#W# Change: [decorate now looks in Overword/Underworld Folders.
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3 changed files with 3 additions and 12 deletions
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Distribution/Data/Decoration/Overworld/.PLACEHOLDER
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Distribution/Data/Decoration/Overworld/.PLACEHOLDER
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Distribution/Data/Decoration/Underworld/.PLACEHOLDER
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Distribution/Data/Decoration/Underworld/.PLACEHOLDER
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@ -34,17 +34,8 @@ namespace Server.Commands
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NetState.FlushAll();
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Generate("Data/Decoration/Britannia", Map.Trammel, Map.Felucca);
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Generate("Data/Decoration/Trammel", Map.Trammel);
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Generate("Data/Decoration/Felucca", Map.Felucca);
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Generate("Data/Decoration/Ilshenar", Map.Ilshenar);
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Generate("Data/Decoration/Malas", Map.Malas);
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Generate("Data/Decoration/Tokuno", Map.Tokuno);
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if (PlayerMurderSystem.BountiesEnabled)
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{
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Generate("Data/Decoration/BountyBoards", Map.Felucca);
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}
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Generate("Data/Decoration/Overworld", Map.Trammel);
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Generate("Data/Decoration/Underworld", Map.Felucca);
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m_Mobile.SendMessage($"World generating complete. {m_Count} items were generated.");
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}
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@ -888,7 +879,7 @@ namespace Server.Commands
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else if (item is InteractionTeleporter itp)
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{
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itp.ItemID = m_ItemID;
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for (var i = 0; i < m_Params.Length; ++i)
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{
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if (m_Params[i].StartsWithOrdinal("PointDest"))
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