#W# Change: [decorate now looks in Overword/Underworld Folders.

This commit is contained in:
WarrentyExpired 2026-09-21 09:03:07 -04:00
parent 6388a96fa9
commit ec93eeb4fb
3 changed files with 3 additions and 12 deletions

View file

@ -34,17 +34,8 @@ namespace Server.Commands
NetState.FlushAll();
Generate("Data/Decoration/Britannia", Map.Trammel, Map.Felucca);
Generate("Data/Decoration/Trammel", Map.Trammel);
Generate("Data/Decoration/Felucca", Map.Felucca);
Generate("Data/Decoration/Ilshenar", Map.Ilshenar);
Generate("Data/Decoration/Malas", Map.Malas);
Generate("Data/Decoration/Tokuno", Map.Tokuno);
if (PlayerMurderSystem.BountiesEnabled)
{
Generate("Data/Decoration/BountyBoards", Map.Felucca);
}
Generate("Data/Decoration/Overworld", Map.Trammel);
Generate("Data/Decoration/Underworld", Map.Felucca);
m_Mobile.SendMessage($"World generating complete. {m_Count} items were generated.");
}
@ -888,7 +879,7 @@ namespace Server.Commands
else if (item is InteractionTeleporter itp)
{
itp.ItemID = m_ItemID;
for (var i = 0; i < m_Params.Length; ++i)
{
if (m_Params[i].StartsWithOrdinal("PointDest"))