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}
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}
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@ -9,7 +9,7 @@ namespace Server.Mobiles
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[Constructible]
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public Corpser() : base(AIType.AI_Melee)
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{
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Body = 8;
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Body = 1084;
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BaseSoundID = 684;
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SetStr(156, 180);
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